19 #include <vlpi/disEnums.h>
72 virtual const char*
type()
const override;
75 virtual bool init()
override;
90 virtual void tick()
override;
94 virtual bool createTriggerPort();
97 virtual bool createQuantityOutputPort();
100 virtual bool createLoadedPort();
103 virtual bool createLosOutputPort();
106 virtual bool createLosInputPort();
109 virtual bool createWeaponsHoldInputPort();
111 virtual bool createTargetToAcquireOutputPort();
113 virtual void setLoadAmmoTime(
DtTime loadAmmoTime);
114 virtual DtTime loadAmmoTime()
const;
116 virtual void setUnloadAmmoTime(
DtTime unloadAmmoTime);
117 virtual DtTime unloadAmmoTime()
const;
133 virtual bool chooseAmmo(
const DtEntityType& targetType,
135 munition, DtDetonatorFuze& fuze,
int& ammoAvailable,
136 bool recurse =
true);
139 virtual bool checkCurrentAmmo(
int& ammoAvailable);
143 virtual bool ammoOKToUse(
const DtEntityType& targetType);
146 virtual void initProcessSR();
158 virtual void enable()
override;
161 virtual void disable()
override;
180 virtual void lookupAndCacheProcessSR();
187 static void fireBallisticGunTaskCallback(
DtSimMessage* msg,
void* usr);
192 virtual void processFireBallisticGunTask(
DtSimMessage* msg);
198 bool updateFireBallisticGunTask();
211 virtual const DtSimResource * lookupMunitionResource(
const DtEntityType& resource)
const;
214 void getMunitionResources(std::list<DtEntityType>& resourceList);
217 virtual void updateResourceList();
221 virtual bool weaponsHoldState();
224 virtual void resetResourceList();
227 bool outOfAmmo()
const;
230 virtual bool isSurrenderedLifeform(
const DtSimObject* entity)
const;
234 virtual bool targetAmmunition(
const DtEntityType& type);
236 virtual bool positionWithinTargetRegion(
const DtVector& localPosition);
237 virtual void setupRegionEvaluator();
239 virtual void updateRegionEvaluator();
241 virtual double maximumRange();
242 virtual double minimumRange();
247 virtual bool createWorkingTargetPoint(
const DtVector worldLoc);
249 virtual void deleteWorkingTargetPoint();
264 bool isFireBallisticGunTasked()
const;
267 bool hasTarget()
const;
269 void setRoundsFiredUponTarget(
const int& roundsFired);
270 int roundsFiredUponTarget()
const;
271 int totalRoundsToFireUponTarget()
const;
272 void setIsExplicitlyTasked(
const bool& explicitlyTasked);
273 bool isExplicitlyTasked()
const;
274 void setIsInFiringCycle(
const bool isIn);
275 bool isInFiringCycle()
const;
276 void setWeaponStatus(
const int weaponStatus);
277 int weaponStatus()
const;
DtWeaponComponentInterface * myWeaponComponentInterface
Interface between this weapon controller and the entity's DtTargetSelectionController.
Definition: ballisticGunController.h:376
UUID is a unique ID wrapper class.
Definition: uuid.h:59
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtBooleanOutputPort * myTriggerPort
Output Port Name: trigger Output Port Description: Sends a new True value when trigger is pulled...
Definition: ballisticGunController.h:299
DtGenericWeaponInfo * myWeaponInfo
The weapon information shared with the rest of components on the entity.
Definition: ballisticGunController.h:379
virtual void disable() override
Overridden to allow tasks controllers that can be disabled to call task complete. ...
virtual bool postAddComponentsInit() override
Calls enableTaskTypes()
DtOutputPortGroup * myGunControlPortGroup
Output Port Group Name: gun-control Output Port Group Description:
Definition: ballisticGunController.h:326
virtual const char * type() const override=0
Returns a string identifies the class type of component. Type values are defined in compTypes...
DtEntityListOutputPort * myTargetToAcquireOutputPort
Output Port Name: target-to-acquire Output Port Description: When there is a target in the weapon int...
Definition: ballisticGunController.h:340
Instances of DtBooleanOutputPort are output ports through which data producers can send boolean data...
Definition: boolIOPort.h:45
DtIntegerOutputPort * myLosOutputPort
Output Port Name: line-of-sight Output Port Description: Indicates the result of a line of sight calc...
Definition: ballisticGunController.h:322
virtual void registerTaskMsgCallbacks()
AcceptLevel
Levels that a task controller can accept a task it has registered for.
Definition: taskControllerComponent.h:55
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
This class provides a base class for all controllers that are capable of executing a DtSimTask...
Definition: singleTaskControllerComponent.h:22
Holds a position of some form. May be an absolute position, or a reference to another object...
Definition: rwLocationReference.h:25
bool myWaitingForFire
This flag is set to true when the controller pulls the trigger; it won't do anything in the tick func...
Definition: ballisticGunController.h:369
std::shared_ptr< DtSpatialFilterEvaluator > myRegionEvaluator
Definition: ballisticGunController.h:381
bool myOutOfAmmoWarn
Flag so an out-of-ammo warning is only sent once per target.
Definition: ballisticGunController.h:372
Definition: readerWriter.h:85
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
DtTime myLastRegionEvaluatorUpdateTime
Definition: ballisticGunController.h:382
Definition: readerWriterRegistry.h:39
DtOutputPortGroup is a data port group of a data provider. It may contain any number of DtOutputPorts...
