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makVrv::DtOsgPolygonModel Class Reference

OSG implementation of distributed attachable polygon model.

Inheritance diagram for makVrv::DtOsgPolygonModel:
Inheritance graph
[legend]

Public Member Functions

 DtOsgPolygonModel (DtDe &de, DtUniqueID &id)
 
virtual ~DtOsgPolygonModel ()
 
virtual void setUseDynamicOrigin (bool)
 
virtual void setColor (float r, float g, float b, float a)
 
virtual void enableColorBlending (bool b)
 
virtual void enableLighting (bool l)
 
virtual void setPosition (int vtx, const DtVector &position)
 
virtual void setPoint (int vtx, const DtVector &position)
 
virtual int pointCount () const
 
virtual DtVector point (int) const
 
virtual void setOrigin (const DtVector &)
 
virtual void setOrientation (int vtx, const DtTaitBryan &orientation)
 
virtual void setTexturePath (const std::string &texturePath)
 
virtual void setNumTextureTiles (double numTiles)
 
virtual void setVisible (bool isVisible)
 
virtual void setIsSupportModel (bool isSupport)
 
virtual void addPoint (const DtVector &point, int index)
 
virtual void setPickable (bool enabled)
 
virtual void removePoint (int index)
 
virtual void removePosition (int index)
 
virtual void setStipplePattern (unsigned int stipplePattern)
 
virtual void setWidth (float width)
 
virtual const std::vector
< DtVector > & 
points () const
 
virtual void addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)
 
virtual void removeFromScene ()
 
- Public Member Functions inherited from makVrv::DtPolygonModel
 DtPolygonModel (DtDe &de, DtUniqueID id)
 
virtual ~DtPolygonModel ()
 
virtual void setFill (bool)
 
- Public Member Functions inherited from makVrv::DtModel
 DtModel (DtDe &de, DtUniqueID id)
 
virtual ~DtModel ()
 
DtModelInstancecreateModelInstance (const std::string &modelDefName, bool realize=true)
 
virtual void setModelDefinition (const std::string &str)
 
virtual const std::string & modelDefinitionName ()
 
virtual void saveModelToFile (const std::string &filename)
 
virtual const std::string & className () const
 
unsigned int transformSize () const
 
virtual const DtVectorposition (int vtx=0) const
 
virtual void setPositionOffset (const DtVector &positionOffset)
 
virtual const DtVectorpositionOffset () const
 
virtual void setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation)
 
virtual const DtTaitBryan & orientation (int vtx=0) const
 
virtual void setOrientationOffset (const DtTaitBryan &orientationOffset)
 
virtual const DtTaitBryan & orientationOffset () const
 
virtual void setBlendColor (float r, float g, float b, float a)
 
virtual void getBlendColor (float &r, float &g, float &b, float &a)
 
virtual bool colorBlendingEnabled () const
 
virtual int modelSet () const
 
const DtVectorboundingBoxExtents () const
 
void getBoundingBoxExtents (double &x, double &y, double &z) const
 
const DtVectorboundingBoxCenter () const
 
virtual void getBoundingBoxCenter (double &x, double &y, double &z) const
 
virtual void getBoundingBoxComponents (DtVector &minimum, DtVector &maximum)
 
void setContributesToBound (bool trueOrFalse)
 
bool contributesToBound () const
 
DtDede ()
 
virtual void setModelInstance (DtModelInstance *modelInstance)
 
virtual void promoteBackgroundModelInstance (DtModelDefinition &defintion)
 
virtual bool visible () const
 
DtUniqueID parentSceneObjectID () const
 
virtual void addedToSceneObjectAsProp (const DtUniqueID &sceneObj)
 
virtual void addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType)
 
virtual void setElementId (DtUniqueID id)
 
virtual void removedFromSceneObject ()
 
virtual void setSolid (bool isSolid)
 
virtual bool isProp ()
 
virtual void updateMinLastFrameDistance (float distance)
 
virtual void resetLastFrameDistance ()
 
virtual float minLastFrameDistance () const
 
virtual DtModelInstancemodelInstance ()
 
virtual const DtModelInstancemodelInstance () const
 
int visualizerType () const
 
virtual bool supportsMultithreadedLoad ()
 
virtual void backgroundLoad ()
 
virtual void foregroundLoad ()
 
virtual bool isActivelyBackgroundLoading ()
 
virtual DtLoaderHandlegetLoadQueueHandle ()
 

