Interface class for an Overlay Circular Wedge Model An overlay model is positioned in 3D space and drawn onto a model set specific overlay.
A wedge has the following geometric parameters:
- Start Angle: Change the angle the wedge begins at
- Wedge Span: Change the angular span of the wedge
- Position: Change the position of the wedge's origin
- Radius: Change the radius of the circle used to draw the wedge
- Max Angle Segment: Affects the number of vertices used by changing the angular difference between vertices along the arc of the wedge. If you want to use X vertices to draw arc of the wedge, then the Max Angle Segment is equal to Wedge Span / X.
- Scale: Change the numeric factor that the wedge is scaled by
A wedge has the following style properties:
- Line Width: Change the width of all of the wedge's line segments
- Line Color: Change the color of all of the wedge's line segments
- Line Stipple Pattern: Change the stipple pattern of all of the wedge's line segments
- Outlined/Filled: Change whether or not the wedge is outlined, filled, or both
- Pattern Filled: Change whether or not the wedge is filled with a stipple pattern
- Gradient Filled: Change whether or not the wedge is filled with a gradient
- Solid Filled: Change whether or not the wedge is filled with a solid color
- Inside Color: Change the inside color of the wedge
- Outside Color: Change the outside color of the wedge
Special Considerations:
- In a 2D plane, the positive Y-Axis is 0 radians with clockwise being the positive direction
- The wedge span cannot be negative and cannot be greater than PI
|
| | DtOverlayWedgeModel (DtDe &de, DtUniqueID id) |
| |
| | DtOverlayWedgeModel ()=delete |
| |
| | DtOverlayWedgeModel (const DtOverlayWedgeModel &)=delete |
| |
| DtOverlayWedgeModel & | operator= (const DtOverlayWedgeModel &)=delete |
| |
| virtual | ~DtOverlayWedgeModel () |
| |
| virtual void | setOrientation (const DtTaitBryan &orientation) |
| |
| virtual void | setFillPattern (const std::vector< unsigned int > &) |
| |
| virtual void | setColor (float r, float g, float b, float a) |
| |
| virtual void | update () |
| |
|
| virtual void | setOrigin (const DtVector &position) |
| |
| virtual DtVector | origin () const |
| |
|
| virtual void | setRelativePosition (double x, double y, double z) |
| |
| virtual DtVector | relativePosition () const |
| |
|
| virtual void | setMaxAngleSegment (double angleSegmentMax) |
| |
| virtual double | maxAngleSegment () const |
| |
|
| virtual void | setRadius (float len) |
| |
| virtual float | radius () const |
| |
|
| virtual void | setScale (float scale) |
| |
| virtual float | scale () const |
| |
|
| virtual void | setVisible (bool isVisible) |
| |
| virtual bool | isVisible () const |
| |
|
| virtual void | setStartAngle (double startAngle) |
| |
| virtual double | startAngle () const |
| |
|
| virtual void | setWedgeSpan (double wedgeSpan) |
| |
| virtual double | wedgeSpan () const |
| |
|
| virtual void | setFill (bool) |
| |
| virtual bool | isFill () const |
| |
|
| virtual void | setOutline (bool) |
| |
| virtual bool | isOutline () const |
| |
|
| virtual void | setSolidFillCenter (bool) |
| |
| virtual bool | isSolidFillCenter () const |
| |
|
| virtual void | setStipplePattern (unsigned int stipplePattern) |
| |
| virtual unsigned int | stipplePattern () const |
| |
|
| virtual void | setOutlineWidth (float) |
| |
| virtual float | outlineWidth () const |
| |
|
| virtual void | setCentralVertexColor (float r, float g, float b, float a) |
| |
| virtual bool | getCentralVertexColor (float &r, float &g, float &b, float &a) const |
| |
|
| virtual void | setInsideColor (float r, float g, float b, float a) |
| |
| virtual bool | getInsideColor (float &r, float &g, float &b, float &a) const |
| |
|
| virtual void | setOutsideColor (float r, float g, float b, float a) |
| |
| virtual bool | getOutsideColor (float &r, float &g, float &b, float &a) const |
| |
|
| virtual void | setEventsEnabled (bool enabled) |
| |
| virtual bool | eventsEnabled () const |
| |
|
| virtual void | setGroup (int groupNum) |
| |
| virtual int | group () const |
| |
|
| virtual void | setPosition (int vtx, const DtVector &position) override |
| |
| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) override |
| |
| virtual void | setModelDefinition (const std::string &str) override |
| |
| | DtModel (DtDe &de, DtUniqueID id) |
| |
| virtual | ~DtModel () |
| |