Definition: outputPortGroup.h:34
DtBooleanInputPort * myWeaponsHoldInputPort
Input Port Name: weapons-hold Input Port Description: When true, all firing is disabled. Connecting to this port is optional. If no connection is made, it will default to false. Input Port Range: True/False Input Port Default Value: False .
Definition: ballisticGunController.h:334
This file contains the class declaration for the.
boost::signals2::connection myResourceChangedBySetConnection
Definition: ballisticGunController.h:383
virtual bool init() override
Calls setRadio()
int myRoundsAvailable
The quantity of the current munition in the resources store.
Definition: ballisticGunController.h:352
Instances of DtEntityListOutputPort are output ports through which data producers can send a list of ...
Definition: entListIOPort.h:45
An implementation of DtWeaponInforInterface that allows for flexible registering of functions from ot...
Definition: genericWeaponInfo.h:17
File: simMsg.h.
Definition: simMessage.h:35
virtual void tick()
This gives the thread of control to the component. The component is ticked once each simulation from ...
An abstract base class for all evaluators of spatial filters. The evaluation of spatial filters is sp...
Definition: spatialFilterEvaluator.h:31
DtBallisticGunController provides ammunition loading, unloading, and trigger inputs for use by a ball...
Definition: ballisticGunController.h:49
DtWeaponStatus
The status items below are used as bit fields. To set a state, OR the enumerated value into the weapo...
Definition: baseWeaponComponentInterface.h:35
TargetApplicability
Definition: weaponInfoInterface.h:21
DtVrfBalGunPSR * myProcessState
Pointer to a process state repository used to store state data associated with this component...
Definition: ballisticGunController.h:359
virtual bool createPorts()
Called by init. Derived classes should override this method to create all their input/output ports an...
virtual bool createPortGroups()
Called by init. Derived classes should override this method to create all their input/output port gro...
DtSimMunition myCurrentMunition
The correct munition and fuze for our current target.
Definition: ballisticGunController.h:348
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:96
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:89
DtIntegerOutputPort * myQuantityOutputPort
Output Port Name: quantity Output Port Description: Sends the number of rounds to be fired with a sin...
Definition: ballisticGunController.h:307
Represents a single simulation object in the exercise. Object may be VRF simulation, or non-VRF simulated, and may be simulated by the local sim engine, or by a remote sim engine. Only public (external) state of the object is available. All data is read-only. All access to data of the object is thread safe within the simulation frame.
Definition: simObject.h:80
const DtTaskControllerComponent & operator=(const DtTaskControllerComponent &orig)
assignment operator
virtual void enable() override
Overridden to call registerTaskMsgCallbacks().
DtSimResource is a class which will define a SISO Enumeration to use as a resource and the quantity o...
Definition: simResource.h:32
DtSimTask is an abstract base class from which real tasks can derive. It manages the read/write capab...
Definition: simTask.h:30
virtual void clearTask() override
If component is currently tasked, calls clearPendingSubtasks(), sets the tasked flag to false...
DtDetonatorFuze myCurrentFuze
Definition: ballisticGunController.h:349
DtIntegerInputPort * myLosInputPort
Input Port Name: line-of-sight Input Port Description: Indicates the result of a line of sight calcul...
Definition: ballisticGunController.h:292
virtual AcceptLevel acceptTask(const DtTaskMessage &task)
Called by the task manager when this controller is being considered to execute a task. Only tasks which already match types that this controller has registered for will be passed. This is used for the case where multiple task controllers have registered for the same task type. This gives the controller a chance to look at the parameters of the task and to reject the execution of the task based on parameters. Controllers can return any of the AcceptLevel levels. The task manager will choose a controller with the lowest AcceptLevel to execute, but will not choose any controller that returns AcceptLevel_NoAccept. Default implementation returns AcceptLevel_Accept. Override this to check parameters and conditionally return a different AccpetLevel.
Instances of DtIntegerOutputPort are output ports through which data producers can send integer value...
Definition: integerIOPort.h:45
Task for firing the ballistic gun at a target.
Definition: fireBallisticGunTask.h:25
const DtBallisticGunControllerDescriptor * myGunDescriptor
Get ammo select tables from here.
Definition: ballisticGunController.h:362
DtSimMunition class.
Definition: simMunition.h:31
DtUUID myPreviousTarget
Maintain the target we had last tick (if any) to detect changes in target (which will kick off possib...
Definition: ballisticGunController.h:345
DtBallisticGunControllerDescriptor, descriptor for the DtBallisticGunController component.
Definition: ballisticGunControllerDescriptor.h:28
DtBooleanOutputPort * myLoadedPort
Output Port Name: loaded Output Port Description: True when the gun is loaded. Output Port Range: Ou...
Definition: ballisticGunController.h:314
Class DtVrfBalGunPSR: Used to hold checkpointable state for the processes associated with ballistic g...
Definition: vrfBalGunPSR.h:36
A DtTaskMsg is a DtRadioMsg with a pointer to a task. The type of the taskMsg is just the type of the...
Definition: taskMessage.h:21
Represents the interface between the DtTargetSelectionController and a weapon system.
Definition: weaponComponentInterface.h:20
A locally simulated VRF object.
Definition: localObject.h:98