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makVrv::DtOverlayWedgeModel Class Reference

Interface class for an Overlay Circular Wedge Model An overlay model is positioned in 3D space and drawn onto a model set specific overlay.

A wedge has the following geometric parameters:

A wedge has the following style properties:

Special Considerations:

Inheritance diagram for makVrv::DtOverlayWedgeModel:
Inheritance graph
[legend]

Public Member Functions

 DtOverlayWedgeModel (DtDe &de, DtUniqueID id)
 
 DtOverlayWedgeModel ()=delete
 
 DtOverlayWedgeModel (const DtOverlayWedgeModel &)=delete
 
DtOverlayWedgeModeloperator= (const DtOverlayWedgeModel &)=delete
 
virtual ~DtOverlayWedgeModel ()
 
virtual void setOrientation (const DtTaitBryan &orientation)
 
virtual void setFillPattern (const std::vector< unsigned int > &)
 
virtual void setColor (float r, float g, float b, float a)
 
virtual void update ()
 
Model setters/getters (abstract)
virtual void setOrigin (const DtVector &position)
 
virtual DtVector origin () const
 
virtual void setRelativePosition (double x, double y, double z)
 
virtual DtVector relativePosition () const
 
virtual void setMaxAngleSegment (double angleSegmentMax)
 
virtual double maxAngleSegment () const
 
virtual void setRadius (float len)
 
virtual float radius () const
 
virtual void setScale (float scale)
 
virtual float scale () const
 
virtual void setVisible (bool isVisible)
 
virtual bool isVisible () const
 
virtual void setStartAngle (double startAngle)
 
virtual double startAngle () const
 
virtual void setWedgeSpan (double wedgeSpan)
 
virtual double wedgeSpan () const
 
virtual void setFill (bool)
 
virtual bool isFill () const
 
virtual void setOutline (bool)
 
virtual bool isOutline () const
 
virtual void setSolidFillCenter (bool)
 
virtual bool isSolidFillCenter () const
 
virtual void setStipplePattern (unsigned int stipplePattern)
 
virtual unsigned int stipplePattern () const
 
virtual void setOutlineWidth (float)
 
virtual float outlineWidth () const
 
virtual void setCentralVertexColor (float r, float g, float b, float a)
 
virtual bool getCentralVertexColor (float &r, float &g, float &b, float &a) const
 
virtual void setInsideColor (float r, float g, float b, float a)
 
virtual bool getInsideColor (float &r, float &g, float &b, float &a) const
 
virtual void setOutsideColor (float r, float g, float b, float a)
 
virtual bool getOutsideColor (float &r, float &g, float &b, float &a) const
 
virtual void setEventsEnabled (bool enabled)
 
virtual bool eventsEnabled () const
 
virtual void setGroup (int groupNum)
 
virtual int group () const
 
virtual void setPosition (int vtx, const DtVector &position) override
 
virtual void setOrientation (int vtx, const DtTaitBryan &orientation) override
 
virtual void setModelDefinition (const std::string &str) override
 
- Public Member Functions inherited from makVrv::DtModel
 DtModel (DtDe &de, DtUniqueID id)
 
virtual ~DtModel ()
 
DtModelInstancecreateModelInstance (const std::string &modelDefName, bool realize=true)
 
virtual const std::string & modelDefinitionName ()
 
virtual void saveModelToFile (const std::string &filename)
 
virtual const std::string & className () const
 
virtual DtUniqueID uniqueId () const
 
unsigned int transformSize () const
 
virtual const DtVectorposition (int vtx=0) const
 
virtual void removePosition (int vtx)
 
virtual void setPositionOffset (const DtVector &positionOffset)
 
virtual const DtVectorpositionOffset () const
 
virtual void setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation)
 
virtual const DtTaitBryan & orientation (int vtx=0) const
 
virtual void setOrientationOffset (const DtTaitBryan &orientationOffset)
 
virtual const DtTaitBryan & orientationOffset () const
 
virtual void enableColorBlending (bool b)
 
virtual void setBlendColor (float r, float g, float b, float a)
 
virtual void getBlendColor (float &r, float &g, float &b, float &a)
 
virtual bool colorBlendingEnabled () const
 
virtual void enableLighting (bool l)
 
