Dt3DEnvironmentalLineVisualizer display a line drawn as a 3D line object. Use this if you want the line to be visible in 3D space. Do NOT use this class if your intent is to create a volumetric line (a line that has both volumetric width and height). If you wish to create a line that has both, use the Dt3DEnvironmentalVolumetricLine visualizer. If you use this class for a volumetric line the display will have volumes around each line segment rather than a smooth corridor for a line.
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| | Dt3DEnvironmentalLineVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, DtModelSetId modelSet) |
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| | Dt3DEnvironmentalLineVisualizer ()=delete |
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| | Dt3DEnvironmentalLineVisualizer (const Dt3DEnvironmentalLineVisualizer &)=delete |
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| Dt3DEnvironmentalLineVisualizer & | operator= (const Dt3DEnvironmentalLineVisualizer &)=delete |
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| virtual | ~Dt3DEnvironmentalLineVisualizer () |
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| virtual void | initialize () override |
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virtual const
DtStateVisualizer::TypeInfo & | typeInfo () const |
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| virtual void | setPickable (bool) override |
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| virtual void | setScribed (bool) |
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| virtual bool | scribed () |
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| virtual void | setFixedWidthSizing (bool) override |
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| virtual void | setPhysicalLineWidth (float) |
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| virtual void | setPhysicalLineHeight (double) |
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| virtual void | setDimensions (double w, double h) |
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| virtual void | setLineStyle (vrvTacticalGraphicUtilities::LineStyle s) override |
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| virtual void | setStipplePattern (unsigned short) override |
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| virtual void | setPixelLineWidth (int) override |
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| virtual void | setArrowSize (double) override |
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| virtual void | setArrowStyle (vrvTacticalGraphicUtilities::ArrowStyle) override |
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| virtual void | setSegmentEndArrow (int seg, bool flag) override |
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| virtual void | setSegmentStartArrow (int seg, bool flag) override |
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| virtual void | setScribeColor (float r, float g, float b, float a) |
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| virtual void | setSelectedScribeColor (float r, float g, float b, float a) |
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| virtual void | setColor (float r, float g, float b, float a) override |
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| virtual void | updateColors () override |
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| | DtEnvironmentalLineVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, DtModelSetId modelSet) |
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| virtual | ~DtEnvironmentalLineVisualizer () |
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| virtual void | slot_setSelected (bool) override |
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| virtual unsigned short | stipplePattern () const |
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| virtual void | setPenStyle (vrvTacticalGraphicUtilities::PenStyle) |
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| virtual bool | fixedWidthSizing () const |
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| virtual void | setIsFriendlyForceColorOverrideEnabled (bool enabled) |
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| virtual bool | isFriendlyForceColorOverrideEnabled () const |
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| virtual void | useDefaultColor () |
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| virtual void | getColor (float &r, float &g, float &b, float &a) const |
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| virtual void | setSelectedColor (float r, float g, float b, float a) |
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| virtual void | getSelectedColor (float &r, float &g, float &b, float &a) const |
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| virtual void | addVertex (int index, const DtVector &) |
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| virtual void | removeVertex (int index) |
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| virtual void | modifyVertex (int index, const DtVector &) |
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| virtual void | setVertexList (const DtEnvironmentalStateListener::VertexList &) |
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| virtual double | arrowSize () const |
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| virtual void | setArrowHeadPlacement (vrvTacticalGraphicUtilities::ArrowHeadPlacement, bool force) |
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virtual
vrvTacticalGraphicUtilities::ArrowHeadPlacement | arrowHeadPlacement () const |
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virtual
vrvTacticalGraphicUtilities::ArrowStyle | arrowStyle () const |
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| | DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, DtSceneObjectAgent *sceneObjectAgent, DtModelSetId modelSet) |
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| virtual | ~DtStateVisualizer () |
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| virtual DtModelSetId | modelSet () |
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| virtual void | setSceneObjectAgent (DtSceneObjectAgent *sceneObject) |
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| void | setModelDefinition (const std::string &definition) |
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| const std::string & | modelDefinition () const |
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| void | setName (const std::string &) |
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| const std::string & | name () const |
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| virtual bool | pickable () const |
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| virtual DtUniqueID | sceneObjectID () const |
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| int | visualizerType () const |
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| virtual void | setVisualizerDefinition (const DtVisualizerDefinition &) |
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| DtStateListener & | listener () |
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| const DtStateListener & | listener () const |
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| DtBaseConnection & | simulation () |
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| void | setDistribute (bool b) |
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| bool | distribute () const |
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| virtual bool | isVisible () const |
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| virtual bool | setVisualizerIsVisible (bool vis, DtVisualizerShowHideContext::VisualizerShowHideContext context) |
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