16 #include <matrix/vlVector.h>
20 class DtPolygonModelAgent;
30 DtSceneObjectAgent* sceneObject,
DtModelSetId modelSet );
36 virtual void setVertices(
const std::vector<DtVector>& vertices);
39 virtual void setColor(
float r,
float g,
float b,
float a);
42 virtual void setFlashing(
bool flashing)
override;
45 virtual void setTexturePath(
const std::string& path);
50 virtual void setNumberOfTextureTiles(
int num);
61 virtual void setVisible(
bool yesNo)
override;
64 virtual void createModelAgents()
override;
72 virtual void destroyModelAgents()
override;
75 virtual void setModelDefinitionForAgents()
override;
78 virtual void connectToListenerSignals()
override;
Contains makVrv::DtVisibilityAdapter class.
Dt3DAreaStateVisualizer objects are responsible for visualizing 3D areas. Uses a Dt3DAreaStateListene...
Definition: Dt3DAreaStateVisualizer.h:25
Definition: DtStateVisualizer.h:274
DtPolygonModelAgent * myPolygonModelAgent
Definition: Dt3DAreaStateVisualizer.h:81
The base class for remote graphics visualizers.
Definition: DtRemoteGraphicVisualizer.h:18
The DtBaseConnection is an abstract class.
Definition: DtBaseConnection.h:35
DtVisibilityAdapter< DtPolygonModelAgent > * myVisibilityAdapter
Definition: Dt3DAreaStateVisualizer.h:82
Contains makVrv::DtRemoteGraphicVisualizer class.
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
DtModelSetId
Definition: DtModelSetEnums.h:19
The DtStateListener is an abstract class. Subclasses implement functionality that will allow data to ...
Definition: DtStateListener.h:26
Struct to hold metadata about each functional visualizer type This allows users of the factory to get...
Definition: DtStateVisualizer.h:54
Contains DLL export macros.