virtual DtModelSetId modelSet () const
 
const DtVectorboundingBoxExtents () const
 
void getBoundingBoxExtents (double &x, double &y, double &z) const
 
const DtVectorboundingBoxCenter () const
 
virtual void getBoundingBoxCenter (double &x, double &y, double &z) const
 
virtual void getBoundingBoxComponents (DtVector &minimum, DtVector &maximum)
 
void setContributesToBound (bool trueOrFalse)
 
bool contributesToBound () const
 
DtDede ()
 
virtual void setModelInstance (DtModelInstance *modelInstance)
 
virtual void promoteBackgroundModelInstance (const DtModelDefinition &defintion)
 
virtual bool visible () const
 
DtUniqueID sceneObjectId () const
 
virtual void addedToSceneObjectAsProp (const DtUniqueID &sceneObj)
 
virtual void addedToSceneObject (const DtUniqueID &sceneObj, DtModelSetId modelSet, int visualizerType)
 
virtual void setElementId (DtElementID id)
 
virtual void removedFromSceneObject ()
 
virtual void setSolid (bool isSolid)
 
virtual bool isProp ()
 
virtual void updateMinLastFrameDistance (float distance)
 
virtual void resetLastFrameDistance ()
 
virtual float minLastFrameDistance () const
 
virtual DtModelInstancemodelInstance ()
 
virtual const DtModelInstancemodelInstance () const
 
int visualizerType () const
 
virtual bool supportsMultithreadedLoad ()
 
virtual void backgroundLoad ()
 
virtual void foregroundLoad ()
 
virtual bool isActivelyBackgroundLoading ()
 
virtual DtLoaderHandlegetLoadQueueHandle ()
 

Protected Member Functions

virtual void needsUpdate ()
 
virtual void updateVertices ()
 
virtual void createPolygonIfNecessary ()
 
virtual void channelUpdated (const DtTacticalGraphicModelUpdaterManager::ChannelUpdateData &)
 
virtual void updateColors ()
 
virtual void set3DVertexPosition (unsigned int index, double x, double y, double z)
 
virtual void set3DCentroidPosition (double x, double y, double z)
 
virtual void set3DPositionAux (double x, double y, double z, float tempPackedCoords[4])
 
virtual void setTexturePath (const std::string &texturePath)
 
virtual void clearGeometry ()
 
virtual void addToScene (const DtUniqueID &sceneObjectId, DtModelSetId modelSet, int visualizerType) override
 
virtual void removeFromScene () override
 
virtual void setIsSupportModel (bool isSupport) override
 
virtual void setGeometry (double angle, double sweep)
 
virtual bool getGeometry (double &angle, double &sweep) const
 
virtual void setDimensions (float x, float y)
 
virtual bool getDimensions (float &x, float &y) const
 
virtual void setPosition (const DtVector &position)
 
virtual void setOutlineTexture (const std::string &texturePath, int width=-1, int height=-1)
 
- Protected Member Functions inherited from makVrv::DtModel
virtual void addToSceneAsProp (const DtUniqueID &sceneObjectId)
 
virtual void initializeModelInstance ()
 
void slot_modelInstanceChanged (DtModelInstance *instance)
 
virtual void waitAndClearLoadHandle ()
 
virtual void removedFromLoadQueue ()
 
virtual void setDoneBackgroundLoading ()
 
virtual void setActivelyBackgroundLoading ()
 

Protected Attributes

std::vector< DtVectormyDefinedVertices
 
bool myNeedsUpdate
 
double myWedgeSpan
 
double myStartAngle
 
boost::signalslib::connection mySignalPostUpdateConnection
 
DtModelSetId myModelSet
 
DtDcm myOrientationDcm
 
double myMaxAngleSegment
 
DtVector4< float > myCentralVertexColor
 
DtVector4< float > myInnerColor
 
DtVector4< float > myOuterColor
 
DtVector2< float > myDimensions
 
DtVector3< doublemyRelativePosition
 
DtVector3< doublemyPosition
 
float myScale
 
double myAngle
 
double mySweep
 
bool myPositionSetFlag
 
bool myFillPolygon
 
float myWidth
 
bool myEventsEnabled
 
unsigned long long myUserData
 
bool myVisible
 
bool myOutline
 
DtPolygonInterfacemyPolygon
 
DtPolygonInterfacemyOutlinePolygon
 
unsigned int myStipplePattern
 
unsigned int myFillPattern [32]
 
bool myFillPatternSet
 
bool mySolidFillCenter
 
int myGroup
 
DtTextureInterfacemyOutlineTexture
 
- Protected Attributes inherited from makVrv::DtModel
DtLoaderHandlemyInLoadQueueHandle
 
