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makVrv::DtParticleSystemModel Class Referenceabstract

A model of a particle system.

Inheritance diagram for makVrv::DtParticleSystemModel:
Inheritance graph
[legend]

Public Member Functions

 DtParticleSystemModel (DtDe &de, DtUniqueID id)
 
virtual ~DtParticleSystemModel ()
 
virtual void setModelDefinition (const std::string &str)=0
 
virtual const std::string & className () const =0
 
virtual void setIntensity (float intensity)=0
 
virtual void setScale (float scale)=0
 
virtual void setDuration (double seconds)=0
 
virtual void setWindDirection (const DtVector &direction)=0
 
virtual void setMaxParticlesToEmit (int max)=0
 
virtual void stop ()=0
 
virtual void start ()=0
 
virtual void pause ()=0
 
virtual void resume ()=0
 
virtual bool supportsMultithreadedLoad ()
 
virtual void setOffset (const DtVector &offset)=0
 
virtual void setArtPart (int artPart)=0
 
- Public Member Functions inherited from makVrv::DtModel
 DtModel (DtDe &de, DtUniqueID id)
 
virtual ~DtModel ()
 
DtModelInstancecreateModelInstance (const std::string &modelDefName, bool realize=true)
 
virtual const std::string & modelDefinitionName ()
 
virtual void saveModelToFile (const std::string &filename)
 
virtual DtUniqueID uniqueId () const
 
unsigned int transformSize () const
 
virtual void setPosition (int vtx, const DtVector &position)
 
virtual const DtVectorposition (int vtx=0) const
 
virtual void removePosition (int vtx)
 
virtual void setPositionOffset (const DtVector &positionOffset)
 
virtual const DtVectorpositionOffset () const
 
virtual void setOrientation (int vtx, const DtTaitBryan &orientation)
 
virtual void setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation)
 
virtual const DtTaitBryan & orientation (int vtx=0) const
 
virtual void setOrientationOffset (const DtTaitBryan &orientationOffset)
 
virtual const DtTaitBryan & orientationOffset () const
 
virtual void enableColorBlending (bool b)
 
virtual void setBlendColor (float r, float g, float b, float a)
 
virtual void getBlendColor (float &r, float &g, float &b, float &a)
 
virtual bool colorBlendingEnabled () const
 
virtual void setColor (float r, float g, float b, float a)
 
virtual void enableLighting (bool l)
 
virtual DtModelSetId modelSet () const
 
const DtVectorboundingBoxExtents () const
 
void getBoundingBoxExtents (double &x, double &y, double &z) const
 
const DtVectorboundingBoxCenter () const
 
virtual void getBoundingBoxCenter (double &x, double &y, double &z) const
 
virtual void getBoundingBoxComponents (DtVector &minimum, DtVector &maximum)
 
void setContributesToBound (bool trueOrFalse)
 
bool contributesToBound () const
 
DtDede ()
 
virtual void setModelInstance (DtModelInstance *modelInstance)
 
virtual void promoteBackgroundModelInstance (const DtModelDefinition &defintion)
 
virtual void setVisible (bool isVisible)
 
virtual bool visible () const
 
DtUniqueID sceneObjectId () const
 
virtual void addedToSceneObjectAsProp (const DtUniqueID &sceneObj)
 
virtual void addedToSceneObject (const DtUniqueID &sceneObj, DtModelSetId modelSet, int visualizerType)
 
virtual void setElementId (DtElementID id)
 
virtual void removedFromSceneObject ()
 
virtual void setIsSupportModel (bool isSupport)=0
 
virtual void setSolid (bool isSolid)
 
virtual bool isProp ()
 
virtual void updateMinLastFrameDistance (float distance)
 
virtual void resetLastFrameDistance ()
 
virtual float minLastFrameDistance () const
 
virtual DtModelInstancemodelInstance ()
 
virtual const DtModelInstancemodelInstance () const
 
int visualizerType () const
 
virtual void backgroundLoad ()
 
virtual void foregroundLoad ()
 
virtual bool isActivelyBackgroundLoading ()
 
virtual DtLoaderHandlegetLoadQueueHandle ()
 

Private Member Functions

 DtParticleSystemModel (const DtParticleSystemModel &other)
 
DtParticleSystemModeloperator= (const DtParticleSystemModel &other)
 

Additional Inherited Members

- Public Attributes inherited from makVrv::DtModel
boost::signalslib::signal
< void(DtModel *)> 
signal_modelToBeDestroyed
 
boost::signalslib::signal
< void(DtModel *)> 
signal_modelChanged
 
boost::signalslib::signal
< bool(DtModel *, bool),
SlotReturnOR
signal_visibilityChangeRequested
 
boost::signalslib::signal
< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceCreated
 
boost::signalslib::signal
< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceToBeDestroyed
 
- Protected Types inherited from makVrv::DtModel
typedef std::vector
< ObjectTransform
TransformList
 
