The DtSimComponentManager is the top level class within a DtSimObject which owns and manages all the DtSimComponent instances for that object. It does much of this management though a DtSimComponentNetwork.
| DtSimComponentManager::DtSimComponentManager |
( |
| ) |
|
|
private |
| DtSimComponentManager::DtSimComponentManager |
( |
DtLocalObject * |
vrfObject | ) |
|
read/writable constructor
| virtual DtSimComponentManager::~DtSimComponentManager |
( |
| ) |
|
|
virtual |
| virtual bool DtSimComponentManager::init |
( |
| ) |
|
|
virtual |
| virtual void DtSimComponentManager::tick |
( |
| ) |
|
|
virtual |
| virtual DtLocalObject* DtSimComponentManager::vrfObject |
( |
| ) |
const |
|
virtual |
This is a pointer to the simulation object for which this interface was created.
| virtual bool DtSimComponentManager::addComponents |
( |
| ) |
|
|
virtual |
Removes sensor from the component manager list, and removes any port connections to or from the component by calling disconnectComponent(). Does not delete the component.
| virtual bool DtSimComponentManager::removeControllerComponent |
( |
DtSimComponent * |
component | ) |
|
|
virtual |
Removes controller from the component manager list, and removes any port connections to or from the component by calling disconnectComponent(). Does not delete the component.
Removes actuator from the component manager list, and removes any port connections to or from the component by calling disconnectComponent(). Does not delete the component.
| virtual bool DtSimComponentManager::hasComponents |
( |
| ) |
const |
|
virtual |
Returns true if this object has components or systems, false otherwise.
| virtual std::list<DtSimComponent*> DtSimComponentManager::lookupComponentsByType |
( |
const DtString & |
typeString | ) |
const |
|
virtual |
Returns a list of DtSimComponents that have the specified type. The typeString is that returned by DtSimComponent::type() such as those found in compTypes.h.
template<typename T_ComponentType >
| std::list<DtSimComponent*> DtSimComponentManager::lookupComponentsByDynamicCast |
( |
| ) |
const |
|
inline |
Returns a list of DtSimComponents that can cast to the particular component type.
Lookup a particular component by its DtReaderWriter name. It will search all systems on the entity.
- Returns
- The first component matching the given name
- Note
- Because this searches all systems on the entity, it is possible for there to be multiple components with the same name. The first one encountered in the search will be returned.
| virtual DtComponentSystem* DtSimComponentManager::lookupSystem |
( |
const std::string & |
printName | ) |
|
|
virtual |
Look up a system by its name. It first looks through all systems, searching depth-first, checking their print names. If no matching systems are found, it searches through all systems again, checking against the RW system name. This function uses a std::string argument to support script interfaces directly.
- Returns
- The first system found with this name. If none are found, returns NULL.
| virtual const DtComponentSystem* DtSimComponentManager::lookupSystem |
( |
const std::string & |
printName | ) |
const |
|
virtual |
| virtual DtComponentSystem* DtSimComponentManager::lookupSystemFromFullName |
( |
const std::string & |
fullName | ) |
|
|
virtual |
Look up a system by its full name. It first looks through all systems,
searching depth-first, checking their full names.
- Returns
- The first system found with this name. If none are found, returns NULL.
| virtual void DtSimComponentManager::setAllSystemEnabled |
( |
bool |
enableDisable | ) |
|
|
virtual |
Performs a lookup and attempts to enable or disable all systems. if true is passed in (enable) it will iterate over all systems that are currently disabled. if false is passed in, it will iterate over all systems that can be disabled and are currently enabled.
| virtual void DtSimComponentManager::setSystemEnabled |
( |
const std::string & |
systemName, |
|
|
bool |
enableDisable, |
|
|
bool |
sendSystemUpdate |
|
) |
| |
|
virtual |
Performs a lookup and attempts to enable or disable the given system.
| virtual std::list<std::string> DtSimComponentManager::getSystemNames |
( |
| ) |
const |
|
virtual |
Get a list of all system (print) names.
| virtual DtString DtSimComponentManager::systemCategory |
( |
DtString & |
systemName | ) |
const |
|
virtual |
Get the category of a system, i.e. system name at the first level under the base; e.g. sensor, weapon, weapon-1, damage, other, etc. SystemName is the display name of the system (i.e., what is returned from getSystemNames).
- Returns
- A pointer to the base system of this entity. This system contains all components and other systems of this entity.
- Returns
- A pointer to the base system of this entity. This system contains all components and other systems of this entity.
| virtual DtString DtSimComponentManager::type |
( |
| ) |
const |
|
virtual |
Returns the type of component manager object. Strings are defined in compMgrTypes.h.
| virtual DtList* DtSimComponentManager::connectionList |
( |
| ) |
|
|
virtual |
| virtual DtList* DtSimComponentManager::groupConnectionList |
( |
| ) |
|
|
virtual |
A DtSimEntityFactory is allocated by the DtSimCreator, and this pointer is set. The DtSimCreator deletes this pointer when it is deleted. This is done this way because we don't allow static initialization.
Creates a new component manager, using the factory.
Given the supplied system list, puts all known systems into the list (including the base system)
| virtual bool DtSimComponentManager::hasSystemThatCanBeDisabled |
( |
| ) |
|
|
virtual |
Returns whether this has a system that can be disabled.
| static void DtSimComponentManager::systemListRequestCallback |
( |
const DtVrfObjectMessage * |
msg, |
|
|
void * |
usr |
|
) |
| |
|
static |
Responds to system list requests with list of system names associated with this entity.
| virtual void DtSimComponentManager::processSystemListRequest |
( |
const DtVrfObjectMessage * |
msg | ) |
|
|
virtual |
Responds to system list requests with list of system names associated with this entity.
| static void DtSimComponentManager::genericSetRwRequestCallback |
( |
const DtVrfObjectMessage * |
msg, |
|
|
void * |
usr |
|
) |
| |
|
static |
Responds to generic SetRw requests with data associated with this entity.
| virtual void DtSimComponentManager::processGenericSetRwRequest |
( |
const DtVrfObjectMessage * |
msg | ) |
|
|
virtual |
Responds to generic SetRw requests with data associated with this entity.
| static void DtSimComponentManager::notifySetDataSubscriberCallback |
( |
DtSimMessage * |
msg, |
|
|
void * |
usr |
|
) |
| |
|
static |
| virtual void DtSimComponentManager::notifySetDataSubscriber |
( |
DtSimMessage * |
msg | ) |
|
|
virtual |
| virtual void DtSimComponentManager::sendSystemStateUpdated |
( |
const std::vector< DtComponentSystem * > & |
system | ) |
|
|
virtual |
Sends the current state of the system.
| virtual void DtSimComponentManager::sendSystemStateUpdated |
( |
DtComponentSystem * |
system | ) |
|
|
virtual |
| virtual void DtSimComponentManager::updateImgui |
( |
| ) |
|
|
virtual |
Used recursively from allSystems(). Adds the supplied system then iterates over component network for other systems.
| DtList DtSimComponentManager::myConnectionList |
|
protected |
| DtList DtSimComponentManager::myGroupConnectionList |
|
protected |
| std::set<DtUUID> DtSimComponentManager::mySystemStateSubscribers |
|
protected |
| std::map< DtString, std::set< DtUUID > > DtSimComponentManager::myGenericSetRwStateSubscribers |
|
protected |
The documentation for this class was generated from the following file: