Visualizer for simple particle systems. The class also serves as a base class for particle systems with more complex visualization behavior. For example, dust clouds from a vehicle driving through sandy terrain require that the entity be moving before the visualization of the particle system, i.e. dust cloud, can occur.
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| | DtEntityParticleSystemVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet) |
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| | DtEntityParticleSystemVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, int modelSet) |
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| | ~DtEntityParticleSystemVisualizer () |
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| | DtEntityParticleSystemVisualizer ()=delete |
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| | DtEntityParticleSystemVisualizer (const DtEntityParticleSystemVisualizer &)=delete |
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| DtEntityParticleSystemVisualizer & | operator= (const DtEntityParticleSystemVisualizer &)=delete |
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| virtual void | createModelAgents () |
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| virtual void | destroyModelAgents () |
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| virtual void | initialize () override |
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| virtual void | setModelDefinitionForAgents () override |
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| virtual void | connectToListenerSignals () override |
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| virtual void | setInitialValuesFromVisualizerDefinition () override |
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virtual const
DtStateVisualizer::TypeInfo & | typeInfo () const |
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| virtual void | setOffset (const DtVector &offset) |
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| virtual void | setArtPart (int artPart) |
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| | DtEntityStateVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet) |
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| | DtEntityStateVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, int modelSet) |
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| virtual | ~DtEntityStateVisualizer () |
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| virtual void | setState (int stateNumber, int stateValue) |
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| DtEntityStateListener & | entityStateListener () |
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| | DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, int modelSet) |
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| | DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, DtSceneObjectAgent *sceneObjectAgent, int modelSet) |
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| virtual | ~DtStateVisualizer () |
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| virtual DtObserverMode::ModelSets | modelSet () |
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| virtual void | setParent (DtStateVisualizer *) |
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| virtual void | setSceneObjectAgent (DtSceneObjectAgent *sceneObject) |
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| virtual const DtStateVisualizer * | parent () const |
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| void | setModelDefinition (const std::string &definition) |
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| const std::string & | modelDefinition () const |
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| virtual void | implementVisibility (bool visible) |
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| virtual void | slot_setSelected (bool b) |
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| void | setName (const std::string &) |
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| const std::string & | name () const |
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| virtual void | setPickable (bool) |
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| virtual bool | pickable () const |
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| virtual void | setSceneObjectID (DtUniqueID id) |
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| virtual DtUniqueID | sceneObjectID () const |
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| int | visualizerType () const |
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| virtual void | setVisualizerDefinition (const DtVisualizerDefinition &) |
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| DtStateListener & | listener () |
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| const DtStateListener & | listener () const |
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| DtBaseConnection & | simulation () |
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| void | setDistribute (bool b) |
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| bool | distribute () const |
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| virtual bool | setVisualizerIsVisible (bool vis, DtVisualizerShowHideContext::VisualizerShowHideContext context) |
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