Interface class for an Overlay Maneuver By Fire Position Model An overlay model is positioned in 3D space and drawn onto a model set specific overlay.
A maneuver by fire position has the following geometric parameters:
- Origin: Change the position of the maneuver by fire position's origin
- Orientation: Change the overall orientation of the maneuver by fire position
- Change the numeric factor that the maneuver by fire position is scaled by
A maneuver by fire position has the following style properties:
- Line Width: Change the width of all of the maneuver by fire position's line segments
- Line Color: Change the color of all of the maneuver by fire position's line segments
- Line Stipple Pattern: Change the stipple pattern of all of the support by fire position's line segments
In the API, you can use setManeuverMode("Support") or setManeuverMode("Attack")
A support by fire position is referenced by the following components: control pt 3 -> . . <- contorl pt 4 /|\ /|\ | | | | control pt 1 -> ----------— <- control pt 2 / \
See: https://www.jcs.mil/Portals/36/Documents/Doctrine/Other_Pubs/ms_2525d.pdf page 459
An attack by fire position is referenced by the following components: . <- control pt 3 /|\ | | control pt 1 -> ----------— <- control pt 2 / \
See: https://www.jcs.mil/Portals/36/Documents/Doctrine/Other_Pubs/ms_2525d.pdf PDF page 458 (page 442 in the text)
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| | DtOverlayManeuverByFireModel (DtDe &de, DtUniqueID id) |
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| virtual | ~DtOverlayManeuverByFireModel () |
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| virtual void | setOrientation (const DtTaitBryan &orientation) |
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| virtual void | setColor (float r, float g, float b, float a) |
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| virtual bool | getColor (float &r, float &g, float &b, float &a) const |
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| virtual void | setOrigin (const DtVector &position) |
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| virtual DtVector | origin () const |
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| virtual void | setScale (float scale) |
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| virtual float | scale () const |
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| virtual void | setVisible (bool isVisible) |
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| virtual bool | isVisible () const |
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| virtual void | setStipplePattern (unsigned int stipplePattern) |
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| virtual unsigned int | stipplePattern () const |
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| virtual void | setLineWidth (float) |
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| virtual float | lineWidth () const |
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| virtual void | setEventsEnabled (bool enabled) |
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| virtual bool | eventsEnabled () const |
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| virtual void | setGroup (int groupNum) |
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| virtual int | group () const |
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| virtual void | setManeuverMode (DtOverlayManeuverByFireModel::ManeuverMode mode) |
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virtual
DtOverlayManeuverByFireModel::ManeuverMode | maneuverMode () |
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| virtual void | setPosition (int vtx, const DtVector &position) override |
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| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) override |
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| virtual void | setModelDefinition (const std::string &str) override |
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| | DtModel (DtDe &de, DtUniqueID id) |
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| virtual | ~DtModel () |
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| DtModelInstance * | createModelInstance (const std::string &modelDefName, bool realize=true) |
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| virtual const std::string & | modelDefinitionName () |
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| virtual void | saveModelToFile (const std::string &filename) |
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| virtual const std::string & | className () const |
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| virtual DtUniqueID | uniqueId () const |
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| unsigned int | transformSize () const |
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| virtual const DtVector & | position (int vtx=0) const |
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| virtual void | removePosition (int vtx) |
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| virtual void | setPositionOffset (const DtVector &positionOffset) |
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| virtual const DtVector & | positionOffset () const |
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| virtual void | setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation) |
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| virtual const DtTaitBryan & | orientation (int vtx=0) const |
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| virtual void | setOrientationOffset (const DtTaitBryan &orientationOffset) |
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| virtual const DtTaitBryan & | orientationOffset () const |
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| virtual void | enableColorBlending (bool b) |
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| virtual void | setBlendColor (float r, float g, float b, float a) |
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| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
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| virtual bool | colorBlendingEnabled () const |
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| virtual void | enableLighting (bool l) |
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| virtual DtModelSetId | modelSet () const |
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| const DtVector & | boundingBoxExtents () const |
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| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
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| const DtVector & | boundingBoxCenter () const |
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| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
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| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
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| void | setContributesToBound (bool trueOrFalse) |
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| bool | contributesToBound () const |
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| DtDe & | de () |
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| virtual void | setModelInstance (DtModelInstance *modelInstance) |
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| virtual void | promoteBackgroundModelInstance (const DtModelDefinition &defintion) |
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| virtual bool | visible () const |
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| DtUniqueID | sceneObjectId () const |
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| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
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| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, DtModelSetId modelSet, int visualizerType) |
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| virtual void | setElementId (DtElementID id) |
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| virtual void | removedFromSceneObject () |
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| virtual void | setSolid (bool isSolid) |
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| virtual bool | isProp () |
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| virtual void | updateMinLastFrameDistance (float distance) |
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| virtual void | resetLastFrameDistance () |
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| virtual float | minLastFrameDistance () const |
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| virtual DtModelInstance * | modelInstance () |
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| virtual const DtModelInstance * | modelInstance () const |
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| int | visualizerType () const |
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| virtual bool | supportsMultithreadedLoad () |
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| virtual void | backgroundLoad () |
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| virtual void | foregroundLoad () |
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| virtual bool | isActivelyBackgroundLoading () |
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| virtual DtLoaderHandle * | getLoadQueueHandle () |
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| virtual void | needsUpdate () |
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| virtual void | update () |
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| virtual void | createManeuverByFireIfNecessary () |
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| virtual void | clearGeometry () |
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| virtual void | set3DPositionAux (double x, double y, double z, float tempPackedCoords[4]) |
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| virtual void | setManeuverByFirePositions () |
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| virtual void | updateColors () |
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| virtual void | updateLineColor (DtSegmentedLineInterface *seg, float r, float g, float b, float a) |
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| virtual void | updateLineWidth (DtSegmentedLineInterface *seg, float width) |
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| virtual void | setEventsEnabledLine (DtSegmentedLineInterface *seg, bool b, unsigned long long userData) |
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| virtual void | updateLineStipple (DtSegmentedLineInterface *seg, unsigned int stipple) |
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| virtual void | updateArrowTip (DtSegmentedLineInterface *arrowTip, const DtVector &start, const DtVector &end) |
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| virtual void | updateBaseLine (DtSegmentedLineInterface *baseLine, const DtVector &start, const DtVector &end) |
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| virtual DtDcm | calcOrientationDcm (const DtTaitBryan &orientation) |
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| virtual void | set3DPositionAuxDcm (DtDcm dcmOri, DtVector posOffset, double x, double y, double z, float packedCoords[4]) |
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| virtual void | slot_coordinateSystemChanged () |
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| virtual void | updateVertices () |
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| virtual void | setDimensions (float x, float y) |
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| virtual bool | getDimensions (float &x, float &y) const |
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| void | setPositionOfVertex (int vtx, const DtVector &position) |
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| virtual void | addToScene (const DtUniqueID &sceneObjectId, DtModelSetId modelSet, int visualizerType) override |
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| virtual void | removeFromScene () override |
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| virtual void | setIsSupportModel (bool isSupport) override |
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| virtual void | addToSceneAsProp (const DtUniqueID &sceneObjectId) |
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| virtual void | initializeModelInstance () |
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| void | slot_modelInstanceChanged (DtModelInstance *instance) |
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| virtual void | waitAndClearLoadHandle () |
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| virtual void | removedFromLoadQueue () |
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| virtual void | setDoneBackgroundLoading () |
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| virtual void | setActivelyBackgroundLoading () |
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