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makVrv::MyParticleSystemModel Class Reference

MyParticleSystemModel extends DtOsgParticleSystemModel to add a shader manager as shown in exampleCustomShaders that allows the color of the particle system to be modified through a fragment shader.

Inheritance diagram for makVrv::MyParticleSystemModel:
Inheritance graph
[legend]

Public Member Functions

 MyParticleSystemModel (DtDe &de, DtUniqueID &id)
 
virtual ~MyParticleSystemModel ()
 
virtual void setModelInstance (DtModelInstance *modelInstance)
 
virtual void changeColorOverride (int color, float deltaChange)
 
- Public Member Functions inherited from makVrv::DtOsgParticleSystemModel
 DtOsgParticleSystemModel (DtDe &de, DtUniqueID id)
 
virtual ~DtOsgParticleSystemModel ()
 
virtual void setModelDefinition (const std::string &str)
 
virtual const std::string & modelDefinition ()
 
virtual const std::string & className () const
 
virtual void setIntensity (float intensity)
 
virtual void setScale (float scale)
 
virtual void setDuration (double seconds)
 
virtual void setWindDirection (const DtVector &direction)
 
virtual void setMaxParticlesToEmit (int max)
 
virtual void stop ()
 
virtual void start ()
 
virtual void pause ()
 
virtual void resume ()
 
virtual void setVisible (bool isVisible)
 
virtual void setIsSupportModel (bool isSupport)
 
virtual void backgroundLoad ()
 
virtual void foregroundLoad ()
 
virtual void setPosition (int vtx, const DtVector &position)
 
virtual void setOrientation (int vtx, const DtTaitBryan &orientation)
 
virtual void setOffset (const DtVector &offset)
 
virtual void setArtPart (int artPart)
 
- Public Member Functions inherited from makVrv::DtParticleSystemModel
 DtParticleSystemModel (DtDe &de, DtUniqueID id)
 
virtual ~DtParticleSystemModel ()
 
virtual bool supportsMultithreadedLoad ()
 
- Public Member Functions inherited from makVrv::DtModel
 DtModel (DtDe &de, DtUniqueID id)
 
virtual ~DtModel ()
 
DtModelInstancecreateModelInstance (const std::string &modelDefName, bool realize=true)
 
virtual const std::string & modelDefinitionName ()
 
virtual void saveModelToFile (const std::string &filename)
 
virtual DtUniqueID uniqueId () const
 
unsigned int transformSize () const
 
virtual const DtVectorposition (int vtx=0) const
 
virtual void removePosition (int vtx)
 
virtual void setPositionOffset (const DtVector &positionOffset)
 
virtual const DtVectorpositionOffset () const
 
virtual void setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation)
 
virtual const DtTaitBryan & orientation (int vtx=0) const
 
virtual void setOrientationOffset (const DtTaitBryan &orientationOffset)
 
virtual const DtTaitBryan & orientationOffset () const
 
virtual void enableColorBlending (bool b)
 
virtual void setBlendColor (float r, float g, float b, float a)
 
virtual void getBlendColor (float &r, float &g, float &b, float &a)
 
virtual bool colorBlendingEnabled () const
 
virtual void setColor (float r, float g, float b, float a)
 
virtual void enableLighting (bool l)
 
virtual DtModelSetId modelSet () const
 
const DtVectorboundingBoxExtents () const
 
void getBoundingBoxExtents (double &x, double &y, double &z) const
 
const DtVectorboundingBoxCenter () const
 
virtual void getBoundingBoxCenter (double &x, double &y, double &z) const
 
virtual void getBoundingBoxComponents (DtVector &minimum, DtVector &maximum)
 
void setContributesToBound (bool trueOrFalse)
 
bool contributesToBound () const
 
DtDede ()
 
virtual void promoteBackgroundModelInstance (const DtModelDefinition &defintion)
 
virtual bool visible () const
 
DtUniqueID sceneObjectId () const
 
virtual void addedToSceneObjectAsProp (const DtUniqueID &sceneObj)
 
virtual void addedToSceneObject (const DtUniqueID &sceneObj, DtModelSetId modelSet, int visualizerType)
 
virtual void setElementId (DtElementID id)
 
virtual void removedFromSceneObject ()
 
virtual void setSolid (bool isSolid)
 
virtual bool isProp ()
 
virtual void updateMinLastFrameDistance (float distance)
 
virtual void resetLastFrameDistance ()
 
virtual float minLastFrameDistance () const
 
virtual DtModelInstancemodelInstance ()
 
virtual const DtModelInstancemodelInstance () const
 
int visualizerType () const
 
virtual bool isActivelyBackgroundLoading ()
 
virtual DtLoaderHandlegetLoadQueueHandle ()
 

