VR-Forces Developer's Guide
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
List of all members | Public Member Functions | Protected Attributes
makVrf::DtAggregateStateComponentNextFrame Class Reference

2) Define the next frame class. This will be used for write access.

Inheritance diagram for makVrf::DtAggregateStateComponentNextFrame:
Inheritance graph
[legend]

Public Member Functions

 DtAggregateStateComponentNextFrame (DtStateData *sd)
 
const
DtAggregateStateComponentData
aggregateFrameState () const
 
DtAggregateStateComponentDataaggregateFrameState ()
 
const DtStringformationName () const
 
void setFormationName (const DtString &)
 
const DtAggregateState & aggregateState () const
 
void setAggregateState (const DtAggregateState &)
 
const DtAggregateFormation & formation () const
 
void setFormation (const DtAggregateFormation &)
 
- Public Member Functions inherited from makVrf::DtEntityStateComponentNextFrameTemplate< DtAggregateStateComponent >
 DtEntityStateComponentNextFrameTemplate (DtStateData *)
 
virtual ~DtEntityStateComponentNextFrameTemplate ()
 
const DtEntityStateComponentDataframeState () const
 
DtEntityStateComponentDataframeState ()
 
const boolisLocal () const
 
void setIsLocal (const bool &)
 
const boolcheckForNameReservation () const
 
void setCheckForNameReservation (const bool &)
 
const DtStringglobalId () const
 
void setGlobalId (const DtString &)
 
const DtUUIDuuid () const
 
void setUUID (const DtUUID &)
 
const bool isClutterEntity () const
 
void setIsClutterEntity (const bool &)
 
const DtStringmarkingText () const
 
void setMarkingText (const DtString &)
 
const DtStringcallsign () const
 
void setCallsign (const DtString &)
 
const DtForceType forceType () const
 
void setForceType (const DtForceType &)
 
const UInt32 appearanceBits () const
 
void setAppearanceBits (const UInt32 &)
 
const DtEntityType entityType () const
 
const DtObjectType objectType () const
 
void setEntityType (const DtObjectType &)
 
void setEntityType (const DtEntityType &t)
 
const DtEntityIdentifier & entityId () const
 
void setEntityId (const DtEntityIdentifier &)
 
const UInt32 capabilities () const
 
void setCapabilities (const UInt32 &)
 
const DtEntityType guise () const
 
void setGuise (const DtEntityType &)
 
const DtUUIDsuperior () const
 
void setSuperior (const DtUUID &)
 
virtual void setAppearance (const DtAppearance &app)
 
virtual void makeWritable ()
 
virtual void makeReadOnly ()
 
- Public Member Functions inherited from makVrf::DtAggregateStateComponent
 DtAggregateStateComponent (DtStateData *storage)
 
- Public Member Functions inherited from makVrf::DtEntityStateComponent
 DtEntityStateComponent (DtStateData *storage)
 
virtual const std::set< DtUUIDattachments () const
 
virtual void addAttachment (const DtUUID &)
 
virtual void removeAttachment (const DtUUID &)
 
- Public Member Functions inherited from makVrf::DtSimulatedObjectStateComponent
 DtSimulatedObjectStateComponent (DtStateData *)
 
virtual bool mainComponentOnLegion () const
 
- Public Member Functions inherited from makVrf::DtFrameStateInterface
 DtFrameStateInterface (const DtStateData *)
 
virtual ~DtFrameStateInterface ()
 
void setIsWritable (bool b)
 
bool isWritable () const
 
UInt64 stateId () const
 
UInt64 legionGlobalId () const
 
void setLegionGlobalId (UInt64 d)
 
bool isModified () const
 
void clearModified ()
 
void markModified ()
 
virtual
DtStateComponent::StateComponentType 
type () const
 
virtual
DtStateComponent::StateComponentType 
componentType () const =0
 
void setId (UInt64 id)
 
virtual UInt64 id () const
 
virtual void updateStateData (DtStateData *sd)
 
virtual Legion::ReadStateInstance readStateInstance () const
 
virtual Legion::WriteStateInstance writeStateInstance ()
 
void emitComponentUpdated ()
 
bool cleared () const
 
bool advancedFrame () const
 
virtual void frameAdvanced ()
 
virtual void convertToRemote ()
 
virtual void convertToLocal ()
 
virtual void aboutToBeDeleted ()
 

Protected Attributes

DtAggregateStateComponentData myAggregateData
 
- Protected Attributes inherited from makVrf::DtEntityStateComponentNextFrameTemplate< DtAggregateStateComponent >
LOM::WriteEntityRepository myWriteEntityStateRepository
 
DtStateDatamyStateData
 
DtUUID mySuperior
 
DtEntityStateComponentData myData
 
- Protected Attributes inherited from makVrf::DtEntityStateComponent
UInt32 myUUIDColumn
 
UInt32 myIsClutterEntityColumn
 
- Protected Attributes inherited from makVrf::DtFrameStateInterface
bool myIsModified
 
UInt64 myId
 
UInt64 myStateId
 
UInt64 myLegionId
 
bool myIsWritable
 
bool myCleared
 
bool myAdvancedFrame
 

Additional Inherited Members

- Static Public Member Functions inherited from makVrf::DtSimulatedObjectStateComponent
static
DtStateComponent::StateComponentType 
ComponentType ()
 
static const charStringType ()
 
- Public Attributes inherited from makVrf::DtEntityStateComponent
boost::signals2::signal< void(int
oldState, int newState,
makVrf::SimStateID)> 
signal_damageStateChanged
 
boost::signals2::signal< void(const
DtFrameStateInterface *)> 
signal_attachmentsChanged
 
boost::signals2::signal< void(const
DtUUID &oldSuperior, const
DtUUID &newSuperior)> 
signal_superiorChanged
 
boost::signals2::signal< void(bool
oldIsClutter, bool
newIsClutter)> 
signal_isClutterChanged
 
boost::signals2::signal< void(const
DtString &, const DtString
&, makVrf::SimStateID)> 
signal_callsignChanged
 
- Public Attributes inherited from makVrf::DtSimulatedObjectStateComponent
boost::signals2::signal< void(const
DtUUID &, const DtUUID
&, makVrf::SimStateID)> 
signal_uuidChanged
 
boost::signals2::signal< void(const
DtString &, const DtString
&, makVrf::SimStateID)> 
signal_markingTextChanged
 
boost::signals2::signal< void(int
oldForce, int newForce,
makVrf::SimStateID)> 
signal_forceChanged
 
- Public Attributes inherited from makVrf::DtFrameStateInterface
boost::signals2::signal< void(DtFrameStateInterface *)> signal_stateComponentAboutToBeDeleted
 
boost::signals2::signal< void(const
DtFrameStateInterface *)> 
signal_componentModified
 

Constructor & Destructor Documentation

makVrf::DtAggregateStateComponentNextFrame::DtAggregateStateComponentNextFrame ( DtStateData sd)

Member Function Documentation

const DtAggregateStateComponentData& makVrf::DtAggregateStateComponentNextFrame::aggregateFrameState ( ) const
inline

Next frame access write access. Ensure this is only used in a single thread (i.e.a controller thread)

DtAggregateStateComponentData& makVrf::DtAggregateStateComponentNextFrame::aggregateFrameState ( )
inline
const DtString& makVrf::DtAggregateStateComponentNextFrame::formationName ( ) const
void makVrf::DtAggregateStateComponentNextFrame::setFormationName ( const DtString )
const DtAggregateState& makVrf::DtAggregateStateComponentNextFrame::aggregateState ( ) const
void makVrf::DtAggregateStateComponentNextFrame::setAggregateState ( const DtAggregateState &  )
const DtAggregateFormation& makVrf::DtAggregateStateComponentNextFrame::formation ( ) const
void makVrf::DtAggregateStateComponentNextFrame::setFormation ( const DtAggregateFormation &  )

Member Data Documentation

DtAggregateStateComponentData makVrf::DtAggregateStateComponentNextFrame::myAggregateData
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Tue Sep 24 19:28:17 EDT 2024 from SVN revision 269799
Copyright © 2005-2024 MAK Technologies. All Rights Reserved (www.mak.com)