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makVrv::DtLaserDesignatorUpdater Member List

This is the complete list of members for makVrv::DtLaserDesignatorUpdater, including all inherited members.

adaptiveTickLodEnabled() const overridemakVrv::DtSceneObjectUpdatervirtual
addSceneObjectToUpdate(DtModelSetId modelSet, DtSceneObject *sceneObject, bool addToTickableMgrIfHead=true)makVrv::DtSceneObjectUpdatervirtual
addSceneObjectToUpdateAtChainEnd(DtModelSetId modelSet, DtSceneObject *sceneObject, bool addToTickableMgrIfHead=true)makVrv::DtSceneObjectUpdatervirtual
addThreadSafeChainToManager(DtSceneObjectUpdater *head)makVrv::DtSceneObjectUpdaterprotectedvirtual
addUnThreadSafeChainToManager(DtSceneObjectUpdater *head)makVrv::DtSceneObjectUpdaterprotectedvirtual
chainHead()makVrv::DtSceneObjectUpdatervirtual
DtLaserDesignatorUpdater(DtDe &de, DtUniqueID id)makVrv::DtLaserDesignatorUpdater
DtSceneObjectUpdater(DtDe &de, DtUniqueID id)makVrv::DtSceneObjectUpdater
DtTickable(DtTickableManagerInterface *manager)makVrv::DtTickableprotected
DtTickable()=deletemakVrv::DtTickableprotected
farLodUpdateRate() const makVrv::DtSceneObjectUpdatervirtual
findActiveSceneObject()makVrv::DtSceneObjectUpdaterinline
findActiveSceneObject() const makVrv::DtSceneObjectUpdaterinline
findNextUpdater() const makVrv::DtSceneObjectUpdaterinline
findPrevUpdater() const makVrv::DtSceneObjectUpdaterinline
findSceneObjectForModelSet(DtModelSetId modelSet)makVrv::DtSceneObjectUpdaterinline
findSceneObjectForModelSet(DtModelSetId modelSet) const makVrv::DtSceneObjectUpdaterinline
isChainThreadSafe(DtSceneObjectUpdater *firstUpdater)makVrv::DtSceneObjectUpdatervirtual
isThreadSafe() const makVrv::DtTickablevirtual
lastUpdateTime() const makVrv::DtSceneObjectUpdatervirtual
lodRadiusEnd() const makVrv::DtSceneObjectUpdatervirtual
lodRadiusStart() const makVrv::DtSceneObjectUpdatervirtual
lodScaleSpeedFactor() const makVrv::DtSceneObjectUpdatervirtual
ModelSetToSceneObjectMap typedefmakVrv::DtSceneObjectUpdaterprotected
myAdaptiveTickRateLODParamsmakVrv::DtSceneObjectUpdaterprotected
myConnectionsmakVrv::DtTickableprotected
myCoordinateConvertermakVrv::DtLaserDesignatorUpdaterprotected
myDemakVrv::DtSceneObjectUpdaterprotected
myDesignatedElementIdmakVrv::DtLaserDesignatorUpdaterprotected
myDesignatedSceneObjectIdmakVrv::DtLaserDesignatorUpdaterprotected
myDirtymakVrv::DtLaserDesignatorUpdaterprotected
myFrameCountermakVrv::DtTickableprotected
myFrameToUpdatemakVrv::DtTickableprotected
myInputOrientationmakVrv::DtSceneObjectUpdaterprotected
myInputPositionmakVrv::DtSceneObjectUpdaterprotected
myIntersectorsmakVrv::DtLaserDesignatorUpdaterprotected
myIsThreadSafemakVrv::DtTickableprotected
myLastOutputOrientationmakVrv::DtSceneObjectUpdaterprotected
myLastOutputPositionmakVrv::DtSceneObjectUpdaterprotected
myLastPositionForAdaptiveTickRatemakVrv::DtSceneObjectUpdaterprotected
myLastUpdateTimemakVrv::DtTickableprotected
myManagermakVrv::DtTickableprotected
myModelSetmakVrv::DtSceneObjectUpdaterprotected
myNextUpdatermakVrv::DtSceneObjectUpdaterprotected
myOrientationDataOutputtedmakVrv::DtSceneObjectUpdaterprotected
myPositionDataOutputtedmakVrv::DtSceneObjectUpdaterprotected
myPrevUpdatermakVrv::DtSceneObjectUpdaterprotected
mySceneObjectConnectionmakVrv::DtSceneObjectUpdaterprotected
mySceneObjectConnectionsMapmakVrv::DtSceneObjectUpdaterprotected
mySceneObjectMapmakVrv::DtSceneObjectUpdaterprotected
mySourceElementIdmakVrv::DtLaserDesignatorUpdaterprotected
mySourceSceneObjectIdmakVrv::DtLaserDesignatorUpdaterprotected
mySpotLocationmakVrv::DtLaserDesignatorUpdaterprotected
myTickableIndexmakVrv::DtTickableprotected
myTickableListStatemakVrv::DtTickableprotected
myUniqueIdmakVrv::DtSceneObjectUpdaterprotected
myUpdatePeriodmakVrv::DtTickableprotected
myVertexToUpdatemakVrv::DtSceneObjectUpdaterprotected
nearLodUpdateRate() const makVrv::DtSceneObjectUpdatervirtual
needsUpdate(DtTime tNow)makVrv::DtSceneObjectUpdatervirtual
outputOrientation() const makVrv::DtSceneObjectUpdatervirtual
