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DtPointTacticalGraphicElement.h
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1 /******************************************************************************
2 ** Copyright (c) 2021 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvCore/vrvCore.h>
13 
15 
16 namespace makVrv
17 {
21  {
22  public:
25 
28 
31 
34 
37  public:
39  virtual const DtElementEntry::ElementType elementType() const override;
40  static const DtElementEntry::ElementType theElementType();
41 
43  virtual void visualize( const DtSharedModelSetSettings::ModelSetVisualizedMap& sets ) override;
44  protected:
46  virtual DtEnvironmentalKinematicState* createKinState( DtSceneObjectAgent* sceneObject,
47  const int modelSet ) override;
48  };
49 
51 }
52 
A single point tactical graphic element. Examples of this would be a way point or a vertex...
Definition: DtPointTacticalGraphicElement.h:20
Contains makVrv::DtTacticalGraphicElement class.
Definition: DtElement.h:268
The DtBaseConnection is an abstract class.
Definition: DtBaseConnection.h:38
DtEnvironmentalKinematicState Controls kinematic state of a scene object. This class has no accessors...
Definition: DtEnvironmentalKinematicState.h:34
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
ElementType
Definition: DtElementEntry.h:26
A single tactical graphic element. A tactical graphic element may be visualized using multiple visual...
Definition: DtTacticalGraphicElement.h:35
The DtStateListener is an abstract class. Subclasses implement functionality that will allow data to ...
Definition: DtStateListener.h:25
std::map< int, bool > ModelSetVisualizedMap
Definition: DtSharedModelSetSettings.h:27
Contains DLL export macros.

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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