37 virtual void initialize()
override;
40 virtual void slot_vertexListUpdated(
const std::vector<DtVector>& vertices );
43 virtual void slot_offsetPointsListUpdated(
const std::vector<DtVector>& vertices );
46 virtual void slot_vertexMoved(
int,
const DtVector& );
51 virtual void startEmbarked()
override;
55 virtual void resetSpatial()
override;
59 virtual const unsigned int vertexIndex()
const;
60 virtual void setVertexIndex(
const unsigned int index );
Definition: DtVertexEnvironmentalKinematicState.h:17
Contains makVrv:DtEnvironmentalKinematicState class. Used to position objects in the scene...
The DtTacticalGraphicStateListener is a class that deals with basic TacticalGraphic process code (suc...
Definition: DtTacticalGraphicStateListener.h:24
The shared settings manager, is the global object responsible for managing any shared settings object...
Definition: DtSharedSettingsManager.h:42
DtEnvironmentalKinematicState Controls kinematic state of a scene object. This class has no accessors...
Definition: DtEnvironmentalKinematicState.h:34
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
unsigned int myVertexIndex
Definition: DtVertexEnvironmentalKinematicState.h:63
The abstract interface necessary for agents.
Definition: DtAgentManagerInterface.h:33
Contains DLL export macros.