Static Protected Attributes

static MyShaderManagertheShaderManager
 
- Static Protected Attributes inherited from makVrv::DtModel
static bool theInittedState
 

Additional Inherited Members

- Public Attributes inherited from makVrv::DtModel
boost::signalslib::signal
< void(DtModel *)> 
signal_modelToBeDestroyed
 
boost::signalslib::signal
< void(DtModel *)> 
signal_modelChanged
 
boost::signalslib::signal
< bool(DtModel *, bool),
SlotReturnOR
signal_visibilityChangeRequested
 
boost::signalslib::signal
< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceCreated
 
boost::signalslib::signal
< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceToBeDestroyed
 
- Protected Types inherited from makVrv::DtModel
typedef std::vector
< ObjectTransform
TransformList
 
- Protected Member Functions inherited from makVrv::DtOsgParticleSystemModel
virtual void addToScene (const DtUniqueID &id, DtModelSetId modelSet, int visualizerType)
 
virtual void addToSceneAsProp (const DtUniqueID &sceneObjectId)
 
virtual void removeFromScene ()
 
virtual void slot_coordinateSystemChanged ()
 
virtual void slot_handleWindDirectionChanged (float dir)
 
virtual void slot_handleWindSpeedChanged (float speed)
 
virtual void updateWind ()
 
- Protected Member Functions inherited from makVrv::DtModel
virtual void initializeModelInstance ()
 
void slot_modelInstanceChanged (DtModelInstance *instance)
 
virtual void waitAndClearLoadHandle ()
 
virtual void removedFromLoadQueue ()
 
virtual void setDoneBackgroundLoading ()
 
virtual void setActivelyBackgroundLoading ()
 
- Protected Attributes inherited from makVrv::DtOsgParticleSystemModel
DtOsgSceneConnectormySceneConnector
 
double myIntensity
 
bool myIntensitySet
 
double myScale
 
bool myScaleSet
 
double myDuration
 
bool myDurationSet
 
bool myOrientUp
 
bool myPositionSet
 
bool myOrientationSet
 
DtVector myPosition
 
DtTaitBryan myOrientation
 
float myWindSpeed
 
float myWindDirection
 
int myMaxParticlesToEmit
 
DtVector myUp
 
DtVector myOffset
 
int myArtPart
 
bool myUpSet
 
DtSignalConnectionManager myConnections
 
DtCoordinateSystemmyCoordinateSystem = nullptr
 
- Protected Attributes inherited from makVrv::DtModel
DtLoaderHandlemyInLoadQueueHandle
 
DtDemyDe
 
const DtUniqueID myUniqueId
 
DtUniqueID myElementId
 
DtUniqueID myParentSceneObjectID
 
bool myColorBlendingEnabled
 
DtModelInstancemyBackgroundModelInstance
 
float myMinLastFrameDistance
 
TransformList myTransforms
 
DtModelInstancemyModelInstance
 
DtModelSetId myModelSet
 
int myVisualizerType
 
bool myContributesToBound
 
bool myIsPropFlag
 
float myBlendColor [4]
 
bool myVisibleFlag
 
DtVector myPositionOffset
 
DtTaitBryan myOrientationOffset
 
std::string myModelDefinitionName
 
bool myRequireModelInstance = true
 

Constructor & Destructor Documentation

makVrv::MyParticleSystemModel::MyParticleSystemModel ( DtDe de,
DtUniqueID id 
)

CTOR.

virtual makVrv::MyParticleSystemModel::~MyParticleSystemModel ( )
virtual

virtual DTOR

Member Function Documentation

virtual void makVrv::MyParticleSystemModel::setModelInstance ( DtModelInstance modelInstance)
virtual

Override setModelInstance to create the shader manager (or destroy it if the modelInstance is Null)

Reimplemented from makVrv::DtModel.

virtual void makVrv::MyParticleSystemModel::changeColorOverride ( int  color,
float  deltaChange 
)
virtual

This method has been added to the distributed interface of this object (through MyParticleSystemModel.ocdx). When called, it calls the shader manager to perform the operation. The color parameter is 0, 1, or 2, to modify Red, Green, or Blue by deltaChange amount.

Member Data Documentation

MyShaderManager* makVrv::MyParticleSystemModel::theShaderManager
staticprotected

The documentation for this class was generated from the following file:

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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