outputPosition() const makVrv::DtSceneObjectUpdatervirtual
placeChainOnCorrectTickableList(DtSceneObjectUpdater *head)makVrv::DtSceneObjectUpdaterprotectedvirtual
removeSceneObjectToUpdate(DtModelSetId modelSet, DtSceneObject *sceneObject)makVrv::DtSceneObjectUpdatervirtual
removeSceneObjectToUpdateAtChainEnd(DtModelSetId modelSet, DtSceneObject *sceneObject)makVrv::DtSceneObjectUpdatervirtual
removeThreadSafeChainFromManager(DtSceneObjectUpdater *head)makVrv::DtSceneObjectUpdaterprotectedvirtual
removeUnThreadSafeChainFromManager(DtSceneObjectUpdater *head)makVrv::DtSceneObjectUpdaterprotectedvirtual
SceneObjectConnectionsMap typedefmakVrv::DtSceneObjectUpdaterprotected
setAdaptiveTickLodEnabled(bool enabled)makVrv::DtSceneObjectUpdatervirtual
setDesignatedObject(DtElementID designee)makVrv::DtLaserDesignatorUpdatervirtual
setDesignator(DtElementID sourceId)makVrv::DtLaserDesignatorUpdatervirtual
setEnabled(bool enabled)makVrv::DtLaserDesignatorUpdatervirtual
setFarLodUpdateRate(int maxRate)makVrv::DtSceneObjectUpdatervirtual
setInputOrientation(const DtTaitBryan &orientation)makVrv::DtSceneObjectUpdatervirtual
setInputPosition(const DtVector &position)makVrv::DtSceneObjectUpdatervirtual
setIsThreadSafe(bool safe)makVrv::DtSceneObjectUpdatervirtual
setLodRadiusEnd(float ratius)makVrv::DtSceneObjectUpdatervirtual
setLodRadiusStart(float ratius)makVrv::DtSceneObjectUpdatervirtual
setLodScaleSpeedFactor(float factor)makVrv::DtSceneObjectUpdatervirtual
setNearLodUpdateRate(int nearRate)makVrv::DtSceneObjectUpdatervirtual
setNextUpdater(DtSceneObjectUpdater *nextUpdater)makVrv::DtSceneObjectUpdatervirtual
setOutputOrientation(const DtTaitBryan &orientation)makVrv::DtSceneObjectUpdatervirtual
setOutputPosition(const DtVector &position)makVrv::DtSceneObjectUpdatervirtual
setOutputPositionAndOrientation(const DtVector &position, const DtTaitBryan &orientation)makVrv::DtSceneObjectUpdatervirtual
setPrevUpdater(DtSceneObjectUpdater *prevUpdater)makVrv::DtSceneObjectUpdatervirtual
setSceneObject(DtSceneObject *sceneObject, bool addToTickableMgrIfHead)makVrv::DtSceneObjectUpdatervirtual
setSceneObject(DtSceneObject *sceneObject)makVrv::DtSceneObjectUpdatervirtual
setSpotLocation(const DtVector &end)makVrv::DtLaserDesignatorUpdatervirtual
setTickableEnabled(bool enabled) overridemakVrv::DtSceneObjectUpdatervirtual
setTickableListState(TickableListState safeList)makVrv::DtTickablevirtual
setUpdatePeriod(unsigned int period)makVrv::DtTickablevirtual
setVertexToUpdate(unsigned int vertex)makVrv::DtSceneObjectUpdatervirtual
signal_updaterToBeDeletedmakVrv::DtSceneObjectUpdater
slot_coordinateSystemChanged()makVrv::DtLaserDesignatorUpdaterprotectedvirtual
slot_managerAboutToBeDeleted()makVrv::DtTickableprotectedvirtual
slot_sceneObjectToBeDeleted(const DtUniqueID &id)makVrv::DtSceneObjectUpdaterprotectedvirtual
TickableListState enum namemakVrv::DtTickable
tickableListState() const makVrv::DtTickablevirtual
TickableNotOnList enum valuemakVrv::DtTickable
TickableOnMainList enum valuemakVrv::DtTickable
TickableOnThreadSafeList enum valuemakVrv::DtTickable
uniqueId() const makVrv::DtSceneObjectUpdaterinline
update(double simTime)makVrv::DtLaserDesignatorUpdatervirtual
makVrv::DtSceneObjectUpdater::update(DtTime tNow)makVrv::DtSceneObjectUpdatervirtual
updateAdaptiveTickrate(const DtVector &lastPos, const DtTime &deltaTime)makVrv::DtSceneObjectUpdatervirtual
updateIfNeeded(DtTime tNow)makVrv::DtTickablevirtual
updateLocation(double simTime, DtSceneObject *&designeeSceneObject)makVrv::DtLaserDesignatorUpdaterprotectedvirtual
updateOrientation(double simTime, DtSceneObject *designeeSceneObject)makVrv::DtLaserDesignatorUpdaterprotectedvirtual
updatePeriod() const makVrv::DtTickablevirtual
~DtLaserDesignatorUpdater()makVrv::DtLaserDesignatorUpdatervirtual
~DtSceneObjectUpdater()makVrv::DtSceneObjectUpdatervirtual
~DtTickable()makVrv::DtTickablevirtual

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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