| DtModelInstance * | createModelInstance (const std::string &modelDefName, bool realize=true) |
| |
| virtual const std::string & | modelDefinitionName () |
| |
| virtual void | saveModelToFile (const std::string &filename) |
| |
| virtual const std::string & | className () const |
| |
| virtual DtUniqueID | uniqueId () const |
| |
| unsigned int | transformSize () const |
| |
| virtual const DtVector & | position (int vtx=0) const |
| |
| virtual void | removePosition (int vtx) |
| |
| virtual void | setPositionOffset (const DtVector &positionOffset) |
| |
| virtual const DtVector & | positionOffset () const |
| |
| virtual void | setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation) |
| |
| virtual const DtTaitBryan & | orientation (int vtx=0) const |
| |
| virtual void | setOrientationOffset (const DtTaitBryan &orientationOffset) |
| |
| virtual const DtTaitBryan & | orientationOffset () const |
| |
| virtual void | enableColorBlending (bool b) |
| |
| virtual void | setBlendColor (float r, float g, float b, float a) |
| |
| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| |
| virtual bool | colorBlendingEnabled () const |
| |
| virtual void | enableLighting (bool l) |
| |
| virtual DtModelSetId | modelSet () const |
| |
| const DtVector & | boundingBoxExtents () const |
| |
| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| |
| const DtVector & | boundingBoxCenter () const |
| |
| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| |
| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| |
| void | setContributesToBound (bool trueOrFalse) |
| |
| bool | contributesToBound () const |
| |
| DtDe & | de () |
| |
| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| |
| virtual void | promoteBackgroundModelInstance (const DtModelDefinition &defintion) |
| |
| virtual bool | visible () const |
| |
| DtUniqueID | sceneObjectId () const |
| |
| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| |
| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, DtModelSetId modelSet, int visualizerType) |
| |
| virtual void | setElementId (DtElementID id) |
| |
| virtual void | removedFromSceneObject () |
| |
| virtual void | setSolid (bool isSolid) |
| |
| virtual bool | isProp () |
| |
| virtual void | updateMinLastFrameDistance (float distance) |
| |
| virtual void | resetLastFrameDistance () |
| |
| virtual float | minLastFrameDistance () const |
| |
| virtual DtModelInstance * | modelInstance () |
| |
| virtual const DtModelInstance * | modelInstance () const |
| |
| int | visualizerType () const |
| |
| virtual bool | supportsMultithreadedLoad () |
| |
| virtual void | backgroundLoad () |
| |
| virtual void | foregroundLoad () |
| |
| virtual bool | isActivelyBackgroundLoading () |
| |
| virtual DtLoaderHandle * | getLoadQueueHandle () |
| |
|
| virtual void | needsUpdate () |
| |
| virtual void | updateVertices () |
| |
| virtual void | createPolygonIfNecessary () |
| |
| virtual void | channelUpdated (const DtTacticalGraphicModelUpdaterManager::ChannelUpdateData &) |
| |
| virtual void | updateColors () |
| |
| virtual void | set3DVertexPosition (unsigned int index, double x, double y, double z) |
| |
| virtual void | set3DCentroidPosition (double x, double y, double z) |
| |
| virtual void | set3DPositionAux (double x, double y, double z, float tempPackedCoords[4]) |
| |
| virtual void | setTexturePath (const std::string &texturePath) |
| |
| virtual void | clearGeometry () |
| |
|
| virtual void | addToScene (const DtUniqueID &sceneObjectId, DtModelSetId modelSet, int visualizerType) override |
| |
| virtual void | removeFromScene () override |
| |
| virtual void | setIsSupportModel (bool isSupport) override |
| |
|
| virtual void | setGeometry (double angle, double sweep) |
| |
| virtual bool | getGeometry (double &angle, double &sweep) const |
| |
|
| virtual void | setDimensions (float x, float y) |
| |
| virtual bool | getDimensions (float &x, float &y) const |
| |
|
| virtual void | setPosition (const DtVector &position) |
| |
|
| virtual void | setOutlineTexture (const std::string &texturePath, int width=-1, int height=-1) |
| |
| virtual void | addToSceneAsProp (const DtUniqueID &sceneObjectId) |
| |
| virtual void | initializeModelInstance () |
| |
| void | slot_modelInstanceChanged (DtModelInstance *instance) |
| |
| virtual void | waitAndClearLoadHandle () |
| |
| virtual void | removedFromLoadQueue () |
| |
| virtual void | setDoneBackgroundLoading () |
| |
| virtual void | setActivelyBackgroundLoading () |
| |