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VR-Forces 5.0.1 Developer's Guide
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Go to the source code of this file.
Classes | |
| class | DtMsdlScenarioContentsItem |
| class | DtMSDLVector |
| class | DtMsdlSimulatedElement |
| class | DtMsdlSimulatedTacticalGraphic |
| class | DtMsdlOverlayLayer |
| class | DtForceSide |
| class | DtMsdlScenarioDescriptionImporterExporter |
Namespaces | |
| DtBufferSerialize | |
Macros | |
| #define | DtImportDataSetCountryForForce "DtImportDataSetCountryForForce" |
Typedefs | |
| typedef std::string | Msdl_UUID |
| typedef std::map< Msdl_UUID, std::string > | Associations |
Functions | |
| template<typename _Key , typename _Value > | |
| std::string | DtBufferSerialize::encodeForImportData (const std::map< _Key, _Value > &v) |
| template<typename _Key , typename _Value > | |
| void | DtBufferSerialize::decodeFromImportData (std::map< _Key, _Value > &map, const std::string &s) |
| #define DtImportDataSetCountryForForce "DtImportDataSetCountryForForce" |
| typedef std::string Msdl_UUID |
These structures will be used to keep track of the simulation data that is to be imported into the simulation during an import process or exported from the simulation during an export process.
Conveniece typedef for representing an Msdl UUID
| typedef std::map<Msdl_UUID, std::string> Associations |
These structures will be used to keep track of the simulation data that is to be imported into the simulation during an import process or exported from the simulation during an export process.
Conveniece typedef for representing an Msdl UUID