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VR-Forces Developer's Guide
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Visualizer for simple particle systems. The class also serves as a base class for particle systems with more complex visualization behavior. For example, dust clouds from a vehicle driving through sandy terrain require that the entity be moving before the visualization of the particle system, i.e. dust cloud, can occur.

Static Public Member Functions | |
| static const DtStateVisualizer::TypeInfo & | theTypeInfo () |
Protected Member Functions | |
| virtual void | createParticleEffect () |
| virtual void | setIsFrozen (bool isFrozen) |
Protected Member Functions inherited from makVrv::DtStateVisualizer | |
| virtual void | makeVisible () |
| virtual bool | isVisible () const |
| template<typename T , typename C > | |
| void | connectAndUpdate (boost::signalslib::signal< void(T)> &sig, void(C::*fp)(T), T val) |
Protected Attributes | |
| DtParticleSystemModelAgent * | myEffectAgent |
| DtVector | myOffset |
| int | myArtPart |
| bool | myIsFrozen |
Protected Attributes inherited from makVrv::DtEntityStateVisualizer | |
| DtEntityStateListener * | myEntityListener |
Protected Attributes inherited from makVrv::DtStateVisualizer | |
| DtBaseConnection & | mySimulation |
| DtStateListener & | myListener |
| bool | myDistributeFlag |
| DtUniqueID | mySceneObjectID |
| std::string | myName |
| std::string | myModelDefinition |
| DtSignalConnectionManager | myConnections |
| DtModelSetId | myModelSet |
| int | myVisualizerType |
| bool | myPickable |
| bool | myVisible |
| const DtVisualizerDefinition * | myVisualizerDefinition |
| DtSceneObjectAgent * | mySceneObjectAgent |
| bool | myInitialInitializeDone |
| ShowHideContextVector | myVisualizerShowHideContexts |
Additional Inherited Members | |
Public Types inherited from makVrv::DtStateVisualizer | |
| enum | Type { AllVisualizerTypes = 0, EntityVisualizerType = 1, EnvironmentalVisualizerType, InteractionVisualizerType, AggregateVisualizerType, IntervisibilityVisualizerType, TacticalSmokeVisualizerType, UserType = 10000 } |
Protected Types inherited from makVrv::DtStateVisualizer | |
| typedef std::vector < DtVisualizerShowHideContext::VisualizerShowHideContext > | ShowHideContextVector |
| makVrv::DtEntityParticleSystemVisualizer::DtEntityParticleSystemVisualizer | ( | DtBaseConnection & | simulation, |
| DtStateListener & | listener, | ||
| DtSceneObjectAgent * | sceneObject, | ||
| DtModelSetId | modelSet | ||
| ) |
CTOR.
| makVrv::DtEntityParticleSystemVisualizer::~DtEntityParticleSystemVisualizer | ( | ) |
not allowed - default constructor
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delete |
not allowed - default constructor
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delete |
not allowed - copy constructor
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delete |
not allowed - equals operator
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virtual |
create the model agents for this visualizer
Reimplemented from makVrv::DtEntityStateVisualizer.
Reimplemented in makVrv::DtEntityConditionalParticleSystemVisualizer, makVrv::DtEntityTrailEffectVisualizer, makVrv::DtEntitySmokePlumeVisualizer, and makVrv::DtEntityFlamesVisualizer.
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virtual |
deletes the model agents
Reimplemented from makVrv::DtEntityStateVisualizer.
Reimplemented in makVrv::DtEntityConditionalParticleSystemVisualizer, and makVrv::DtEntityTrailEffectVisualizer.
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overridevirtual |
Set default symbol decorations indices.
Reimplemented from makVrv::DtStateVisualizer.
Reimplemented in makVrv::DtEntityConditionalParticleSystemVisualizer, makVrv::DtEntityTrailEffectVisualizer, makVrv::DtEntityFlamesVisualizer, and makVrv::DtEntitySmokePlumeVisualizer.
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overridevirtual |
setup the model definition for the agents
Reimplemented from makVrv::DtEntityStateVisualizer.
Reimplemented in makVrv::DtEntityConditionalParticleSystemVisualizer, makVrv::DtEntityTrailEffectVisualizer, makVrv::DtEntitySmokePlumeVisualizer, and makVrv::DtEntityFlamesVisualizer.
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overridevirtual |
Connect the visualizer to the listeners signals Called by DtStateVisualizer::initialize()
Reimplemented from makVrv::DtStateVisualizer.
Reimplemented in makVrv::DtEntityConditionalParticleSystemVisualizer, makVrv::DtEntityTrailEffectVisualizer, makVrv::DtEntitySmokePlumeVisualizer, and makVrv::DtEntityFlamesVisualizer.
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overridevirtual |
Sets member variables from the visualizer definition if they exist Should not call this directly. Called by DtStateVisualizer::initialize.
Reimplemented from makVrv::DtStateVisualizer.
Reimplemented in makVrv::DtEntityConditionalParticleSystemVisualizer, makVrv::DtEntityTrailEffectVisualizer, makVrv::DtEntitySmokePlumeVisualizer, and makVrv::DtEntityFlamesVisualizer.
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virtual |
The instance's type info.
Implements makVrv::DtStateVisualizer.
Reimplemented in makVrv::DtEntityConditionalParticleSystemVisualizer, makVrv::DtEntityTrailEffectVisualizer, makVrv::DtEntitySmokePlumeVisualizer, and makVrv::DtEntityFlamesVisualizer.
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static |
This class's type info.
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virtual |
offset for particle system
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virtual |
artPart for particle system
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protectedvirtual |
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protectedvirtual |
Whether or not the entity, that this particle system visualizer belongs to, is frozen.
Reimplemented in makVrv::DtEntityConditionalParticleSystemVisualizer, and makVrv::DtEntityTrailEffectVisualizer.
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protected |
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protected |
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protected |
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protected |