A visualizer is created for each entity state listener which it will drive it.
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| virtual | ~DtTacticalGraphicVisualizerSet () |
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| | DtTacticalGraphicVisualizerSet ()=delete |
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| | DtTacticalGraphicVisualizerSet (const DtTacticalGraphicVisualizerSet &)=delete |
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| DtTacticalGraphicVisualizerSet & | operator= (const DtTacticalGraphicVisualizerSet &)=delete |
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virtual
DtTacticalGraphicStateListener & | listener () |
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virtual const
DtTacticalGraphicStateListener & | listener () const |
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| | DtTacticalGraphicVisualizerSet (DtBaseConnection &conn, DtTacticalGraphicStateListener &listener, DtSceneObjectAgent *sceneObject, DtModelSetId modelSet) |
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| | DtEnvironmentalVisualizerSet (DtBaseConnection &conn, DtStateListener &listener, DtSceneObjectAgent *sceneObject, DtModelSetId modelSet, bool distribute) |
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| virtual | ~DtEnvironmentalVisualizerSet () |
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| virtual void | visualize (const DtUnicode &elementDefName) |
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| virtual DtStateVisualizer::Type | supportsVisualizerType () const |
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| | DtVisualizerSet (DtBaseConnection &conn, DtStateListener &listener, DtSceneObjectAgent *sceneObject, DtModelSetId modelSet, bool distribute) |
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| virtual | ~DtVisualizerSet () |
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| virtual void | visualizeElementDefinition (const DtUnicode &elementName, const DtElementDefinition &def, const DtVisualizerCreationSettings::VisualTypeVisualizerCreationMap &creationMap) |
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| virtual void | visualizeElementDefinition (const DtUnicode &elementName, const DtElementDefinition &def) |
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| virtual void | createVisualizersByType (int visualType) |
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| virtual void | destroyVisualizersByType (int visualType) |
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| const DtElementDefinition * | definition () const |
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| virtual void | setElementDefinition (const DtElementDefinition *def) |
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| DtModelSetId | modelSet () const |
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| template<typename VisualizerClass > |
| void | findVisualizers (std::vector< VisualizerClass * > &visualizers) |
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| template<typename VisualizerClass > |
| void | findVisualizersByDynamicCast (std::vector< VisualizerClass * > &visualizers) |
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| virtual void | findVisualizers (const DtVisualizerSchema &, VisualizerList &visualizers) |
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| virtual DtUniqueID | sceneObjectID () const |
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| virtual void | setPickable (bool pickable) |
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| bool | pickable () const |
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| virtual bool | addVisualizer (const DtVisualizerDefinition &def) |
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| virtual void | destroyAllModelVisualizers () |
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| DtStateListener & | listener () const |
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| virtual void | setVisible (bool visible, DtVisualizerShowHideContext::VisualizerShowHideContext) |
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| virtual bool | anyVisualizersVisible () const |
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| virtual void | visualizeVisualizerDefinitionSet (const DtUnicode &elementName, const DtVisualizerDefinitionSet &set, const DtVisualizerCreationSettings::VisualTypeVisualizerCreationMap *creationMap=nullptr) |
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