Multi Point Scene Object Updater.
DtMultiPointSceneObjectUpdater is a distributed object managed by DtTickableManager. It provides an API and infrastructure used by deriving objects to update the positions of multi point scene objects in render space. DtMultiPointSceneObjectUpdaters may be chained together in a list to perform multiple position and/or orientation transformations. For example, one updater might dead reckon position and orientation based on kinematic info, the next in the chain could ground clamp the object. A third might adjust the ground clamped position to support terrain scaling.
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| | DtMultiPointSceneObjectUpdater (DtDe &de, DtUniqueID id) |
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| virtual | ~DtMultiPointSceneObjectUpdater () |
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| virtual void | update (DtTime tNow) |
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| virtual void | setInputPositions (const std::vector< DtVector > &positions) |
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| virtual void | setOutputPositions (const std::vector< DtVector > &positions) |
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| virtual void | setInputOrientations (const std::vector< DtTaitBryan > &orientations) |
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| virtual void | setOutputOrientations (const std::vector< DtTaitBryan > &orientations) |
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| | DtSceneObjectUpdater (DtDe &de, DtUniqueID id) |
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| virtual | ~DtSceneObjectUpdater () |
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| virtual void | setNextUpdater (DtSceneObjectUpdater *nextUpdater) |
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| virtual void | setPrevUpdater (DtSceneObjectUpdater *prevUpdater) |
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| virtual bool | needsUpdate (DtTime tNow) |
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| virtual void | updateAdaptiveTickrate (const DtVector &lastPos, const DtTime &deltaTime) |
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| virtual void | setVertexToUpdate (unsigned int vertex) |
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| virtual void | setInputPosition (const DtVector &position) |
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| virtual void | setInputOrientation (const DtTaitBryan &orientation) |
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| virtual void | setOutputPosition (const DtVector &position) |
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| virtual DtVector | outputPosition () const |
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| virtual void | setOutputOrientation (const DtTaitBryan &orientation) |
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| virtual DtTaitBryan | outputOrientation () const |
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| virtual void | setOutputPositionAndOrientation (const DtVector &position, const DtTaitBryan &orientation) |
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| virtual DtTime | lastUpdateTime () const |
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| virtual void | setSceneObject (DtSceneObject *sceneObject, bool addToTickableMgrIfHead) |
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| virtual void | setSceneObject (DtSceneObject *sceneObject) |
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| DtUniqueID | uniqueId () const |
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| DtSceneObjectUpdater * | findNextUpdater () const |
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| DtSceneObjectUpdater * | findPrevUpdater () const |
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| virtual bool | isChainThreadSafe (DtSceneObjectUpdater *firstUpdater) |
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| virtual DtSceneObjectUpdater * | chainHead () |
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| virtual void | setIsThreadSafe (bool safe) |
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| virtual void | setTickableEnabled (bool enabled) override |
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| virtual void | setAdaptiveTickLodEnabled (bool enabled) |
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| virtual bool | adaptiveTickLodEnabled () const override |
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| virtual void | setLodScaleSpeedFactor (float factor) |
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| virtual float | lodScaleSpeedFactor () const |
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| virtual void | setLodRadiusStart (float ratius) |
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| virtual float | lodRadiusStart () const |
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| virtual void | setLodRadiusEnd (float ratius) |
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| virtual float | lodRadiusEnd () const |
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| virtual void | setNearLodUpdateRate (int nearRate) |
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| virtual int | nearLodUpdateRate () const |
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| virtual void | setFarLodUpdateRate (int maxRate) |
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| virtual int | farLodUpdateRate () const |
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| DtSceneObject * | findActiveSceneObject () |
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| DtSceneObject *const | findActiveSceneObject () const |
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| DtSceneObject * | findSceneObjectForModelSet (DtModelSetId modelSet) |
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| DtSceneObject *const | findSceneObjectForModelSet (DtModelSetId modelSet) const |
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| virtual void | addSceneObjectToUpdate (DtModelSetId modelSet, DtSceneObject *sceneObject, bool addToTickableMgrIfHead=true) |
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| virtual void | removeSceneObjectToUpdate (DtModelSetId modelSet, DtSceneObject *sceneObject) |
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| virtual void | addSceneObjectToUpdateAtChainEnd (DtModelSetId modelSet, DtSceneObject *sceneObject, bool addToTickableMgrIfHead=true) |
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| virtual void | removeSceneObjectToUpdateAtChainEnd (DtModelSetId modelSet, DtSceneObject *sceneObject) |
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| virtual bool | updateIfNeeded (DtTime tNow) |
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| virtual | ~DtTickable () |
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| virtual bool | isThreadSafe () const |
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| virtual void | setTickableListState (TickableListState safeList) |
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| virtual TickableListState | tickableListState () const |
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| virtual void | setUpdatePeriod (unsigned int period) |
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| virtual unsigned int | updatePeriod () const |
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