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VR-Forces 5.0.2 Developer's Guide
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Manager that provides direct access to the terrain patch objects in use in a display engine also handles global tasks related to the terrain patches like dynamic features for paged tiles.

Public Types | |
| typedef std::set < DtOsgTerrainPatchObject * > | TerrainPatchObjectSet |
Static Public Member Functions | |
| static DtTerrainPatchObjectManager & | instance (DtDe &de) |
| static const std::string & | theClassName () |
Protected Types | |
| typedef std::map< osg::ref_ptr < const osg::Node > , DtDynamicTerrainWorld::FeatureHandle > | NodeFeatureMap |
| typedef std::vector < boost::signalslib::connection > | Connections |
Protected Member Functions | |
| DtTerrainPatchObjectManager (DtDe &de) | |
| typedef std::set<DtOsgTerrainPatchObject*> makVrv::DtTerrainPatchObjectManager::TerrainPatchObjectSet |
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A collection of signals.
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DTOR.
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CTOR (protected)
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Find the osgEarth Terrain Patch object, returns empty set if none exists.
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Find the osgEarth Terrain Patch object, returns empty set if none exists.
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Find the osgEarth Terrain Patch objects, returns empty set if none exists.
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Find the osgEarth Terrain Patch objects, returns empty set if none exists.
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Register a Terrain Patch object pointer for later retrieval.
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Register a Terrain Patch object pointer for later retrieval.
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check the paged dynamic features for orphaned nodes and page out those dynamic features.
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Get/create instance of Terrain Patch object manager.
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Get the name this class is registered by.
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find dynamic features for tiles as they page in.
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map new child pointer to old child pointer.
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remove dynamic features for tiles as they page out.
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imgui controlled parameters for setting up how indirect used and debug rendering
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imgui controlled parameters for setting up how indirect used and debug rendering
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imgui controlled parameters for setting up how indirect used and debug rendering
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virtual |
imgui controlled parameters for setting up how indirect used and debug rendering
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virtual |
imgui controlled parameters for setting up how indirect used and debug rendering
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virtual |
imgui controlled parameters for setting up how indirect used and debug rendering
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virtual |
imgui controlled parameters for setting up how indirect used and debug rendering
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virtual |
imgui controlled parameters for setting up how indirect used and debug rendering
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virtual |
imgui controlled parameters for setting up how indirect used and debug rendering
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virtual |
imgui controlled parameters for setting up how indirect used and debug rendering
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virtual |
imgui controlled parameters for setting up how indirect used and debug rendering
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The connected signals.
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