- Protected Member Functions inherited from makVrv::DtModel
virtual void addToScene (const DtUniqueID &sceneObjectId, DtModelSetId modelSet, int visualizerType)=0
 
virtual void addToSceneAsProp (const DtUniqueID &sceneObjectId)
 
virtual void removeFromScene ()=0
 
virtual void initializeModelInstance ()
 
void slot_modelInstanceChanged (DtModelInstance *instance)
 
virtual void waitAndClearLoadHandle ()
 
virtual void removedFromLoadQueue ()
 
virtual void setDoneBackgroundLoading ()
 
virtual void setActivelyBackgroundLoading ()
 
- Protected Attributes inherited from makVrv::DtModel
DtLoaderHandlemyInLoadQueueHandle
 
DtDemyDe
 
const DtUniqueID myUniqueId
 
DtUniqueID myElementId
 
DtUniqueID myParentSceneObjectID
 
bool myColorBlendingEnabled
 
DtModelInstancemyBackgroundModelInstance
 
float myMinLastFrameDistance
 
TransformList myTransforms
 
DtModelInstancemyModelInstance
 
DtModelSetId myModelSet
 
int myVisualizerType
 
bool myContributesToBound
 
bool myIsPropFlag
 
float myBlendColor [4]
 
bool myVisibleFlag
 
DtVector myPositionOffset
 
DtTaitBryan myOrientationOffset
 
std::string myModelDefinitionName
 
bool myRequireModelInstance = true
 
- Static Protected Attributes inherited from makVrv::DtModel
static bool theInittedState
 

Constructor & Destructor Documentation

makVrv::DtParticleSystemModel::DtParticleSystemModel ( DtDe de,
DtUniqueID  id 
)

CTOR.

virtual makVrv::DtParticleSystemModel::~DtParticleSystemModel ( )
virtual

DTOR.

makVrv::DtParticleSystemModel::DtParticleSystemModel ( const DtParticleSystemModel other)
private

Copy Constructor not implemented – Copy Not Allowed.

Member Function Documentation

DtParticleSystemModel& makVrv::DtParticleSystemModel::operator= ( const DtParticleSystemModel other)
private

Assignment Operator Not implemented – Assignment Not Allowed.

virtual void makVrv::DtParticleSystemModel::setModelDefinition ( const std::string &  str)
pure virtual

Override the default model definition function.

Reimplemented from makVrv::DtModel.

Implemented in makVrv::DtOsgParticleSystemModel.

virtual const std::string& makVrv::DtParticleSystemModel::className ( ) const
pure virtual

Get the class name of the model instance owner. This is used to control how model instances are created.

Reimplemented from makVrv::DtModel.

Implemented in makVrv::DtOsgParticleSystemModel.

virtual void makVrv::DtParticleSystemModel::setIntensity ( float  intensity)
pure virtual

Set the intensity.

Implemented in makVrv::DtOsgParticleSystemModel.

virtual void makVrv::DtParticleSystemModel::setScale ( float  scale)
pure virtual

Set the intensity.

Implemented in makVrv::DtOsgParticleSystemModel.

virtual void makVrv::DtParticleSystemModel::setDuration ( double  seconds)
pure virtual

Set the duration of the effect.

Implemented in makVrv::DtOsgParticleSystemModel.

virtual void makVrv::DtParticleSystemModel::setWindDirection ( const DtVector direction)
pure virtual

Set the wind direction.

Implemented in makVrv::DtOsgParticleSystemModel.

virtual void makVrv::DtParticleSystemModel::setMaxParticlesToEmit ( int  max)
pure virtual

Set the maximum number of particles to emit.

Implemented in makVrv::DtOsgParticleSystemModel.

virtual void makVrv::DtParticleSystemModel::stop ( )
pure virtual

Tell the model to stop emitting particles.

Implemented in makVrv::DtOsgParticleSystemModel.

virtual void makVrv::DtParticleSystemModel::start ( )
pure virtual

Tell the model to start emitting particles.

Implemented in makVrv::DtOsgParticleSystemModel.

virtual void makVrv::DtParticleSystemModel::pause ( )
pure virtual

Freeze the particle emitters.

Implemented in makVrv::DtOsgParticleSystemModel.

virtual void makVrv::DtParticleSystemModel::resume ( )
pure virtual

Resume the animation.

Implemented in makVrv::DtOsgParticleSystemModel.

virtual bool makVrv::DtParticleSystemModel::supportsMultithreadedLoad ( )
virtual

controls if the model is loaded in the background

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtParticleSystemModel::setOffset ( const DtVector offset)
pure virtual

offset for particle system

Implemented in makVrv::DtOsgParticleSystemModel.

virtual void makVrv::DtParticleSystemModel::setArtPart ( int  artPart)
pure virtual

sets the articulated part number to attach to.

Implemented in makVrv::DtOsgParticleSystemModel.


The documentation for this class was generated from the following file:

Document ID: Generated on Tue Sep 24 19:28:17 EDT 2024 from SVN revision 269799
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