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makVrv::DtDetonationLineVisualizer Class Reference

Displays a detonation line from the shooter to the detonation location and an icon at the detonation location. This class creates its own scene object agent, and then passes it off to the temporary effects manager.

Inheritance diagram for makVrv::DtDetonationLineVisualizer:
Inheritance graph
[legend]

Public Member Functions

 DtDetonationLineVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, DtModelSetId modelSet)
 
virtual ~DtDetonationLineVisualizer ()
 
 DtDetonationLineVisualizer ()=delete
 
 DtDetonationLineVisualizer (const DtDetonationLineVisualizer &)=delete
 
DtDetonationLineVisualizeroperator= (const DtDetonationLineVisualizer &)=delete
 
virtual void initialize () override
 
virtual void setEnabled (bool b)
 
bool enabled () const
 
virtual void setParent (DtStateVisualizer *)
 
virtual const
DtStateVisualizer::TypeInfo
typeInfo () const
 
- Public Member Functions inherited from makVrv::DtStateVisualizer
 DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, DtSceneObjectAgent *sceneObjectAgent, DtModelSetId modelSet)
 
virtual ~DtStateVisualizer ()
 
virtual DtModelSetId modelSet ()
 
virtual void setSceneObjectAgent (DtSceneObjectAgent *sceneObject)
 
void setModelDefinition (const std::string &definition)
 
const std::string & modelDefinition () const
 
virtual void implementVisibility (bool visible)
 
virtual void slot_setSelected (bool b)
 
void setName (const std::string &)
 
const std::string & name () const
 
virtual void setPickable (bool)
 
virtual bool pickable () const
 
virtual DtUniqueID sceneObjectID () const
 
int visualizerType () const
 
virtual void setVisualizerDefinition (const DtVisualizerDefinition &)
 
DtStateListenerlistener ()
 
const DtStateListenerlistener () const
 
DtBaseConnectionsimulation ()
 
void setDistribute (bool b)
 
bool distribute () const
 
virtual bool isVisible () const
 
virtual bool setVisualizerIsVisible (bool vis, DtVisualizerShowHideContext::VisualizerShowHideContext context)
 

Static Public Member Functions

static const
DtStateVisualizer::TypeInfo
theTypeInfo ()
 

Protected Member Functions

virtual void createModelAgents ()
 
virtual void destroyModelAgents ()
 
virtual void connectToListenerSignals () override
 
virtual void setInitialValuesFromVisualizerDefinition () override
 
virtual void setModelDefinitionForAgents ()
 
virtual DtVector lineColor () const
 
- Protected Member Functions inherited from makVrv::DtStateVisualizer
virtual void makeVisible ()
 
template<typename T , typename C >
void connectAndUpdate (boost::signalslib::signal< void(T)> &sig, void(C::*fp)(T), T val)
 

Protected Attributes

double myLifeTime
 
bool myEnabled
 
bool myOcclude
 
DtUnicode myBackgroundImage
 
DtProjectedWidgetModelAgent * myProjectedWidgetModelAgent
 
DtWidgetAgent * myDetonationIconAgent
 
Dt3DSegmentedLineModelAgent * myLineAgent
 
DtAttachableUpdaterAgent * myAttachableUpdater
 
DtDetonationInteractionStateListenermyDetonationListener
 
DtSceneObjectAgent * myTemporaryDetonationSceneObjectAgent
 
- Protected Attributes inherited from makVrv::DtStateVisualizer
DtBaseConnectionmySimulation
 
DtStateListenermyListener
 
bool myDistributeFlag
 
DtUniqueID mySceneObjectID
 
std::string myName
 
std::string myModelDefinition
 
DtSignalConnectionManager myConnections
 
DtModelSetId myModelSet
 
int myVisualizerType
 
bool myPickable
 
bool myVisible
 
const DtVisualizerDefinitionmyVisualizerDefinition
 
DtSceneObjectAgent * mySceneObjectAgent
 
bool myInitialInitializeDone
 
ShowHideContextVector myVisualizerShowHideContexts
 

Additional Inherited Members

- Public Types inherited from makVrv::DtStateVisualizer
enum  Type {
  AllVisualizerTypes = 0, EntityVisualizerType = 1, EnvironmentalVisualizerType, InteractionVisualizerType,
  AggregateVisualizerType, IntervisibilityVisualizerType, TacticalSmokeVisualizerType, UserType = 10000
}
 
- Protected Types inherited from makVrv::DtStateVisualizer
typedef std::vector
< DtVisualizerShowHideContext::VisualizerShowHideContext
ShowHideContextVector
 

