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VR-Forces 5.0.1 Developer's Guide
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Go to the source code of this file.
Enumerations | |
| enum | DtLifeformStaticPosture { DtStaticPostureNA = DtLifeformNA, DtStaticPostureUpright = DtLifeformStanding, DtStaticPostureKneeling = DtLifeformKneeling, DtStaticPostureProne = DtLifeformProne, DtStaticPostureSwimming = DtLifeformSwimming, DtStaticPostureParachuting = DtLifeformParachuting, DtStaticPostureJumping = DtLifeformJumping, DtStaticPostureSitting = DtLifeformSitting, DtStaticPostureSquatting = DtLifeformSquatting, DtStaticPostureCrouching = DtLifeformCrouching, DtStaticPostureWading = DtLifeformWading } |
Functions | |
| DT_DLL_vrfutil DtLifeformStaticPosture | dynamicPostureToStaticPosture (DtLifeformState lifeformState) |
Contains the DtLifeformStaticPosture enumeration declaration.
These are the available static postures for lifeform (human) entities. Static postures are equivalent to the standard DtLifeformState, but do not include the postures that are valid only when moving. For example, DtLifeformWalking and DtLifeformRunning are both considered to be the DtStaticPostureUpright. For convenience, they are assigned the same values as their DtLifeformState equivalents.
| DT_DLL_vrfutil DtLifeformStaticPosture dynamicPostureToStaticPosture | ( | DtLifeformState | lifeformState | ) |
Utility method for getting static posture from DIS lifeform state.