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makVrv::Dt2DTriangleStateVisualizer Class Reference

Visualizer for 2d triangle remote graphics.

Inheritance diagram for makVrv::Dt2DTriangleStateVisualizer:
Inheritance graph
[legend]

Public Member Functions

 Dt2DTriangleStateVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, DtModelSetId modelSet)
 
virtual ~Dt2DTriangleStateVisualizer ()
 
virtual void setColor (float r, float g, float b, float a)
 
virtual void setFlashing (bool flashing)
 
virtual void setVertex (unsigned int index, double x, double y)
 
virtual void setFillPattern (unsigned int pattern)
 
virtual void setFill (bool fill)
 
virtual const
DtStateVisualizer::TypeInfo
typeInfo () const
 
- Public Member Functions inherited from makVrv::DtRemoteGraphicVisualizer
 DtRemoteGraphicVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, DtModelSetId modelSet)
 
virtual ~DtRemoteGraphicVisualizer ()
 
virtual void initialize () override
 
virtual void setActive (bool active)
 
virtual void setLayerName (const std::string &layerName)
 
virtual void setProjected (bool projected)
 
- Public Member Functions inherited from makVrv::DtStateVisualizer
 DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, DtSceneObjectAgent *sceneObjectAgent, DtModelSetId modelSet)
 
virtual ~DtStateVisualizer ()
 
virtual DtModelSetId modelSet ()
 
virtual void setSceneObjectAgent (DtSceneObjectAgent *sceneObject)
 
void setModelDefinition (const std::string &definition)
 
const std::string & modelDefinition () const
 
virtual void implementVisibility (bool visible)
 
virtual void slot_setSelected (bool b)
 
void setName (const std::string &)
 
const std::string & name () const
 
virtual void setPickable (bool)
 
virtual bool pickable () const
 
virtual DtUniqueID sceneObjectID () const
 
int visualizerType () const
 
virtual void setVisualizerDefinition (const DtVisualizerDefinition &)
 
DtStateListenerlistener ()
 
const DtStateListenerlistener () const
 
DtBaseConnectionsimulation ()
 
void setDistribute (bool b)
 
bool distribute () const
 
virtual bool isVisible () const
 
virtual bool setVisualizerIsVisible (bool vis, DtVisualizerShowHideContext::VisualizerShowHideContext context)
 

Static Public Member Functions

static const
DtStateVisualizer::TypeInfo
theTypeInfo ()
 

Protected Member Functions

virtual void setVisible (bool yesNo)
 
virtual void createModelAgents ()
 
virtual void destroyModelAgents ()
 
virtual void setModelDefinitionForAgents ()
 
- Protected Member Functions inherited from makVrv::DtRemoteGraphicVisualizer
virtual void connectToListenerSignals () override
 
- Protected Member Functions inherited from makVrv::DtStateVisualizer
virtual void makeVisible ()
 
virtual void setInitialValuesFromVisualizerDefinition ()
 
template<typename T , typename C >
void connectAndUpdate (boost::signalslib::signal< void(T)> &sig, void(C::*fp)(T), T val)
 

Protected Attributes

DtWindowPolygonAgent * myPolygonAgent
 
DtVisibilityAdapter
< DtWindowPolygonAgent > * 
myVisibilityAdapter
 
- Protected Attributes inherited from makVrv::DtRemoteGraphicVisualizer
bool myActive
 
bool myFlashing
 
std::vector< std::string > myLayers
 
std::string myLayerName
 
bool myRemoteGraphicsEnabled
 
bool myProjected
 
- Protected Attributes inherited from makVrv::DtStateVisualizer
DtBaseConnectionmySimulation
 
