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Dt3DLineModel.h
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1 // /******************************************************************************
2 // ** Copyright (c) 2012 MAK Technologies, Inc.
3 // ** All rights reserved.
4 // ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvCore/DtLineModel.h>
13 
14 namespace makVrv
15 {
20  {
21  public:
23  Dt3DLineModel(DtDe& de, DtUniqueID id);
24 
26  virtual ~Dt3DLineModel();
27 
29  virtual void setStopOnTerrainIntersection(bool enabled) = 0;
30 
32  virtual void setOcclusionEnabled(bool enabled) = 0;
33 
35  virtual void setPickable( bool pickable ) = 0;
36 
37 
38  protected:
39 
40  };
41 }
42 
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Dt3DLineModel extends the DtLineModel interface to include operations only appropriate for 3D lines...
Definition: Dt3DLineModel.h:19
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Contains declaration of DtLineModel.
DtLineModel is the model interface for remote graphic lines.
Definition: DtLineModel.h:18
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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