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VR-Forces 5.0.1 Developer's Guide
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| static const unsigned int | FlagAllOn = BOOST_BINARY(1111 1111 1111 1111 1111 1111 1111 1111) |
| static const unsigned int | FlagSupportOff = BOOST_BINARY(0111 1111 1111 1111 1111 1111 1111 1111) |
| static const unsigned int | FlagPickableOff = BOOST_BINARY(1011 1111 1111 1111 1111 1111 1111 1111) |
| static const unsigned int | FlagPostProcessingOn = BOOST_BINARY(0010 0000 0000 0000 0000 0000 0000 0000) |
| static const unsigned int | FlagReceivesShadowsOff = BOOST_BINARY(1111 1111 1111 1111 1111 1111 1111 1110) |
| static const unsigned int | FlagCastsShadowsOff = BOOST_BINARY(1111 1111 1111 1111 1111 1111 1111 1101) |
| static const unsigned int | FlagSuppressScalingOff = BOOST_BINARY(1111 1111 1111 1111 1111 1111 1111 1011) |
| static const unsigned int | FlagNotShadowPass = BOOST_BINARY(1111 1111 1111 1111 1111 1111 1111 0111) |
| static const unsigned int | FlagRespectScalingModeOff = BOOST_BINARY(1111 1111 1111 1111 1111 1111 1110 1111) |
| static const unsigned int | FlagFixedScaleParametersOff = BOOST_BINARY(1111 1111 1111 1111 1111 1111 1101 1111) |
| static const unsigned int | FlagCastsReflectionsOff = BOOST_BINARY(1111 1111 1111 1111 1111 1111 1011 1111) |
| static const unsigned int | FlagRenderOff = BOOST_BINARY(1111 1111 1111 1111 1111 1111 0111 1111) |
| static const unsigned int | FlagIndirectDisabledTraversalOff = BOOST_BINARY(1111 1111 1111 1111 1110 1111 1111 1111) |
| static const unsigned int | FlagNonIndirectedObjectTraversalOn = BOOST_BINARY(0000 0000 0000 0000 0001 1111 0000 0000) |
| static const unsigned int | FlagPaperMap2DViewOff = BOOST_BINARY(1111 1111 1111 1111 1101 1111 1111 1111) |
| static const unsigned int | FlagPaperMap3DViewOff = BOOST_BINARY(1111 1111 1111 1111 1011 1111 1111 1111) |
| static const unsigned int | FlagOsgEarthTerrainSkinOff = BOOST_BINARY(1111 0111 1111 1111 1111 1111 1111 1111) |
| static const unsigned int | FlagTerrainPatchInsetNotOsgEarthOff = BOOST_BINARY(1111 1011 1111 1111 1111 1111 1111 1111) |
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Nodemask bitflag definitions.
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Is this node part of support (whether or not other scene objects can ground clamp to this model)
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Nodemask for post processing - all else off.
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Nodemask bitflag for traversal pass.
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Nodemask for always wanting to scale.
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Nodemask for not casting reflections.
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Nodemask for skipping extracted ocean polygons.
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Nodemasks for processing objects outside of indirect rendering.
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Nodemask to filter an osgEarth layer with a mask so that it will not be visible when the observer is in plan view (orthographic, 2D)
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Nodemask to support an osgEarth layer with a mask so that is will not be visible when the observer is in stealth view (perspective, 3D)
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