| virtual makVrv::DtProjectile::~DtProjectile |
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virtual |
| virtual DtTaitBryan makVrv::DtProjectile::orientationFromOldAndNewPositions |
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const DtVector & |
oldPos, |
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const DtVector & |
newPos |
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) |
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protectedvirtual |
return projectile orientation
| virtual void makVrv::DtProjectile::slot_coordinateSystemChanged |
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protectedvirtual |
slot for when the coordinate system changes
| DtDe& makVrv::DtProjectile::myDe |
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protected |
| DtTaitBryan makVrv::DtProjectile::myOrientation |
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protected |
| double makVrv::DtProjectile::myFiringStartTime |
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protected |
simulation time that the projectile got fired
Intersection function callback.
| DtVector makVrv::DtProjectile::myFiringPosition |
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protected |
initial projectile position
| DtVector makVrv::DtProjectile::myDirection |
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protected |
| DtVector makVrv::DtProjectile::myVelocity0 |
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protected |
| DtVector makVrv::DtProjectile::myAcceleration |
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protected |
local clone of the system wide coordinate system. for thread safety.
The documentation for this class was generated from the following file:
- /data/exports/nrhent7-1/nightly/docs/vrForces.vrf5-0-branch/examples/exampleProjectile/DtProjectile.h