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VR-Forces Developer's Guide
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Namespaces | |
| makVrv | |
Macros | |
| #define | SPLASH_SCREEN_MESSAGE(splashScreen, message) |
Functions | |
| DT_DLL_VRVCORE bool | makVrv::vrvTacticalGraphicUtilities::createVertexAndLabelDataAmbush (const DtLinearModelData &createData) |
This library contains all of the classes that form the core of the framework for controlling a scene, visualizing, managing configuration, and application development.
| #define SPLASH_SCREEN_MESSAGE | ( | splashScreen, | |
| message | |||
| ) |
Utility macro that wraps a nullptr if-statement check on the splash screen pointer before calling splashScreen->showMessage(message).
| DT_DLL_VRVCORE bool makVrv::vrvTacticalGraphicUtilities::createVertexAndLabelDataAmbush | ( | const DtLinearModelData & | createData | ) |
An ambush line has the following geometric parameters:
An ambush line has the following style properties:
An ambush line is referenced by the following components: . <- arrow tip /|\ | <- arrow shaft | --—+--— <- skirt top ||| | ||| <- skirt lines
See: https://www.jcs.mil/Portals/36/Documents/Doctrine/Other_Pubs/ms_2525d.pdf page 463
Special Considerations: