State visualizer for entities with articulated models.
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| | DtEntityArticulatedStateModelVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, DtModelSetId modelSet) |
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| virtual | ~DtEntityArticulatedStateModelVisualizer () |
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| | DtEntityArticulatedStateModelVisualizer ()=delete |
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| | DtEntityArticulatedStateModelVisualizer (const DtEntityArticulatedStateModelVisualizer &)=delete |
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| DtEntityArticulatedStateModelVisualizer & | operator= (const DtEntityArticulatedStateModelVisualizer &)=delete |
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| virtual void | initialize () override |
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| virtual void | setAutoSendMovingState (bool) |
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| bool | autoSendMovingState () const |
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| virtual void | setState (int stateNumber, int stateValue) |
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| virtual void | setFlightDeckLightIntensity (float lightIntensity) |
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| virtual void | setHorizonBarLightIntensity (float lightIntensity) |
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| virtual void | setGlidePathIndicatorLightIntensity (float lightIntensity) |
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| virtual void | setFormationLightsLuminance (float luminance) |
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| virtual void | setMarkingDecal (const std::string &linkageName, const std::string &configName) |
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| virtual void | weaponFired (const DtUnicode &munitionModelDefName) |
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| virtual void | setColorizedColor (float r, float g, float b, float alpha) |
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| virtual void | setDisableModelScaling (bool b) |
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| virtual void | setLocalModelScalingEnabled (bool enabled) |
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| virtual void | setLocalModelScalingAmount (float localScl) |
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| virtual void | setPositionOffset (const DtVector &positionOffset) |
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| virtual void | setOrientationOffset (const DtTaitBryan &orientationOffset) |
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virtual const
DtStateVisualizer::TypeInfo & | typeInfo () const |
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| | DtEntityStateVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, DtModelSetId modelSet) |
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| virtual | ~DtEntityStateVisualizer () |
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| DtEntityStateListener & | entityStateListener () |
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| | DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, DtSceneObjectAgent *sceneObjectAgent, DtModelSetId modelSet) |
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| virtual | ~DtStateVisualizer () |
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| virtual DtModelSetId | modelSet () |
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| virtual void | setSceneObjectAgent (DtSceneObjectAgent *sceneObject) |
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| void | setModelDefinition (const std::string &definition) |
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| const std::string & | modelDefinition () const |
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| virtual void | implementVisibility (bool visible) |
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| virtual void | slot_setSelected (bool b) |
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| void | setName (const std::string &) |
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| const std::string & | name () const |
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| virtual void | setPickable (bool) |
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| virtual bool | pickable () const |
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| virtual DtUniqueID | sceneObjectID () const |
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| int | visualizerType () const |
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| virtual void | setVisualizerDefinition (const DtVisualizerDefinition &) |
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| DtStateListener & | listener () |
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| const DtStateListener & | listener () const |
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| DtBaseConnection & | simulation () |
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| void | setDistribute (bool b) |
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| bool | distribute () const |
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| virtual bool | setVisualizerIsVisible (bool vis, DtVisualizerShowHideContext::VisualizerShowHideContext context) |
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