DtDemyDe
 
const DtUniqueID myUniqueId
 
DtUniqueID myElementId
 
DtUniqueID myParentSceneObjectID
 
bool myColorBlendingEnabled
 
DtModelInstancemyBackgroundModelInstance
 
float myMinLastFrameDistance
 
TransformList myTransforms
 
DtModelInstancemyModelInstance
 
DtModelSetId myModelSet
 
int myVisualizerType
 
bool myContributesToBound
 
bool myIsPropFlag
 
float myBlendColor [4]
 
bool myVisibleFlag
 
DtVector myPositionOffset
 
DtTaitBryan myOrientationOffset
 
std::string myModelDefinitionName
 
bool myRequireModelInstance = true
 

Additional Inherited Members

- Public Attributes inherited from makVrv::DtModel
boost::signalslib::signal
< void(DtModel *)> 
signal_modelToBeDestroyed
 
boost::signalslib::signal
< void(DtModel *)> 
signal_modelChanged
 
boost::signalslib::signal
< bool(DtModel *, bool),
SlotReturnOR
signal_visibilityChangeRequested
 
boost::signalslib::signal
< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceCreated
 
boost::signalslib::signal
< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceToBeDestroyed
 
- Protected Types inherited from makVrv::DtModel
typedef std::vector
< ObjectTransform
TransformList
 
- Static Protected Attributes inherited from makVrv::DtModel
static bool theInittedState
 

Constructor & Destructor Documentation

makVrv::DtOverlayWedgeModel::DtOverlayWedgeModel ( DtDe de,
DtUniqueID  id 
)

CTOR.

makVrv::DtOverlayWedgeModel::DtOverlayWedgeModel ( )
delete

Default Constructor not implemented.

makVrv::DtOverlayWedgeModel::DtOverlayWedgeModel ( const DtOverlayWedgeModel )
delete

Copy Constructor not implemented – Copy not allowed.

virtual makVrv::DtOverlayWedgeModel::~DtOverlayWedgeModel ( )
virtual

DTOR.

Member Function Documentation

DtOverlayWedgeModel& makVrv::DtOverlayWedgeModel::operator= ( const DtOverlayWedgeModel )
delete

Assignment Operator not implemented – Copy not allowed.

virtual void makVrv::DtOverlayWedgeModel::setOrigin ( const DtVector position)
virtual

Set/Get the global position of the wedge.

virtual DtVector makVrv::DtOverlayWedgeModel::origin ( ) const
virtual

Set/Get the global position of the wedge.

virtual void makVrv::DtOverlayWedgeModel::setRelativePosition ( double  x,
double  y,
double  z 
)
virtual

Set/Get the local translation of the wedge.

virtual DtVector makVrv::DtOverlayWedgeModel::relativePosition ( ) const
virtual

Set/Get the local translation of the wedge.

virtual void makVrv::DtOverlayWedgeModel::setOrientation ( const DtTaitBryan &  orientation)
virtual

Set the global orientation of the wedge.

virtual void makVrv::DtOverlayWedgeModel::setMaxAngleSegment ( double  angleSegmentMax)
virtual

Set/Get the max angle segment used when building the geometry.

virtual double makVrv::DtOverlayWedgeModel::maxAngleSegment ( ) const
virtual

Set/Get the max angle segment used when building the geometry.

virtual void makVrv::DtOverlayWedgeModel::setRadius ( float  len)
virtual

Set/Get the radius of the wedge.

virtual float makVrv::DtOverlayWedgeModel::radius ( ) const
virtual

Set/Get the radius of the wedge.

virtual void makVrv::DtOverlayWedgeModel::setScale ( float  scale)
virtual

Set/Get the numeric factor the wedge is scaled by.

virtual float makVrv::DtOverlayWedgeModel::scale ( ) const
virtual

Set/Get the numeric factor the wedge is scaled by.

virtual void makVrv::DtOverlayWedgeModel::setVisible ( bool  isVisible)
virtual

Set/Get whether the wedge is visible.

