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makVrv::DtMultiPointSceneObjectUpdater Class Reference

Multi Point Scene Object Updater.

DtMultiPointSceneObjectUpdater is a distributed object managed by DtTickableManager. It provides an API and infrastructure used by deriving objects to update the positions of multi point scene objects in render space. DtMultiPointSceneObjectUpdaters may be chained together in a list to perform multiple position and/or orientation transformations. For example, one updater might dead reckon position and orientation based on kinematic info, the next in the chain could ground clamp the object. A third might adjust the ground clamped position to support terrain scaling.

Inheritance diagram for makVrv::DtMultiPointSceneObjectUpdater:
Inheritance graph
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Public Member Functions

 DtMultiPointSceneObjectUpdater (DtDe &de, DtUniqueID id)
 
virtual ~DtMultiPointSceneObjectUpdater ()
 
virtual void update (DtTime tNow)
 
virtual void setInputPositions (const std::vector< DtVector > &positions)
 
virtual void setOutputPositions (const std::vector< DtVector > &positions)
 
virtual void setInputOrientations (const std::vector< DtTaitBryan > &orientations)
 
virtual void setOutputOrientations (const std::vector< DtTaitBryan > &orientations)
 
- Public Member Functions inherited from makVrv::DtSceneObjectUpdater
 DtSceneObjectUpdater (DtDe &de, DtUniqueID id)
 
virtual ~DtSceneObjectUpdater ()
 
virtual void setNextUpdater (DtSceneObjectUpdater *nextUpdater)
 
virtual void setPrevUpdater (DtSceneObjectUpdater *prevUpdater)
 
virtual bool needsUpdate (DtTime tNow)
 
virtual void updateAdaptiveTickrate (const DtVector &lastPos, const DtTime &deltaTime)
 
virtual void setVertexToUpdate (unsigned int vertex)
 
virtual void setInputPosition (const DtVector &position)
 
virtual void setInputOrientation (const DtTaitBryan &orientation)
 
virtual void setOutputPosition (const DtVector &position)
 
virtual DtVector outputPosition () const
 
virtual void setOutputOrientation (const DtTaitBryan &orientation)
 
virtual DtTaitBryan outputOrientation () const
 
virtual void setOutputPositionAndOrientation (const DtVector &position, const DtTaitBryan &orientation)
 
virtual DtTime lastUpdateTime () const
 
virtual void setSceneObject (DtSceneObject *sceneObject, bool addToTickableMgrIfHead)
 
virtual void setSceneObject (DtSceneObject *sceneObject)
 
DtUniqueID uniqueId () const
 
DtSceneObjectUpdaterfindNextUpdater () const
 
DtSceneObjectUpdaterfindPrevUpdater () const
 
virtual bool isChainThreadSafe (DtSceneObjectUpdater *firstUpdater)
 
virtual DtSceneObjectUpdaterchainHead ()
 
virtual void setIsThreadSafe (bool safe)
 
virtual void setTickableEnabled (bool enabled) override
 
virtual void setAdaptiveTickLodEnabled (bool enabled)
 
virtual bool adaptiveTickLodEnabled () const override
 
virtual void setLodScaleSpeedFactor (float factor)
 
virtual float lodScaleSpeedFactor () const
 
virtual void setLodRadiusStart (float ratius)
 
virtual float lodRadiusStart () const
 
virtual void setLodRadiusEnd (float ratius)
 
virtual float lodRadiusEnd () const
 
virtual void setNearLodUpdateRate (int nearRate)
 
virtual int nearLodUpdateRate () const
 
virtual void setFarLodUpdateRate (int maxRate)
 
virtual int farLodUpdateRate () const
 
DtSceneObjectfindActiveSceneObject ()
 
DtSceneObject *const findActiveSceneObject () const
 
DtSceneObjectfindSceneObjectForModelSet (DtModelSetId modelSet)
 
DtSceneObject *const findSceneObjectForModelSet (DtModelSetId modelSet) const
 
virtual void addSceneObjectToUpdate (DtModelSetId modelSet, DtSceneObject *sceneObject, bool addToTickableMgrIfHead=true)
 
virtual void removeSceneObjectToUpdate (DtModelSetId modelSet, DtSceneObject *sceneObject)
 
virtual void addSceneObjectToUpdateAtChainEnd (DtModelSetId modelSet, DtSceneObject *sceneObject, bool addToTickableMgrIfHead=true)
 
virtual void removeSceneObjectToUpdateAtChainEnd (DtModelSetId modelSet, DtSceneObject *sceneObject)
 
