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| | DtVertexEnvironmentalKinematicState (DtSceneObjectAgent &sceneObject, DtTacticalGraphicStateListener &listener, DtAgentManagerInterface &sceneInterface, DtSharedSettingsManager &settingsManager, int modelSet) |
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| virtual | ~DtVertexEnvironmentalKinematicState () |
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| | DtVertexEnvironmentalKinematicState ()=delete |
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| | DtVertexEnvironmentalKinematicState (const DtVertexEnvironmentalKinematicState &)=delete |
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| DtVertexEnvironmentalKinematicState & | operator= (const DtVertexEnvironmentalKinematicState &)=delete |
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| virtual void | initialize () override |
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| virtual void | slot_vertexListUpdated (const std::vector< DtVector > &vertices) |
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| virtual void | slot_offsetPointsListUpdated (const std::vector< DtVector > &vertices) |
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| virtual void | slot_vertexMoved (int, const DtVector &) |
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| virtual void | startEmbarked () override |
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| virtual void | resetSpatial () override |
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| virtual const unsigned int | vertexIndex () const |
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| virtual void | setVertexIndex (const unsigned int index) |
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| | DtEnvironmentalKinematicState (DtSceneObjectAgent &sceneObject, DtTacticalGraphicStateListener &listener, DtAgentManagerInterface &sceneInterface, DtSharedSettingsManager &settingsManager, int modelSet) |
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| virtual | ~DtEnvironmentalKinematicState () |
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| | DtEnvironmentalKinematicState ()=delete |
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| | DtEnvironmentalKinematicState (const DtEnvironmentalKinematicState &)=delete |
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| DtEnvironmentalKinematicState & | operator= (const DtEnvironmentalKinematicState &)=delete |
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| virtual void | setLocation (const DtVector &location) |
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| virtual void | setRelativeLocation (const DtVector &) |
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| virtual void | endEmbarked () |
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| virtual void | slot_parentSet (DtElement *) |
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| virtual void | setEmbarked (const DtUniqueID &id) |
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| virtual void | setOrientationLevelling (bool enabled) |
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| virtual bool | isOrientationLevelling () |
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| virtual DtTaitBryan | level () |
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| | DtKinematicState (DtSceneObjectAgent &sceneObject, DtStateListener &listener, DtAgentManagerInterface &sceneInterface, DtSharedSettingsManager &settingsManager, int modelSet) |
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| virtual | ~DtKinematicState () |
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| | DtKinematicState ()=delete |
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| | DtKinematicState (const DtKinematicState &)=delete |
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| DtKinematicState & | operator= (const DtKinematicState &)=delete |
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| virtual DtSceneObjectAgent * | sceneObjectAgent () |
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| virtual void | processKinematicStateDefinition (const DtVisualizerDefinition *visDef) |
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| virtual bool | setSceneObjectIsVisible (bool vis, DtVisualizerShowHideContext::VisualizerShowHideContext context) |
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| virtual bool | distribute () const |
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| virtual void | setDistribute (const bool distribute) |
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| virtual bool | modelSet () const |
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| virtual void | setModelSet (const int modelSet) |
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