Protected Member Functions

virtual void update ()
 
virtual void needsUpdate ()
 
- Protected Member Functions inherited from makVrv::DtModel
virtual void addToSceneAsProp (const DtUniqueID &sceneObjectId)
 
virtual void initializeModelInstance ()
 
void slot_modelInstanceChanged (DtModelInstance *instance)
 
virtual void waitAndClearLoadHandle ()
 
virtual void removedFromLoadQueue ()
 
virtual void setDoneBackgroundLoading ()
 
virtual void setActivelyBackgroundLoading ()
 

Protected Attributes

DtOsgSceneConnectormySceneConnector
 
DtVector myOrigin
 
bool myUseDynamicOrigin
 
bool myNeedsUpdate
 
- Protected Attributes inherited from makVrv::DtModel
DtLoaderHandlemyInLoadQueueHandle
 
DtDemyDe
 
const DtUniqueID myUniqueId
 
bool myColorBlendingEnabled
 
DtModelInstancemyBackgroundModelInstance
 
float myMinLastFrameDistance
 
TransformList myTransforms
 
DtModelInstancemyModelInstance
 
int myModelSet
 
int myVisualizerType
 
bool myContributesToBound
 
DtUniqueID myParentSceneObjectID
 
bool myIsPropFlag
 
float myBlendColor [4]
 
bool myVisibleFlag
 
DtVector myPositionOffset
 
DtTaitBryan myOrientationOffset
 
std::string myModelDefinitionName
 

Additional Inherited Members

- Public Attributes inherited from makVrv::DtModel
boost::signalslib::signal
< void(DtModel *)> 
signal_modelToBeDestroyed
 
boost::signalslib::signal
< void(DtModel *)> 
signal_modelChanged
 
boost::signalslib::signal
< bool(DtModel *, bool),
SlotReturnOR
signal_visibilityChangeRequested
 
boost::signalslib::signal
< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceCreated
 
boost::signalslib::signal
< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceToBeDestroyed
 
- Protected Types inherited from makVrv::DtModel
typedef std::vector
< ObjectTransform
TransformList
 
- Static Protected Attributes inherited from makVrv::DtModel
static bool theInittedState
 

Constructor & Destructor Documentation

makVrv::DtOsgPolygonModel::DtOsgPolygonModel ( DtDe de,
DtUniqueID id 
)

CTOR.

virtual makVrv::DtOsgPolygonModel::~DtOsgPolygonModel ( )
virtual

DTOR.

Member Function Documentation

virtual void makVrv::DtOsgPolygonModel::setColor ( float  r,
float  g,
float  b,
float  a 
)
virtual

Set the color of the polygon.

Implements makVrv::DtPolygonModel.

virtual void makVrv::DtOsgPolygonModel::enableColorBlending ( bool  b)
virtual

Set whether color blending is used.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgPolygonModel::enableLighting ( bool  l)
virtual

Set whether the polygon is lit.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgPolygonModel::setPosition ( int  vtx,
const DtVector position 
)
virtual

Set the position of one vertex of the polygon.

Reimplemented from makVrv::DtModel.

Reimplemented in makVrv::DtMovablePolygonModel.

virtual void makVrv::DtOsgPolygonModel::setPoint ( int  vtx,
const DtVector position 
)
virtual

Will call setPosition in model instance without setting in scene connector.

Implements makVrv::DtPolygonModel.

virtual int makVrv::DtOsgPolygonModel::pointCount ( ) const
virtual

Retrieves the number of points in the model.

Implements makVrv::DtPolygonModel.

virtual DtVector makVrv::DtOsgPolygonModel::point ( int  ) const
virtual

Retrieves the point inclusive of the origin.

