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VR-Forces 5.0.1 Developer's Guide
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DtWaterClampingUpdater defines the interface for scene object updaters that clamp scene objects to dynamic ocean. This base class just passes any inputs to the output of the updater, making it possible to instantiate a water clamping updater even if a real dynamic ocean implementation is not available.

Public Member Functions | |
| DtWaterClampingUpdater (DtDe &de, DtUniqueID id) | |
| virtual | ~DtWaterClampingUpdater () |
| virtual void | update (DtTime tNow) |
| virtual bool | clampToWater (DtTime tNow) |
| virtual void | setPaused (bool paused) |
| virtual void | setWaterlineOriginOffset (float offset) |
| virtual void | setLOD (float lodDistance) |
| virtual void | setMinimumCullDistance (float distance) |
| virtual void | setCullType (int cullType) |
| virtual void | setIsSinking (bool isSinking) |
Public Member Functions inherited from makVrv::DtSceneObjectUpdater | |
| DtSceneObjectUpdater (DtDe &de, DtUniqueID id) | |
| virtual | ~DtSceneObjectUpdater () |
| virtual void | setNextUpdater (DtSceneObjectUpdater *nextUpdater) |
| virtual void | setPrevUpdater (DtSceneObjectUpdater *prevUpdater) |
| virtual bool | needsUpdate (DtTime tNow) |
| virtual void | updateAdaptiveTickrate (const DtVector &lastPos, const DtTime &deltaTime) |
| virtual void | setVertexToUpdate (unsigned int vertex) |
| virtual void | setInputPosition (const DtVector &position) |
| virtual void | setInputOrientation (const DtTaitBryan &orientation) |
| virtual void | setOutputPosition (const DtVector &position) |
| virtual void | setOutputOrientation (const DtTaitBryan &orientation) |
| virtual void | setOutputPositionAndOrientation (const DtVector &position, const DtTaitBryan &orientation) |
| virtual DtTime | lastUpdateTime () const |
| virtual void | setSceneObject (DtSceneObject *sceneObject, bool addToTickableMgrIfHead) |
| virtual void | setSceneObject (DtSceneObject *sceneObject) |
| virtual void | setLodSystemEnabled (bool enabled) |
| virtual bool | lodSystemEnabled () const |
| virtual void | setLodScaleSpeedFactor (float factor) |
| virtual float | lodScaleSpeedFactor () const |
| virtual void | setLodRadiusStart (float ratius) |
| virtual float | lodRadiusStart () const |
| virtual void | setLodRadiusEnd (float ratius) |
| virtual float | lodRadiusEnd () const |
| virtual void | setNearLodUpdateRate (int nearRate) |
| virtual int | nearLodUpdateRate () const |
| virtual void | setFarLodUpdateRate (int maxRate) |
| virtual int | farLodUpdateRate () const |
| DtUniqueID | uniqueId () const |
| DtSceneObjectUpdater * | findNextUpdater () const |
| DtSceneObjectUpdater * | findPrevUpdater () const |
| virtual bool | isChainThreadSafe (DtSceneObjectUpdater *firstUpdater) |
| virtual DtSceneObjectUpdater * | chainHead () |
| virtual void | setIsThreadSafe (bool safe) |
| DtSceneObject * | findSceneObject () |
| DtSceneObject *const | findSceneObject () const |
Public Member Functions inherited from makVrv::DtTickable | |
| virtual bool | updateIfNeeded (DtTime tNow) |
| virtual | ~DtTickable () |
| virtual bool | isThreadSafe () const |
| virtual void | setTickableListState (TickableListState safeList) |
| virtual TickableListState | tickableListState () const |
| virtual void | setUpdatePeriod (unsigned int period) |
| virtual unsigned int | updatePeriod () const |
Protected Member Functions | |
| virtual void | setNextUpdaterWithoutManagerPlacement (DtSceneObjectUpdater *updater) |
Protected Member Functions inherited from makVrv::DtSceneObjectUpdater | |
| virtual void | removeThreadSafeChainFromManager (DtSceneObjectUpdater *head) |
| virtual void | removeUnThreadSafeChainFromManager (DtSceneObjectUpdater *head) |
| virtual void | addThreadSafeChainToManager (DtSceneObjectUpdater *head) |
| virtual void | addUnThreadSafeChainToManager (DtSceneObjectUpdater *head) |
| virtual void | placeChainOnCorrectTickableList (DtSceneObjectUpdater *head) |
| virtual void | slot_sceneObjectToBeDeleted (const DtUniqueID &id) |
Protected Member Functions inherited from makVrv::DtTickable | |
| DtTickable (DtTickableManagerInterface *manager) | |
| DtTickable () | |
| virtual void | slot_managerAboutToBeDeleted () |
Protected Attributes | |
| float | myWaterlineOriginOffset |
| float | myLodDistance |
| float | myMinimumCullDistance |
| DtEntitySettingsRecord::BuoyancyCullType | myCullType |
| bool | myIsSinking |
Protected Attributes inherited from makVrv::DtSceneObjectUpdater | |
| DtDe & | myDe |
| DtUniqueID | myUniqueId |
| DtSceneObject * | mySceneObject |
| int | myModelSet |
| boost::signalslib::connection | mySceneObjectConnection |
| DtSceneObjectUpdater * | myNextUpdater |
| DtSceneObjectUpdater * | myPrevUpdater |
| unsigned int | myVertexToUpdate |
| DtVector | myInputPosition |
| DtTaitBryan | myInputOrientation |
| bool | myPositionDataOutputted |
| bool | myOrientationDataOutputted |
| UpdateLODParams | myLodUpdateParams |
Protected Attributes inherited from makVrv::DtTickable | |
| DtTickableManagerInterface * | myManager |
| DtSignalConnectionManager | myConnections |
| unsigned int | myFrameCounter |
| unsigned int | myFrameToUpdate |
| unsigned int | myUpdatePeriod |
| DtTime | myLastUpdateTime |
| bool | myIsThreadSafe |
| TickableListState | myTickableListState |
Friends | |
| class | DtSurfaceClampingUpdater |
Additional Inherited Members | |
Public Types inherited from makVrv::DtTickable | |
| enum | TickableListState { TickableNotOnList, TickableOnMainList, TickableOnThreadSafeList } |
Public Attributes inherited from makVrv::DtSceneObjectUpdater | |
| boost::signalslib::signal < void(const DtUniqueID &) > | signal_updaterToBeDeleted |
| makVrv::DtWaterClampingUpdater::DtWaterClampingUpdater | ( | DtDe & | de, |
| DtUniqueID | id | ||
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CTOR.
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DTOR.
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do the actual clamping.
Reimplemented from makVrv::DtSceneObjectUpdater.
Clamp an object to the water using the buoyancy model. The base class defines a do-nothing pass-through.
Reimplemented in makVrv::DtTritonWaterClampingUpdater.
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Pause the bouyancy model (not yet implemented)
Reimplemented in makVrv::DtTritonWaterClampingUpdater.
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Set an altitude offset from the scene object origin to its waterline.
Reimplemented in makVrv::DtTritonWaterClampingUpdater.
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Set the distance (m) to LOD out the buoyancy simulation.
Reimplemented in makVrv::DtTritonWaterClampingUpdater.
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Set the distance within which buoyancy won't be frustum culled.
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Sets the type of buoyancy culling used (FrontFacing or None).
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