DtStateListenermyListener
 
bool myDistributeFlag
 
DtUniqueID mySceneObjectID
 
std::string myName
 
std::string myModelDefinition
 
DtSignalConnectionManager myConnections
 
DtModelSetId myModelSet
 
int myVisualizerType
 
bool myPickable
 
bool myVisible
 
const DtVisualizerDefinitionmyVisualizerDefinition
 
DtSceneObjectAgent * mySceneObjectAgent
 
bool myInitialInitializeDone
 
ShowHideContextVector myVisualizerShowHideContexts
 

Additional Inherited Members

- Public Types inherited from makVrv::DtStateVisualizer
enum  Type {
  AllVisualizerTypes = 0, EntityVisualizerType = 1, EnvironmentalVisualizerType, InteractionVisualizerType,
  AggregateVisualizerType, IntervisibilityVisualizerType, TacticalSmokeVisualizerType, UserType = 10000
}
 
- Protected Types inherited from makVrv::DtStateVisualizer
typedef std::vector
< DtVisualizerShowHideContext::VisualizerShowHideContext
ShowHideContextVector
 

Constructor & Destructor Documentation

makVrv::Dt2DTriangleStateVisualizer::Dt2DTriangleStateVisualizer ( DtBaseConnection simulation,
DtStateListener listener,
DtSceneObjectAgent *  sceneObject,
DtModelSetId  modelSet 
)

CTOR.

virtual makVrv::Dt2DTriangleStateVisualizer::~Dt2DTriangleStateVisualizer ( )
virtual

DTOR.

Member Function Documentation

virtual void makVrv::Dt2DTriangleStateVisualizer::setColor ( float  r,
float  g,
float  b,
float  a 
)
virtual

Set the rectangle's color.

virtual void makVrv::Dt2DTriangleStateVisualizer::setFlashing ( bool  flashing)
virtual

Set the rectangle's flashing state (similar to HTML blink)

Implements makVrv::DtRemoteGraphicVisualizer.

virtual void makVrv::Dt2DTriangleStateVisualizer::setVertex ( unsigned int  index,
double  x,
double  y 
)
virtual

Set the location of the triangle's index'th vertex as a percentage of the screen width (x) and height (y).

virtual void makVrv::Dt2DTriangleStateVisualizer::setFillPattern ( unsigned int  pattern)
virtual

Set the fill pattern of the triangle, according to OpenGL polygon stippling.

virtual void makVrv::Dt2DTriangleStateVisualizer::setFill ( bool  fill)
virtual

Set the triangle to be filled or outlined.

virtual const DtStateVisualizer::TypeInfo& makVrv::Dt2DTriangleStateVisualizer::typeInfo ( ) const
virtual

The instance's type info.

Implements makVrv::DtStateVisualizer.

static const DtStateVisualizer::TypeInfo& makVrv::Dt2DTriangleStateVisualizer::theTypeInfo ( )
static

This class's type info.

virtual void makVrv::Dt2DTriangleStateVisualizer::setVisible ( bool  yesNo)
protectedvirtual

Set the visuals visible or invisible. This maintains the state of the visual objects, and calling setVisible(false) should not be expected to provide any performance benefit.

Implements makVrv::DtRemoteGraphicVisualizer.

virtual void makVrv::Dt2DTriangleStateVisualizer::createModelAgents ( )
protectedvirtual

Create the visual models, or do nothing if they already exist.

Implements makVrv::DtStateVisualizer.

virtual void makVrv::Dt2DTriangleStateVisualizer::destroyModelAgents ( )
protectedvirtual

Destroy the visual models. This does not maintain their state; for example, calling setFlashing(true); destroyModelAgents(); createModelAgents(); will result in models with the default value of flashing, which is false.

Destroying models generally provides some performance benefit, as compared to calling setVisible(false).

Implements makVrv::DtStateVisualizer.

virtual void makVrv::Dt2DTriangleStateVisualizer::setModelDefinitionForAgents ( )
protectedvirtual

Not implemented.

Implements makVrv::DtStateVisualizer.

Member Data Documentation

DtWindowPolygonAgent* makVrv::Dt2DTriangleStateVisualizer::myPolygonAgent
protected
DtVisibilityAdapter<DtWindowPolygonAgent>* makVrv::Dt2DTriangleStateVisualizer::myVisibilityAdapter
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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