DtLaserDesignatorUpdater is an updater that is given a position and orientation, and depending on how it is configured, updates a scene object with a position and orientation that are clamped to the underlying terrain.
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| | DtLaserDesignatorUpdater (DtDe &de, DtUniqueID id) |
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| virtual | ~DtLaserDesignatorUpdater () |
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| virtual void | update (double simTime) |
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| virtual void | setEnabled (bool enabled) |
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| virtual void | setSpotLocation (const DtVector &end) |
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| virtual void | setDesignator (DtElementID sourceId) |
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| virtual void | setDesignatedObject (DtElementID designee) |
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| | DtSceneObjectUpdater (DtDe &de, DtUniqueID id) |
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| virtual | ~DtSceneObjectUpdater () |
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| virtual void | setNextUpdater (DtSceneObjectUpdater *nextUpdater) |
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| virtual void | setPrevUpdater (DtSceneObjectUpdater *prevUpdater) |
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| virtual bool | needsUpdate (DtTime tNow) |
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| virtual void | update (DtTime tNow) |
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| virtual void | updateAdaptiveTickrate (const DtVector &lastPos, const DtTime &deltaTime) |
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| virtual void | setVertexToUpdate (unsigned int vertex) |
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| virtual void | setInputPosition (const DtVector &position) |
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| virtual void | setInputOrientation (const DtTaitBryan &orientation) |
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| virtual void | setOutputPosition (const DtVector &position) |
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| virtual DtVector | outputPosition () const |
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| virtual void | setOutputOrientation (const DtTaitBryan &orientation) |
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| virtual DtTaitBryan | outputOrientation () const |
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| virtual void | setOutputPositionAndOrientation (const DtVector &position, const DtTaitBryan &orientation) |
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| virtual DtTime | lastUpdateTime () const |
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| virtual void | setSceneObject (DtSceneObject *sceneObject, bool addToTickableMgrIfHead) |
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| virtual void | setSceneObject (DtSceneObject *sceneObject) |
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| DtUniqueID | uniqueId () const |
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| DtSceneObjectUpdater * | findNextUpdater () const |
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| DtSceneObjectUpdater * | findPrevUpdater () const |
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| virtual bool | isChainThreadSafe (DtSceneObjectUpdater *firstUpdater) |
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| virtual DtSceneObjectUpdater * | chainHead () |
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| virtual void | setIsThreadSafe (bool safe) |
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| virtual void | setTickableEnabled (bool enabled) override |
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| virtual void | setAdaptiveTickLodEnabled (bool enabled) |
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| virtual bool | adaptiveTickLodEnabled () const override |
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| virtual void | setLodScaleSpeedFactor (float factor) |
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| virtual float | lodScaleSpeedFactor () const |
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| virtual void | setLodRadiusStart (float ratius) |
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| virtual float | lodRadiusStart () const |
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| virtual void | setLodRadiusEnd (float ratius) |
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| virtual float | lodRadiusEnd () const |
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| virtual void | setNearLodUpdateRate (int nearRate) |
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| virtual int | nearLodUpdateRate () const |
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| virtual void | setFarLodUpdateRate (int maxRate) |
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| virtual int | farLodUpdateRate () const |
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| DtSceneObject * | findActiveSceneObject () |
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| DtSceneObject *const | findActiveSceneObject () const |
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| DtSceneObject * | findSceneObjectForModelSet (DtModelSetId modelSet) |
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| DtSceneObject *const | findSceneObjectForModelSet (DtModelSetId modelSet) const |
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| virtual void | addSceneObjectToUpdate (DtModelSetId modelSet, DtSceneObject *sceneObject, bool addToTickableMgrIfHead=true) |
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| virtual void | removeSceneObjectToUpdate (DtModelSetId modelSet, DtSceneObject *sceneObject) |
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| virtual void | addSceneObjectToUpdateAtChainEnd (DtModelSetId modelSet, DtSceneObject *sceneObject, bool addToTickableMgrIfHead=true) |
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| virtual void | removeSceneObjectToUpdateAtChainEnd (DtModelSetId modelSet, DtSceneObject *sceneObject) |
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| virtual bool | updateIfNeeded (DtTime tNow) |
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| virtual | ~DtTickable () |
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| virtual bool | isThreadSafe () const |
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| virtual void | setTickableListState (TickableListState safeList) |
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| virtual TickableListState | tickableListState () const |
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| virtual void | setUpdatePeriod (unsigned int period) |
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| virtual unsigned int | updatePeriod () const |
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