21 #include <matrix/vlDcm.h>
26 class DtPolygonInterface;
27 class DtTextureInterface;
91 virtual void setOrigin(
const DtVector& position);
92 virtual DtVector
origin()
const;
97 virtual void setRelativePosition(
double x,
double y,
double z);
98 virtual DtVector relativePosition()
const;
102 virtual void setOrientation(
const DtTaitBryan& orientation);
106 virtual void setMaxAngleSegment(
double angleSegmentMax);
107 virtual double maxAngleSegment()
const;
112 virtual void setRadius(
float len);
113 virtual float radius()
const;
118 virtual void setScale(
float scale);
119 virtual float scale()
const;
124 virtual void setVisible(
bool isVisible);
125 virtual bool isVisible()
const;
130 virtual void setStartAngle(
double startAngle);
131 virtual double startAngle()
const;
137 virtual void setWedgeSpan(
double wedgeSpan);
138 virtual double wedgeSpan()
const;
144 virtual void setFill(
bool);
145 virtual bool isFill()
const;
151 virtual void setOutline(
bool);
152 virtual bool isOutline()
const;
158 virtual void setSolidFillCenter(
bool);
159 virtual bool isSolidFillCenter()
const;
163 virtual void setFillPattern(
const std::vector<unsigned int>&);
167 virtual void setStipplePattern(
unsigned int stipplePattern);
168 virtual unsigned int stipplePattern()
const;
173 virtual void setOutlineWidth(
float);
174 virtual float outlineWidth()
const;
179 virtual void setColor(
float r,
float g,
float b,
float a);
184 virtual void setCentralVertexColor(
float r,
float g,
float b,
float a);
185 virtual bool getCentralVertexColor(
float& r,
float& g,
float& b,
float& a)
const;
191 virtual void setInsideColor(
float r,
float g,
float b,
float a);
192 virtual bool getInsideColor(
float& r,
float& g,
float& b,
float& a)
const;
198 virtual void setOutsideColor(
float r,
float g,
float b,
float a);
199 virtual bool getOutsideColor(
float& r,
float& g,
float& b,
float& a)
const;
204 virtual void setEventsEnabled(
bool enabled);
205 virtual bool eventsEnabled()
const;
213 virtual void setGroup(
int groupNum);
214 virtual int group()
const;
222 virtual void setPosition(
int vtx,
const DtVector& position)
override;
226 virtual void setOrientation(
int vtx,
const DtTaitBryan& orientation)
override;
230 virtual void setModelDefinition(
const std::string& str)
override;
235 virtual void update();
244 virtual void addToScene(
const DtUniqueID& sceneObjectId,
248 virtual void removeFromScene()
override;
253 virtual void setIsSupportModel(
bool isSupport)
override;
258 virtual void needsUpdate();
262 virtual void setGeometry(
double angle,
double sweep);
263 virtual bool getGeometry(
double& angle,
double& sweep)
const;
268 virtual void setDimensions(
float x,
float y);
269 virtual bool getDimensions(
float& x,
float& y)
const;
274 virtual void setPosition(
const DtVector& position);
278 virtual void updateVertices();
282 virtual void createPolygonIfNecessary();
288 virtual void updateColors();
291 virtual void set3DVertexPosition(
unsigned int index,
double x,
double y,
double z);
294 virtual void set3DCentroidPosition(
double x,
double y,
double z);
297 virtual void set3DPositionAux(
double x,
double y,
double z,
float tempPackedCoords[4]);
304 virtual void setTexturePath(
const std::string& texturePath);
311 virtual void setOutlineTexture(
const std::string& texturePath,
int width = -1,
int height = -1);
315 virtual void clearGeometry();
355 unsigned int myFillPattern[32];
bool myOutline
Definition: DtOverlayWedgeModel.h:351
bool myVisible
Definition: DtOverlayWedgeModel.h:350
unsigned long long myUserData
Definition: DtOverlayWedgeModel.h:348
double myWedgeSpan
Definition: DtOverlayWedgeModel.h:323
DtModelSetId myModelSet
Definition: DtOverlayWedgeModel.h:328
double myMaxAngleSegment
Definition: DtOverlayWedgeModel.h:330
voidpf uLong int origin
Definition: ioapi.h:42
bool myPositionSetFlag
Definition: DtOverlayWedgeModel.h:343
Contains makVrv:DtTacticalGraphicModelUpdaterManager.
float myWidth
Definition: DtOverlayWedgeModel.h:346
bool myNeedsUpdate
Definition: DtOverlayWedgeModel.h:321
Interface for a texture. Used to pass in a texture to vrvGraphics.
Definition: DtTextureInterface.h:24
An abstract interface for a polygon primitive.
Definition: DtPolygonInterface.h:21
DtVector2< float > myDimensions
Definition: DtOverlayWedgeModel.h:335
bool myFillPatternSet
Definition: DtOverlayWedgeModel.h:356
Interface class for an Overlay Circular Wedge Model An overlay model is positioned in 3D space and dr...
Definition: DtOverlayWedgeModel.h:66
Structure used to supply data to callback. Provided as structure as contents could change over time...
Definition: DtTacticalGraphicModelUpdaterManager.h:37
DtVector4< float > myOuterColor
Definition: DtOverlayWedgeModel.h:334
boost::signalslib::connection mySignalPostUpdateConnection
Definition: DtOverlayWedgeModel.h:326
bool myFillPolygon
Definition: DtOverlayWedgeModel.h:344
double mySweep
Definition: DtOverlayWedgeModel.h:341
int myGroup
Definition: DtOverlayWedgeModel.h:358
bool myEventsEnabled
Definition: DtOverlayWedgeModel.h:347
DT_DLL_vrfutil double angle(double vec1[3], double vec2[3])
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
std::vector< DtVector > myDefinedVertices
Definition: DtOverlayWedgeModel.h:319
DtVector4< float > myCentralVertexColor
Definition: DtOverlayWedgeModel.h:332
unsigned int myStipplePattern
Definition: DtOverlayWedgeModel.h:354
DtVector3< double > myPosition
Definition: DtOverlayWedgeModel.h:337
DtVector4< float > myInnerColor
Definition: DtOverlayWedgeModel.h:333
DtPolygonInterface * myPolygon
Definition: DtOverlayWedgeModel.h:352
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Contains makVrv::DtModel class.
DtPolygonInterface * myOutlinePolygon
Definition: DtOverlayWedgeModel.h:353
float myScale
Definition: DtOverlayWedgeModel.h:338
DtVector3< double > myRelativePosition
Definition: DtOverlayWedgeModel.h:336
A model which owns a single model instance. A DtModel is a managing container for a single DtModelIns...
Definition: DtModel.h:56
Contains makVrv::DtUniqueID type.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
DtTextureInterface * myOutlineTexture
Definition: DtOverlayWedgeModel.h:360
DtModelSetId
Definition: DtModelSetEnums.h:19
double myAngle
Definition: DtOverlayWedgeModel.h:340
DtDcm myOrientationDcm
Definition: DtOverlayWedgeModel.h:329
bool mySolidFillCenter
Definition: DtOverlayWedgeModel.h:357
double myStartAngle
Definition: DtOverlayWedgeModel.h:324
Contains DLL export macros.