- Public Member Functions inherited from makVrv::DtTickable
virtual bool updateIfNeeded (DtTime tNow)
 
virtual ~DtTickable ()
 
virtual bool isThreadSafe () const
 
virtual void setTickableListState (TickableListState safeList)
 
virtual TickableListState tickableListState () const
 
virtual void setUpdatePeriod (unsigned int period)
 
virtual unsigned int updatePeriod () const
 

Protected Attributes

std::vector< DtVector > myInputPositions
 
std::vector< DtTaitBryan > myInputOrientations
 
- Protected Attributes inherited from makVrv::DtSceneObjectUpdater
DtDemyDe
 
DtUniqueID myUniqueId
 
DtModelSetId myModelSet
 
boost::signalslib::connection mySceneObjectConnection
 
DtSceneObjectUpdatermyNextUpdater
 
DtSceneObjectUpdatermyPrevUpdater
 
unsigned int myVertexToUpdate
 
DtVector myLastPositionForAdaptiveTickRate
 
DtVector myInputPosition
 
DtTaitBryan myInputOrientation
 
DtVector myLastOutputPosition
 
DtTaitBryan myLastOutputOrientation
 
bool myPositionDataOutputted
 
bool myOrientationDataOutputted
 
ModelSetToSceneObjectMap mySceneObjectMap
 
SceneObjectConnectionsMap mySceneObjectConnectionsMap
 
AdaptiveTickRateLODParams myAdaptiveTickRateLODParams
 
- Protected Attributes inherited from makVrv::DtTickable
DtTickableManagerInterfacemyManager
 
DtSignalConnectionManager myConnections
 
unsigned int myFrameCounter
 
unsigned int myFrameToUpdate
 
unsigned int myUpdatePeriod
 
unsigned int myTickableIndex
 
DtTime myLastUpdateTime
 
bool myIsThreadSafe
 
TickableListState myTickableListState
 

Additional Inherited Members

- Public Types inherited from makVrv::DtTickable
enum  TickableListState { TickableNotOnList, TickableOnMainList, TickableOnThreadSafeList }
 
- Public Attributes inherited from makVrv::DtSceneObjectUpdater
boost::signalslib::signal
< void(const DtUniqueID &) > 
signal_updaterToBeDeleted
 
- Protected Types inherited from makVrv::DtSceneObjectUpdater
using ModelSetToSceneObjectMap = std::map< DtModelSetId, DtSceneObject * >
 
using SceneObjectConnectionsMap = std::unordered_map< DtUniqueID, boost::signalslib::connection >
 
- Protected Member Functions inherited from makVrv::DtSceneObjectUpdater
virtual void removeThreadSafeChainFromManager (DtSceneObjectUpdater *head)
 
virtual void removeUnThreadSafeChainFromManager (DtSceneObjectUpdater *head)
 
virtual void addThreadSafeChainToManager (DtSceneObjectUpdater *head)
 
virtual void addUnThreadSafeChainToManager (DtSceneObjectUpdater *head)
 
virtual void placeChainOnCorrectTickableList (DtSceneObjectUpdater *head)
 
virtual void slot_sceneObjectToBeDeleted (const DtUniqueID &id)
 
- Protected Member Functions inherited from makVrv::DtTickable
 DtTickable (DtTickableManagerInterface *manager)
 
 DtTickable ()=delete
 
virtual void slot_managerAboutToBeDeleted ()
 

Constructor & Destructor Documentation

makVrv::DtMultiPointSceneObjectUpdater::DtMultiPointSceneObjectUpdater ( DtDe de,
DtUniqueID  id 
)

CTOR.

Parameters
[in]deis the display engine.
[in]idis a unique identifier for this distributed object.
virtual makVrv::DtMultiPointSceneObjectUpdater::~DtMultiPointSceneObjectUpdater ( )
virtual

Virtual DTOR.

Member Function Documentation

virtual void makVrv::DtMultiPointSceneObjectUpdater::update ( DtTime  tNow)
virtual

The update function called by DtTickableManager during update-ticks.

Parameters
[in]tNowis the current time-stamp.
Note
All classes deriving from DtMultiPointSceneObjectUpdater must call DtMultiPointSceneObjectUpdater::update() AFTER their own update completes for chaining (and pass-thru) to work correctly.

Reimplemented from makVrv::DtSceneObjectUpdater.

Reimplemented in makVrv::DtMultiPointEmbarkationUpdater.

virtual void makVrv::DtMultiPointSceneObjectUpdater::setInputPositions ( const std::vector< DtVector > &  positions)
virtual

Set the positions input to this updater.

Parameters
[in]positionsis the position to use.
virtual void makVrv::DtMultiPointSceneObjectUpdater::setOutputPositions ( const std::vector< DtVector > &  positions)
virtual

Output the resultant positions. If there is a next updater, this will call that updater's setInputPositions with the result. Otherwise the result will be provided to the specified scene object.

Parameters
[in]positionis the position to set.
virtual void makVrv::DtMultiPointSceneObjectUpdater::setInputOrientations ( const std::vector< DtTaitBryan > &  orientations)
virtual

Set the orientations input to this updater.

Parameters
[in]orientationsis the orientation to use.
virtual void makVrv::DtMultiPointSceneObjectUpdater::setOutputOrientations ( const std::vector< DtTaitBryan > &  orientations)
virtual

Output the resultant orientations. If there is a next updater, this will call that updater's setInputOrientations with the result. Otherwise the result will be provided to the specified scene object.

Parameters
[in]orientationsis the orientation to set.

Member Data Documentation

std::vector<DtVector> makVrv::DtMultiPointSceneObjectUpdater::myInputPositions
protected

Input positions.

std::vector<DtTaitBryan> makVrv::DtMultiPointSceneObjectUpdater::myInputOrientations
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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