Reimplemented from makVrv::DtModel.

virtual bool makVrv::DtOverlayWedgeModel::isVisible ( ) const
virtual

Set/Get whether the wedge is visible.

virtual void makVrv::DtOverlayWedgeModel::setStartAngle ( double  startAngle)
virtual

Set/Get the start angle of the wedge, in radians.

virtual double makVrv::DtOverlayWedgeModel::startAngle ( ) const
virtual

Set/Get the start angle of the wedge, in radians.

virtual void makVrv::DtOverlayWedgeModel::setWedgeSpan ( double  wedgeSpan)
virtual

Set/Get the span of the wedge, in radians. Valid range for argument values are 0 to PI radians.

virtual double makVrv::DtOverlayWedgeModel::wedgeSpan ( ) const
virtual

Set/Get the span of the wedge, in radians. Valid range for argument values are 0 to PI radians.

virtual void makVrv::DtOverlayWedgeModel::setFill ( bool  )
virtual

Set/Get whether or not to draw a filled wedge. If false, an outline of the wedge is drawn.

virtual bool makVrv::DtOverlayWedgeModel::isFill ( ) const
virtual

Set/Get whether or not to draw a filled wedge. If false, an outline of the wedge is drawn.

virtual void makVrv::DtOverlayWedgeModel::setOutline ( bool  )
virtual

Set/Get whether or not to outline a filled wedge. This function does nothing if setFill(false).

virtual bool makVrv::DtOverlayWedgeModel::isOutline ( ) const
virtual

Set/Get whether or not to outline a filled wedge. This function does nothing if setFill(false).

virtual void makVrv::DtOverlayWedgeModel::setSolidFillCenter ( bool  )
virtual

Set/Get whether to solid fill or gradient fill the wedge. This function does nothing if setFill(false).

virtual bool makVrv::DtOverlayWedgeModel::isSolidFillCenter ( ) const
virtual

Set/Get whether to solid fill or gradient fill the wedge. This function does nothing if setFill(false).

virtual void makVrv::DtOverlayWedgeModel::setFillPattern ( const std::vector< unsigned int > &  )
virtual

Set the fill stipple pattern of the wedge.

virtual void makVrv::DtOverlayWedgeModel::setStipplePattern ( unsigned int  stipplePattern)
virtual

Set/Get the stipple pattern for the wedge.

virtual unsigned int makVrv::DtOverlayWedgeModel::stipplePattern ( ) const
virtual

Set/Get the stipple pattern for the wedge.

virtual void makVrv::DtOverlayWedgeModel::setOutlineWidth ( float  )
virtual

Set/Get the outline width of the wedge.

virtual float makVrv::DtOverlayWedgeModel::outlineWidth ( ) const
virtual

Set/Get the outline width of the wedge.

virtual void makVrv::DtOverlayWedgeModel::setColor ( float  r,
float  g,
float  b,
float  a 
)
virtual

Sets the inside and outside color of the wedge. Akin to calling setInsideColor(...) and setOutsideColor(...).

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOverlayWedgeModel::setCentralVertexColor ( float  r,
float  g,
float  b,
float  a 
)
virtual

Set/Get the color of the wedge's central vertex. Valid range for argument values are 0.0 - 1.0.

virtual bool makVrv::DtOverlayWedgeModel::getCentralVertexColor ( float &  r,
float &  g,
float &  b,
float &  a 
) const
virtual

Set/Get the color of the wedge's central vertex. Valid range for argument values are 0.0 - 1.0.

virtual void makVrv::DtOverlayWedgeModel::setInsideColor ( float  r,
float  g,
float  b,
float  a 
)
virtual

Set/Get the inside color of the wedge. Valid range for argument values are 0.0 - 1.0.

virtual bool makVrv::DtOverlayWedgeModel::getInsideColor ( float &  r,
float &  g,
float &  b,
float &  a 
) const
virtual

Set/Get the inside color of the wedge. Valid range for argument values are 0.0 - 1.0.

