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| | trpgGeometry (void) |
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| | ~trpgGeometry (void) |
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| void | SetPrimType (PrimType type) |
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| void | SetPrimLengths (int, const int *) |
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| void | AddPrimLength (int) |
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| void | AddPrim (void) |
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| void | SetNumPrims (int) |
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| void | SetNumMaterial (int) |
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| void | SetMaterial (int which, int matID, bool isLocal=false) |
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| void | SetMaterials (int32 numMat, const int32 *matIDs) |
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| int | AddMaterial (int matID) |
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| void | SetVertices (int num, const float32 *) |
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| void | SetVertices (int num, const float64 *) |
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| void | AddVertex (DataType type, trpg3dPoint &) |
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| void | SetNormals (int num, BindType bind, const float32 *) |
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| void | SetNormals (int num, BindType bind, const float64 *) |
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| void | AddNormal (DataType type, trpg3dPoint &) |
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| void | SetColors (int num, ColorType type, BindType bind, const trpgColor *) |
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| void | SetTexCoords (int num, BindType bind, const float32 *) |
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| void | SetTexCoords (int num, BindType bind, const float64 *) |
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| void | AddTexCoords (BindType bind) |
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| void | AddTexCoord (DataType type, trpg2dPoint &, int n=0) |
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| void | AddTexCoord (DataType type, std::vector< trpg2dPoint > &pts) |
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| void | SetEdgeFlags (int num, const char *) |
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| bool | GetPrimType (PrimType &type) const |
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| bool | GetNumPrims (int &num) const |
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| bool | GetPrimLengths (int *lenArray) const |
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| bool | GetNumMaterial (int &num) const |
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| bool | GetMaterial (int num, int32 &matID, bool &isLocal) const |
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| bool | GetNumVertex (int &num) const |
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| bool | GetVertices (float32 *) const |
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| bool | GetVertices (float64 *) const |
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| bool | GetVertex (int id, trpg3dPoint &) const |
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| bool | GetNumNormal (int &num) const |
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| bool | GetNormals (float32 *) const |
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| bool | GetNormals (float64 *) const |
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| bool | GetNumColorSets (int &num) const |
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| bool | GetColorSet (int id, trpgColorInfo *) const |
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| bool | GetNumTexCoordSets (int &) const |
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| bool | GetTexCoordSet (int id, trpgTexData *) const |
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| const trpgTexData * | GetTexCoordSet (int id) const |
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| bool | GetNumEdgeFlag (int &num) const |
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| bool | GetEdgeFlags (char *) const |
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| bool | isValid (void) const |
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| void | Reset (void) |
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| bool | Write (trpgWriteBuffer &) |
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| bool | Read (trpgReadBuffer &) |
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| bool | Print (trpgPrintBuffer &) const |
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| | trpgReadWriteable () |
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| const char * | getErrMess () const |
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| | trpgCheckable (void) |
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| virtual | ~trpgCheckable (void) |
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| bool | isValid (void) const |
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| virtual TeAttrHdl | GetHandle () const |
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| virtual void | SetHandle (TeAttrHdl hdl) |
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