21 class DtFrameStateInterface;
43 bool publishObject =
true);
48 virtual bool isUnit()
const {
return false; };
49 virtual bool isEntity()
const {
return false; };
53 virtual void onTick();
55 virtual bool isLocal()
const {
return false; };
59 virtual void updateComponent() = 0;
Class Description: DtStateComponentNetInterface.
Definition: stateComponentNetInterface.h:30
virtual bool isUnit() const
Is this network interface for a local (true) or remote (false) object? Deriving network interfaces sh...
Definition: remoteStateComponentNetInterface.h:48
Definition: remoteStateComponentNetInterface.h:23
class DtVrlinkNetworkInterface:
Definition: vrlinkNetworkInterface.h:55
virtual bool isLocal() const
Is this network interface for a local (true) or remote (false) object? Local network interfaces shoul...
Definition: remoteStateComponentNetInterface.h:55
The overall structure of the DtStateData mechanism is: The DtStateData contains a list of double buff...
Definition: stateData.h:336
#define DT_DLL_vrlinkNetworkInterface
This file is used to determine how to build.
Definition: vrlinkNetworkInterfaceDefines.h:24
virtual bool isEnvironmental() const
Definition: remoteStateComponentNetInterface.h:50
bool myUpdatedOnNetwork
Definition: remoteStateComponentNetInterface.h:73
DtReflectedObject * myReflectedObject
Definition: remoteStateComponentNetInterface.h:71
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
virtual bool wantsToCreatePublisher() const
Returns true if this interface wants to create a publisher. This cannot be done in parallel...
Definition: remoteStateComponentNetInterface.h:61
DtFrameStateInterface * myStateComponent
Definition: remoteStateComponentNetInterface.h:72
This is a simple base class that will be used to return a pointer to current or next frame state...
Definition: stateComponent.h:282
virtual bool isEntity() const
Definition: remoteStateComponentNetInterface.h:49