44 std::string& modelDefinitionName, QImage& compositeImage)
const = 0;
48 virtual void composeImage(
const std::string& imageName, std::string& modelDefinition, QImage& compositeImage)
const;
65 std::string& modelDefinitionName, QImage& compositeImage)
const;
85 std::string& modelDefinitionName, QImage& compositeImage)
const;
103 std::string& modelDefinitionName, QImage& compositeImage)
const;
123 std::string& modelDefinitionName, QImage& compositeImage)
const;
139 std::string& modelDefinitionName, QImage& compositeImage)
const;
This will only effect the color (alpha) based on weather visibility between 40000m and 0...
Definition: qtWeatherLookModificationOperation.h:96
This class will determine the wind state icon to use.
Definition: qtWeatherLookModificationOperation.h:112
This class will determine the cloud state icon to use.
Definition: qtWeatherLookModificationOperation.h:74
This will effect the image by adding rain drops if the weather type is rain and the intensity > 10%...
Definition: qtWeatherLookModificationOperation.h:132
Record of environment/weather settings Includes precipitation, air, and clouds.
Definition: DtEnvironmentRecord.h:36
#define DT_DLL_VRFGUICOMMONQT
Definition: vrfGuiCommonQt.h:20
This class will be the interface for deciding what icons or colors to display for weather areas...
Definition: qtWeatherLookModificationOperation.h:28
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
This class will be the interface for deciding what icons or colors to display for weather areas...
Definition: weatherLookModificationOperation.h:24
This class will determine the visibility backdrop (0 - 20 = low, 20 - 75 = medium, 75+ = high). The percentage is based on an upper limit of 40000m.
Definition: qtWeatherLookModificationOperation.h:54