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VR-Forces 5.0.2 Developer's Guide
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The model interface for remote graphics segmented lines.

Public Member Functions | |
| DtOverlaySegmentedLineModel (DtDe &de, DtUniqueID id) | |
| virtual | ~DtOverlaySegmentedLineModel () |
| virtual void | setEventsEnabled (bool)=0 |
| virtual void | setEventWidth (float width)=0 |
| virtual void | setLineStyle (int)=0 |
| virtual void | setFixedWidthSizing (bool)=0 |
| virtual void | setGroup (int)=0 |
Public Member Functions inherited from makVrv::DtSegmentedLineModel | |
| DtSegmentedLineModel (DtDe &de, DtUniqueID id) | |
| virtual | ~DtSegmentedLineModel () |
| virtual void | setStyleSegments (const std::vector< double > &segmentPercentages)=0 |
| virtual void | setSegmentColor (unsigned int segmentIndex, float r, float g, float b, float a)=0 |
| virtual void | setSegmentLightningStyle (unsigned int segmentIndex, bool enableLightningStyle)=0 |
| virtual void | setSegmentStartArrow (unsigned int segmentIndex, bool enableArrow)=0 |
| virtual void | setSegmentEndArrow (unsigned int segmentIndex, bool enableArrow)=0 |
| virtual void | setSegmentStipplePattern (unsigned int segmentIndex, unsigned int stipplePattern, int repeatFactor=1)=0 |
| virtual void | setSegmentWidth (unsigned int segmentIndex, double width)=0 |
| virtual void | setSegmentStartColor (unsigned int segmentIndex, float r, float g, float b, float a)=0 |
| virtual void | setSegmentEndColor (unsigned int segmentIndex, float r, float g, float b, float a)=0 |
| virtual void | setArrowSize (double)=0 |
| virtual void | setArrowStyle (int)=0 |
Public Member Functions inherited from makVrv::DtLineModel | |
| DtLineModel (DtDe &de, DtUniqueID id) | |
| virtual | ~DtLineModel () |
| virtual void | setColor (float r, float g, float b, float a)=0 |
| virtual void | setWidth (float width)=0 |
| virtual void | setStipplePattern (unsigned int pattern, int repeatFactor=1)=0 |
| virtual const std::vector < DtVector > & | points () const =0 |
Public Member Functions inherited from makVrv::DtModel | |
| DtModel (DtDe &de, DtUniqueID id) | |
| virtual | ~DtModel () |
| DtModelInstance * | createModelInstance (const std::string &modelDefName, bool realize=true) |
| virtual void | setModelDefinition (const std::string &str) |
| virtual const std::string & | modelDefinitionName () |
| virtual void | saveModelToFile (const std::string &filename) |
| virtual const std::string & | className () const |
| unsigned int | transformSize () const |
| virtual void | setPosition (int vtx, const DtVector &position) |
| virtual const DtVector & | position (int vtx=0) const |
| virtual void | removePosition (int vtx) |
| virtual void | setPositionOffset (const DtVector &positionOffset) |
| virtual const DtVector & | positionOffset () const |
| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| virtual void | setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation) |
| virtual const DtTaitBryan & | orientation (int vtx=0) const |
| virtual void | setOrientationOffset (const DtTaitBryan &orientationOffset) |
| virtual const DtTaitBryan & | orientationOffset () const |
| virtual void | enableColorBlending (bool b) |
| virtual void | setBlendColor (float r, float g, float b, float a) |
| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| virtual bool | colorBlendingEnabled () const |
| virtual void | enableLighting (bool l) |
| virtual int | modelSet () const |
| const DtVector & | boundingBoxExtents () const |
| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| const DtVector & | boundingBoxCenter () const |
| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| void | setContributesToBound (bool trueOrFalse) |
| bool | contributesToBound () const |
| DtDe & | de () |
| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| virtual void | promoteBackgroundModelInstance (DtModelDefinition &defintion) |
| virtual void | setVisible (bool isVisible) |
| virtual bool | visible () const |
| DtUniqueID | parentSceneObjectID () const |
| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType) |
| virtual void | setElementId (DtUniqueID id) |
| virtual void | removedFromSceneObject () |
| virtual void | setIsSupportModel (bool isSupport)=0 |
| virtual void | setSolid (bool isSolid) |
| virtual bool | isProp () |
| virtual void | updateMinLastFrameDistance (float distance) |
| virtual void | resetLastFrameDistance () |
| virtual float | minLastFrameDistance () const |
| virtual DtModelInstance * | modelInstance () |
| virtual const DtModelInstance * | modelInstance () const |
| int | visualizerType () const |
| virtual bool | supportsMultithreadedLoad () |
| virtual void | backgroundLoad () |
| virtual void | foregroundLoad () |
| virtual bool | isActivelyBackgroundLoading () |
| virtual DtLoaderHandle * | getLoadQueueHandle () |
| makVrv::DtOverlaySegmentedLineModel::DtOverlaySegmentedLineModel | ( | DtDe & | de, |
| DtUniqueID | id | ||
| ) |
Constructor.
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virtual |
Destructor.
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pure virtual |
Enable or disable widget events, such as picking and mouse-over.
Implemented in makVrv::DtOsgOverlaySegmentedLineModel, and makVrv::DtOsgOverlayGreatCircleArcModel.
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pure virtual |
Set the line width for handling events.
Implemented in makVrv::DtOsgOverlaySegmentedLineModel, and makVrv::DtOsgOverlayGreatCircleArcModel.
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pure virtual |
Sets the style of line to use. See DtLineFacadeBase.h for styles.
Implemented in makVrv::DtOsgOverlayGreatCircleArcModel, and makVrv::DtOsgOverlaySegmentedLineModel.
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pure virtual |
For those lines that support it, whether or not the lines sizes when zooming to pixel space (fixed width) or to the database (non-fixed width). Default is fixed width. If changing modes, be sure to change the arrow size.
Implemented in makVrv::DtOsgOverlayGreatCircleArcModel, and makVrv::DtOsgOverlaySegmentedLineModel.
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pure virtual |
The higher the z order the "closer" to the eyepoint this element will be drawn. Use this variable to stack overlay objects in the particular order you want them displayed.
Implemented in makVrv::DtOsgOverlayGreatCircleArcModel, and makVrv::DtOsgOverlaySegmentedLineModel.