virtual void makVrv::DtOverlayWedgeModel::setOutsideColor ( float  r,
float  g,
float  b,
float  a 
)
virtual

Set/Get the outside color of the wedge. Valid range for argument values are 0.0 - 1.0.

virtual bool makVrv::DtOverlayWedgeModel::getOutsideColor ( float &  r,
float &  g,
float &  b,
float &  a 
) const
virtual

Set/Get the outside color of the wedge. Valid range for argument values are 0.0 - 1.0.

virtual void makVrv::DtOverlayWedgeModel::setEventsEnabled ( bool  enabled)
virtual

Sets to handle or not handle mouse events.

virtual bool makVrv::DtOverlayWedgeModel::eventsEnabled ( ) const
virtual

Sets to handle or not handle mouse events.

virtual void makVrv::DtOverlayWedgeModel::setGroup ( int  groupNum)
virtual

Sets the group this overlay will be drawn in. The higher the group number, the "closer" to the eyepoint this overlay will be drawn. Use this function to stack overlay objects in the particular order you want them displayed.

virtual int makVrv::DtOverlayWedgeModel::group ( ) const
virtual

Sets the group this overlay will be drawn in. The higher the group number, the "closer" to the eyepoint this overlay will be drawn. Use this function to stack overlay objects in the particular order you want them displayed.

virtual void makVrv::DtOverlayWedgeModel::setPosition ( int  vtx,
const DtVector position 
)
overridevirtual

Set the position of a vertex in the wedge.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOverlayWedgeModel::setOrientation ( int  vtx,
const DtTaitBryan &  orientation 
)
overridevirtual

Set the orientation of the wedge This function only does something if vtx equals 0.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOverlayWedgeModel::setModelDefinition ( const std::string &  str)
overridevirtual

Sets the model definition on the model instance.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOverlayWedgeModel::update ( )
virtual

Called on tick.

virtual void makVrv::DtOverlayWedgeModel::addToScene ( const DtUniqueID sceneObjectId,
DtModelSetId  modelSet,
int  visualizerType 
)
overrideprotectedvirtual

Attaches the model to the scene.

Implements makVrv::DtModel.

virtual void makVrv::DtOverlayWedgeModel::removeFromScene ( )
overrideprotectedvirtual

Detaches the model from the scene.

Implements makVrv::DtModel.

virtual void makVrv::DtOverlayWedgeModel::setIsSupportModel ( bool  isSupport)
overrideprotectedvirtual

Set whether the model is part of the support group (whether or not other scene objects can ground clamp to this model)

Implements makVrv::DtModel.

virtual void makVrv::DtOverlayWedgeModel::needsUpdate ( )
protectedvirtual

Sets flag so the object is updated in the next update pass.

virtual void makVrv::DtOverlayWedgeModel::setGeometry ( double  angle,
double  sweep 
)
protectedvirtual

Set/Get the direction and sweep angles on the geometry.

virtual bool makVrv::DtOverlayWedgeModel::getGeometry ( double angle,
double sweep 
) const
protectedvirtual

Set/Get the direction and sweep angles on the geometry.

virtual void makVrv::DtOverlayWedgeModel::setDimensions ( float  x,
float  y 
)
protectedvirtual

Set/Get the axis lengths of the ellipsoid.

virtual bool makVrv::DtOverlayWedgeModel::getDimensions ( float &  x,
float &  y 
) const
protectedvirtual

Set/Get the axis lengths of the ellipsoid.

virtual void makVrv::DtOverlayWedgeModel::setPosition ( const DtVector position)
protectedvirtual

Set/Get the global position of the ellipsoid.

virtual void makVrv::DtOverlayWedgeModel::updateVertices ( )
protectedvirtual

Update the polygon vertex locations.

virtual void makVrv::DtOverlayWedgeModel::createPolygonIfNecessary ( )
protectedvirtual

Create myPolygon according to current state.

virtual void makVrv::DtOverlayWedgeModel::channelUpdated ( const DtTacticalGraphicModelUpdaterManager::ChannelUpdateData )
protectedvirtual

Update data with change to zoom or orientation.

virtual void makVrv::DtOverlayWedgeModel::updateColors ( )
protectedvirtual

Update the vertex colors.

