Visualizer for fire interactions (such as muzzle flash effects) This class will create a non permanent effect. It creates its own scene object agent, and either deletes it or hands it off to the temporary agent manager based on delay/ life time in the DtInteractionStateVisualizer. This visualizer will show fire interactions.
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| | DtFireInteractionVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, DtModelSetId modelSet) |
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| virtual | ~DtFireInteractionVisualizer () |
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| | DtFireInteractionVisualizer ()=delete |
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| | DtFireInteractionVisualizer (const DtFireInteractionVisualizer &)=delete |
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| DtFireInteractionVisualizer & | operator= (const DtFireInteractionVisualizer &)=delete |
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virtual const
DtStateVisualizer::TypeInfo & | typeInfo () const |
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| | DtInteractionStateVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, DtModelSetId modelSet) |
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| virtual | ~DtInteractionStateVisualizer () |
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| void | setDelayTime (double d) |
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| double | delayTime () const |
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| | DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, DtSceneObjectAgent *sceneObjectAgent, DtModelSetId modelSet) |
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| virtual | ~DtStateVisualizer () |
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| virtual DtModelSetId | modelSet () |
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| virtual void | setSceneObjectAgent (DtSceneObjectAgent *sceneObject) |
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| void | setModelDefinition (const std::string &definition) |
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| const std::string & | modelDefinition () const |
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| virtual void | implementVisibility (bool visible) |
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| virtual void | initialize () |
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| virtual void | slot_setSelected (bool b) |
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| void | setName (const std::string &) |
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| const std::string & | name () const |
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| virtual void | setPickable (bool) |
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| virtual bool | pickable () const |
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| virtual DtUniqueID | sceneObjectID () const |
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| int | visualizerType () const |
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| virtual void | setVisualizerDefinition (const DtVisualizerDefinition &) |
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| DtStateListener & | listener () |
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| const DtStateListener & | listener () const |
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| DtBaseConnection & | simulation () |
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| void | setDistribute (bool b) |
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| bool | distribute () const |
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| virtual bool | isVisible () const |
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| virtual bool | setVisualizerIsVisible (bool vis, DtVisualizerShowHideContext::VisualizerShowHideContext context) |
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