Graphics (2-D / 3-D drawing, overlay and effect texture) examples
List of examples that use different graphics technique.
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exampleBulletHole - Shows how to create a visualizer to display a detonation interaction as a bullet hole on the terrain.
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exampleCommLines - Creates a driver that displays 2-D and 3-D communication lines between an F-18 and buildings on Ground_DB II database.
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exampleCustom - Builds a custom application using the DtVrvApplication framework.
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exampleDistributedObject - Creates a distributed object that loads a model and rotates it using an agent.
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exampleDynamicDraw - Creates custom objects with dynamically changing geometry.
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exampleEffectPlugin - Shows how to create detonation and other effects when an entity is destroyed.
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exampleEffectTexturePlugin - Shows how to create a custom effect texture type.
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exampleGLDrawingPlugin - Uses OpenGL drawing commands from within an osg::Drawable
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exampleHudUpdater - Shows how to add custom updaters for GL Studio cockpit displays. (Windows only)
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exampleLogo - Shows how to add a 2-D overlay to a channel so that you can display graphics, such as a logo.
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exampleModelArticulationDistributed - Shows how to load a distributed articulation model and move the different parts using an agent.
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exampleModelInstance - Shows how to load a ModelInstance with a geometry file from disk and add it to a scene-root in a DtOsgRenderer.
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exampleMultipleChannels - A VR-Vantage Renderer example that shows how to use multiple windows, each with multiple channels rendering a different model-set.
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exampleMultipleChannelText - Shows how to use multiple windows, each with multiple channels, rendering a different model-set (with specific text overlay).
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examplePostProcessor - Shows how to add an effect with a fragment shader to a VR-Vantage application.
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exampleProjectile - Shows how fire a projectile (a Tank!) using the F key and create an explosion.
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exampleSceneRoot - Shows how to create a very simple vrv application and add an OpenFlight model directly to the scene.
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exampleSymbolDecoration - Shows how to add a symbol decoration to a 2-D icon.
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exampleSymbolFacade - Builds a symbol facade and driver and shows additional steps that are necessary for deleting symbols using an item on the symbol's context menu.
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exampleTacticalGraphics - Shows how to add tactical graphics to a 2-D and 3-D display.
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exampleWindowObjectHud - Shows how to create a HUD with the 2D Graphics API.
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exampleWindowObjects - Shows how to create and manipulate 2D Graphics.
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