virtual void makVrv::DtOverlayWedgeModel::set3DVertexPosition ( unsigned int  index,
double  x,
double  y,
double  z 
)
protectedvirtual

Sets a polygon vertex's position.

virtual void makVrv::DtOverlayWedgeModel::set3DCentroidPosition ( double  x,
double  y,
double  z 
)
protectedvirtual

Sets the polygon centroid's position.

virtual void makVrv::DtOverlayWedgeModel::set3DPositionAux ( double  x,
double  y,
double  z,
float  tempPackedCoords[4] 
)
protectedvirtual

Utility function for transforming a vertex and setting it on the polygon.

virtual void makVrv::DtOverlayWedgeModel::setTexturePath ( const std::string &  texturePath)
protectedvirtual

Set the texture file path for the polygon.

The texture will be projected using the x-y coordinates of a topographic frame with the origin at some arbitrary point of the polygon.

virtual void makVrv::DtOverlayWedgeModel::setOutlineTexture ( const std::string &  texturePath,
int  width = -1,
int  height = -1 
)
protectedvirtual

Set the path to the polygon's outline texture as well as the tile size the texture will be scaled to.

Parameters
texturePathThe path to the polygon's outline texture
widthThe width to scale to. If this argument or height are -1, no scaling is applied.
heightThe height to scale to. If this argument or width are -1, no scaling is applied.
virtual void makVrv::DtOverlayWedgeModel::clearGeometry ( )
protectedvirtual

delete the rendered geometry

Member Data Documentation

std::vector<DtVector> makVrv::DtOverlayWedgeModel::myDefinedVertices
protected
bool makVrv::DtOverlayWedgeModel::myNeedsUpdate
protected
double makVrv::DtOverlayWedgeModel::myWedgeSpan
protected
double makVrv::DtOverlayWedgeModel::myStartAngle
protected
boost::signalslib::connection makVrv::DtOverlayWedgeModel::mySignalPostUpdateConnection
protected
DtModelSetId makVrv::DtOverlayWedgeModel::myModelSet
protected
DtDcm makVrv::DtOverlayWedgeModel::myOrientationDcm
protected
double makVrv::DtOverlayWedgeModel::myMaxAngleSegment
protected
DtVector4<float> makVrv::DtOverlayWedgeModel::myCentralVertexColor
protected
DtVector4<float> makVrv::DtOverlayWedgeModel::myInnerColor
protected
DtVector4<float> makVrv::DtOverlayWedgeModel::myOuterColor
protected
DtVector2<float> makVrv::DtOverlayWedgeModel::myDimensions
protected
DtVector3<double> makVrv::DtOverlayWedgeModel::myRelativePosition
protected
DtVector3<double> makVrv::DtOverlayWedgeModel::myPosition
protected
float makVrv::DtOverlayWedgeModel::myScale
protected
double makVrv::DtOverlayWedgeModel::myAngle
protected
double makVrv::DtOverlayWedgeModel::mySweep
protected
bool makVrv::DtOverlayWedgeModel::myPositionSetFlag
protected
bool makVrv::DtOverlayWedgeModel::myFillPolygon
protected
float makVrv::DtOverlayWedgeModel::myWidth
protected
bool makVrv::DtOverlayWedgeModel::myEventsEnabled
protected
unsigned long long makVrv::DtOverlayWedgeModel::myUserData
protected
bool makVrv::DtOverlayWedgeModel::myVisible
protected
bool makVrv::DtOverlayWedgeModel::myOutline
protected
DtPolygonInterface* makVrv::DtOverlayWedgeModel::myPolygon
protected
DtPolygonInterface* makVrv::DtOverlayWedgeModel::myOutlinePolygon
protected
unsigned int makVrv::DtOverlayWedgeModel::myStipplePattern
protected
unsigned int makVrv::DtOverlayWedgeModel::myFillPattern[32]
protected
bool makVrv::DtOverlayWedgeModel::myFillPatternSet
protected
bool makVrv::DtOverlayWedgeModel::mySolidFillCenter
protected
int makVrv::DtOverlayWedgeModel::myGroup
protected
DtTextureInterface* makVrv::DtOverlayWedgeModel::myOutlineTexture
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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