Implements makVrv::DtPolygonModel.

virtual void makVrv::DtOsgPolygonModel::setOrigin ( const DtVector )
virtual

Sets the origin in scene connector and model instance.

Implements makVrv::DtPolygonModel.

virtual void makVrv::DtOsgPolygonModel::setOrientation ( int  vtx,
const DtTaitBryan &  orientation 
)
virtual

Set the orientation of a vertex of the polygon; has no effect.

Reimplemented from makVrv::DtModel.

Reimplemented in makVrv::DtMovablePolygonModel.

virtual void makVrv::DtOsgPolygonModel::setTexturePath ( const std::string &  texturePath)
virtual

Set the path to the polygon's texture.

Implements makVrv::DtPolygonModel.

virtual void makVrv::DtOsgPolygonModel::setNumTextureTiles ( double  numTiles)
virtual

Set the number of texture tiles.

Implements makVrv::DtPolygonModel.

virtual void makVrv::DtOsgPolygonModel::setVisible ( bool  isVisible)
virtual

Override to call setVisible on the scene connector.

Reimplemented from makVrv::DtModel.

Reimplemented in makVrv::DtMovablePolygonModel.

virtual void makVrv::DtOsgPolygonModel::setIsSupportModel ( bool  isSupport)
virtual

Set whether the model is part of the support group (whether or not other scene objects can ground clamp to this model)

Implements makVrv::DtModel.

virtual void makVrv::DtOsgPolygonModel::addPoint ( const DtVector point,
int  index 
)
virtual

Add a new point to the line at the specified index, or, at the end if index is -1.

Implements makVrv::DtPolygonModel.

virtual void makVrv::DtOsgPolygonModel::setPickable ( bool  enabled)
virtual

Sets whether or not the line is pickable.

Implements makVrv::DtPolygonModel.

virtual void makVrv::DtOsgPolygonModel::removePoint ( int  index)
virtual

Removes the point from the specified index.

Implements makVrv::DtPolygonModel.

virtual void makVrv::DtOsgPolygonModel::removePosition ( int  index)
virtual

Calls removePoint.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgPolygonModel::setStipplePattern ( unsigned int  stipplePattern)
virtual

Sets stipple pattern for the polygon.

Implements makVrv::DtPolygonModel.

virtual void makVrv::DtOsgPolygonModel::setWidth ( float  width)
virtual

Set the line width.

Implements makVrv::DtPolygonModel.

virtual const std::vector<DtVector>& makVrv::DtOsgPolygonModel::points ( ) const
virtual

Points that make up this polygon.

Implements makVrv::DtPolygonModel.

virtual void makVrv::DtOsgPolygonModel::addToScene ( const DtUniqueID sceneObjectId,
int  modelSet,
int  visualizerType 
)
virtual

Add the polygon to the scene.

Implements makVrv::DtModel.

virtual void makVrv::DtOsgPolygonModel::removeFromScene ( )
virtual

Remove the polygon from the scene.

Implements makVrv::DtModel.

virtual void makVrv::DtOsgPolygonModel::setUseDynamicOrigin ( bool  )
virtual

Set whether or not to use dynamic origin. Will not cause redraw or recalulate, but will effect how point 0 is used when using setPosition. If true will not set the point 0 to be at the origin, but rather will respect the current value. Default is false.

Implements makVrv::DtPolygonModel.

virtual void makVrv::DtOsgPolygonModel::update ( )
protectedvirtual

Called on tick when updated, calls updateGeometry() of model instance.

Reimplemented in makVrv::DtMovablePolygonModel.

virtual void makVrv::DtOsgPolygonModel::needsUpdate ( )
protectedvirtual

Sets needs update flag such that on next update pass the object is updated.

Member Data Documentation

DtOsgSceneConnector* makVrv::DtOsgPolygonModel::mySceneConnector
protected
DtVector makVrv::DtOsgPolygonModel::myOrigin
protected
bool makVrv::DtOsgPolygonModel::myUseDynamicOrigin
protected
bool makVrv::DtOsgPolygonModel::myNeedsUpdate
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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