Dt2DEnvironmentalAreaVisualizer display a Area drawn as an overlay Area in the scene without occlusion.
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| | Dt2DEnvironmentalAreaVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, DtModelSetId modelSet) |
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| virtual | ~Dt2DEnvironmentalAreaVisualizer () |
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| | Dt2DEnvironmentalAreaVisualizer ()=delete |
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| | Dt2DEnvironmentalAreaVisualizer (const Dt2DEnvironmentalAreaVisualizer &)=delete |
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| Dt2DEnvironmentalAreaVisualizer & | operator= (const Dt2DEnvironmentalAreaVisualizer &)=delete |
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| virtual void | initialize () override |
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| virtual void | setInitialValuesFromVisualizerDefinition () override |
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virtual const
DtStateVisualizer::TypeInfo & | typeInfo () const |
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| virtual void | setFillStyle (vrvTacticalGraphicUtilities::FillStyle) override |
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| virtual void | setEnableDecalProjector (bool enable) |
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| virtual void | setIsTextureFillFittedToAreaEnabled (bool enable) |
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| virtual bool | enableDecalProjector () const |
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| virtual void | setFillPatternFrequency (float frequency) |
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| virtual float | fillPatternFrequency () const |
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| | DtEnvironmentalAreaVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObejct, DtModelSetId modelSet) |
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| virtual | ~DtEnvironmentalAreaVisualizer () |
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| | DtEnvironmentalAreaVisualizer ()=delete |
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| | DtEnvironmentalAreaVisualizer (const DtEnvironmentalAreaVisualizer &)=delete |
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| DtEnvironmentalAreaVisualizer & | operator= (const DtEnvironmentalAreaVisualizer &)=delete |
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| virtual void | slot_setSelected (bool) override |
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| virtual void | setStipplePattern (unsigned short) |
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| virtual unsigned short | stipplePattern () const |
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virtual
vrvTacticalGraphicUtilities::FillStyle | fillStyle () const |
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| virtual void | setPenStyle (vrvTacticalGraphicUtilities::PenStyle) |
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| virtual void | setPixelLineWidth (int) |
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| virtual void | setPickable (bool) |
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| virtual void | setIsFriendlyForceColorOverrideEnabled (bool enabled) |
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| virtual bool | isFriendlyForceColorOverrideEnabled () const |
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| virtual void | setColor (float r, float g, float b, float a) |
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| virtual void | getColor (float &r, float &g, float &b, float &a) const |
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| virtual void | useDefaultColor () |
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| virtual void | setOutsideColor (float r, float g, float b, float a) |
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| virtual void | setSelectedOutsideColor (float r, float g, float b, float a) |
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| virtual void | setInsideColor (float r, float g, float b, float a) |
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| virtual void | setSelectedInsideColor (float r, float g, float b, float a) |
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| | DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, DtSceneObjectAgent *sceneObjectAgent, DtModelSetId modelSet) |
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| virtual | ~DtStateVisualizer () |
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| virtual DtModelSetId | modelSet () |
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| virtual void | setSceneObjectAgent (DtSceneObjectAgent *sceneObject) |
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| void | setModelDefinition (const std::string &definition) |
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| const std::string & | modelDefinition () const |
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| virtual void | implementVisibility (bool visible) |
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| void | setName (const std::string &) |
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| const std::string & | name () const |
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| virtual bool | pickable () const |
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| virtual DtUniqueID | sceneObjectID () const |
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| int | visualizerType () const |
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| virtual void | setVisualizerDefinition (const DtVisualizerDefinition &) |
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| DtStateListener & | listener () |
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| const DtStateListener & | listener () const |
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| DtBaseConnection & | simulation () |
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| void | setDistribute (bool b) |
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| bool | distribute () const |
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| virtual bool | isVisible () const |
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| virtual bool | setVisualizerIsVisible (bool vis, DtVisualizerShowHideContext::VisualizerShowHideContext context) |
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