Constructor & Destructor Documentation

makVrv::DtDetonationLineVisualizer::DtDetonationLineVisualizer ( DtBaseConnection simulation,
DtStateListener listener,
DtSceneObjectAgent *  sceneObject,
DtModelSetId  modelSet 
)

CTOR This class creates its own scene object agent, and then passes it off to the temporary effects manager. The COTR arg scene object is not used.

virtual makVrv::DtDetonationLineVisualizer::~DtDetonationLineVisualizer ( )
virtual

DTOR.

makVrv::DtDetonationLineVisualizer::DtDetonationLineVisualizer ( )
delete

not allowed - default constructor

makVrv::DtDetonationLineVisualizer::DtDetonationLineVisualizer ( const DtDetonationLineVisualizer )
delete

not allowed - copy constructor

Member Function Documentation

DtDetonationLineVisualizer& makVrv::DtDetonationLineVisualizer::operator= ( const DtDetonationLineVisualizer )
delete

not allowed = equals operator

virtual void makVrv::DtDetonationLineVisualizer::initialize ( )
overridevirtual

Initialize the visualizer.

Reimplemented from makVrv::DtStateVisualizer.

virtual void makVrv::DtDetonationLineVisualizer::setEnabled ( bool  b)
virtual

Set the line enabled or disabled.

bool makVrv::DtDetonationLineVisualizer::enabled ( ) const

Get whether the line is enabled or disabled.

virtual void makVrv::DtDetonationLineVisualizer::setParent ( DtStateVisualizer )
virtual

Set the parent of this visualizer.

virtual const DtStateVisualizer::TypeInfo& makVrv::DtDetonationLineVisualizer::typeInfo ( ) const
virtual

The instance's type info.

Implements makVrv::DtStateVisualizer.

static const DtStateVisualizer::TypeInfo& makVrv::DtDetonationLineVisualizer::theTypeInfo ( )
static

This class's type info.

virtual void makVrv::DtDetonationLineVisualizer::createModelAgents ( )
protectedvirtual

Override to create model agents that will be used to display data from the listener.

Implements makVrv::DtStateVisualizer.

virtual void makVrv::DtDetonationLineVisualizer::destroyModelAgents ( )
protectedvirtual

Destroys all currently created definitions.

Implements makVrv::DtStateVisualizer.

virtual void makVrv::DtDetonationLineVisualizer::connectToListenerSignals ( )
overrideprotectedvirtual

Connect the visualizer to the listeners signals Called by DtStateVisualizer::initialize()

Reimplemented from makVrv::DtStateVisualizer.

virtual void makVrv::DtDetonationLineVisualizer::setInitialValuesFromVisualizerDefinition ( )
overrideprotectedvirtual

Sets member variables from the visualizer definition if they exist Should not call this directly. Called by DtStateVisualizer::initialize.

Reimplemented from makVrv::DtStateVisualizer.

virtual void makVrv::DtDetonationLineVisualizer::setModelDefinitionForAgents ( )
protectedvirtual

Sets model definition for all the agents that this visualizer might be using. If model agents are not created, should create them. Should not call this directly. Called by initialize.

Implements makVrv::DtStateVisualizer.

virtual DtVector makVrv::DtDetonationLineVisualizer::lineColor ( ) const
protectedvirtual

Member Data Documentation

double makVrv::DtDetonationLineVisualizer::myLifeTime
protected
bool makVrv::DtDetonationLineVisualizer::myEnabled
protected
bool makVrv::DtDetonationLineVisualizer::myOcclude
protected
DtUnicode makVrv::DtDetonationLineVisualizer::myBackgroundImage
protected
DtProjectedWidgetModelAgent* makVrv::DtDetonationLineVisualizer::myProjectedWidgetModelAgent
protected
DtWidgetAgent* makVrv::DtDetonationLineVisualizer::myDetonationIconAgent
protected
Dt3DSegmentedLineModelAgent* makVrv::DtDetonationLineVisualizer::myLineAgent
protected
DtAttachableUpdaterAgent* makVrv::DtDetonationLineVisualizer::myAttachableUpdater
protected
DtDetonationInteractionStateListener* makVrv::DtDetonationLineVisualizer::myDetonationListener
protected
DtSceneObjectAgent* makVrv::DtDetonationLineVisualizer::myTemporaryDetonationSceneObjectAgent
protected

This visualizer requires its own scene object for detonations. This scene object can be passed to the tempory agent manager. Do not hand mySceneObjectAgent to the tempory agent manager. mySceneObjectAgent is shared for ALL visualizers of a given model set, and is managed/owned by the element or visualizer set that created the visualizer.

See Also
DtDetonationElementProcessor::constructObjectsForModelSet

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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