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makVrf::DtAggregateStateComponentCurrentFrame Member List

This is the complete list of members for makVrf::DtAggregateStateComponentCurrentFrame, including all inherited members.

_entityId() constmakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >protected
_markingText() constmakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >protected
_uuid() constmakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >protected
aboutToBeDeleted()makVrf::DtFrameStateInterfacevirtual
addAttachment(const DtUUID &)makVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >virtual
advanceAggregateFrame(const DtAggregateStateComponentData &data)makVrf::DtAggregateStateComponentCurrentFrameinlineprotected
advancedFrame() const makVrf::DtFrameStateInterfaceinline
advanceFrame(const DtEntityStateComponentData &data)makVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >inlineprotected
aggregateFrameState() const makVrf::DtAggregateStateComponentCurrentFrameinline
aggregateState() const overridemakVrf::DtAggregateStateComponentCurrentFramevirtual
appearanceBits() constmakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >
attachments() constmakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >virtual
callsign() constmakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >
capabilities() constmakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >
checkDamageStateChanged()makVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >protected
checkEntityIdChanged()makVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >protected
checkForceChanged()makVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >protected
checkForNameReservation() constmakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >
checkForUpdatedItems()makVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >
checkIsClutterChanged()makVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >protected
checkMarkingTextChanged()makVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >protected
checkUUIDChanged()makVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >protected
cleared() const makVrf::DtFrameStateInterfaceinline
clearModified()makVrf::DtFrameStateInterfaceinlinevirtual
completeSetup()makVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >protected
ComponentType()makVrf::DtSimulatedObjectStateComponentinlinestatic
componentType() const =0makVrf::DtFrameStateInterfacepure virtual
convertToLocal()makVrf::DtFrameStateInterfacevirtual
convertToRemote()makVrf::DtFrameStateInterfacevirtual
DtAggregateStateComponent(DtStateData *storage)makVrf::DtAggregateStateComponentinline
DtAggregateStateComponentCurrentFrame(DtStateData *sd)makVrf::DtAggregateStateComponentCurrentFrame
DtAggregateStateComponentImplementation classmakVrf::DtAggregateStateComponentCurrentFramefriend
DtEntityStateComponent(DtStateData *storage)makVrf::DtEntityStateComponentinline
DtEntityStateComponentCurrentFrameTemplate(DtStateData *)makVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >
DtFrameStateInterface(DtStateData *)makVrf::DtFrameStateInterface
DtSimulatedObjectStateComponent(DtStateData *)makVrf::DtSimulatedObjectStateComponent
emitComponentUpdated()makVrf::DtFrameStateInterfaceinline
entityId() constmakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >
entityType() constmakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >inline
forceType() constmakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >
formation() const overridemakVrf::DtAggregateStateComponentCurrentFramevirtual
formationName() const overridemakVrf::DtAggregateStateComponentCurrentFramevirtual
frameAdvanced()makVrf::DtFrameStateInterfaceinlinevirtual
frameState() constmakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >inline
globalId() constmakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >
guise() constmakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >
handleDataUpdated(const std::vector< UInt32 > &attributesUpdated)makVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >protected
id() const makVrf::DtFrameStateInterfaceinlinevirtual
isClutterEntity() constmakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >
isLocal() constmakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >
isModified() const makVrf::DtFrameStateInterfaceinlinevirtual
isWritable() const makVrf::DtFrameStateInterfaceinline
legionGlobalId() const makVrf::DtFrameStateInterfaceinline
mainComponentOnLegion() const makVrf::DtSimulatedObjectStateComponentinlinevirtual
makeReadOnly()makVrf::DtFrameStateInterfaceinlineprotectedvirtual
makeWritable()makVrf::DtFrameStateInterfaceinlineprotectedvirtual
markingText() constmakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >
markModified()makVrf::DtFrameStateInterfacevirtual
myAdvancedFramemakVrf::DtFrameStateInterfaceprotected
myAggregateDatamakVrf::DtAggregateStateComponentCurrentFrameprotected
myAttachmentsmakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >protected
myAttachmentsMutexmakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >mutableprotected
myCallbackHandlemakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >protected
myClearedmakVrf::DtFrameStateInterfaceprotected
myCompleteSetupConnectionmakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >protected
myCompleteSetupMutexmakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >protected
myDamageStatemakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >protected
myDatamakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >protected
myForceIdmakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >protected
myIdmakVrf::DtFrameStateInterfaceprotected
myIsClutterEntitymakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >protected
myIsClutterEntityColumnmakVrf::DtEntityStateComponentprotected
myIsModifiedmakVrf::DtFrameStateInterfaceprotected
myIsWritablemakVrf::DtFrameStateInterfaceprotected
myLegionIdmakVrf::DtFrameStateInterfaceprotected
myMarkingTextmakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >protected
myReadEntityStateRepositorymakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >protected
myStateDatamakVrf::DtFrameStateInterfaceprotected
myStateIdmakVrf::DtFrameStateInterfaceprotected
mySuperiormakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >protected
myUUIDColumnmakVrf::DtEntityStateComponentprotected
objectType() constmakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >
orbatId() constmakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >
readStateInstance() const makVrf::DtFrameStateInterfaceinlinevirtual
removeAttachment(const DtUUID &)makVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >virtual
setEntityType(const DtEntityType &ot) overridemakVrf::DtEntityStateComponentinlinevirtual
setId(UInt64 id)makVrf::DtFrameStateInterfaceinline
setIsWritable(bool b)makVrf::DtFrameStateInterfaceinline
setLegionGlobalId(UInt64 d)makVrf::DtFrameStateInterfaceinline
setSuperior(const DtUUID &)makVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >protected
signal_attachmentsChangedmakVrf::DtEntityStateComponentmutable
signal_callsignChangedmakVrf::DtEntityStateComponentmutable
signal_componentModifiedmakVrf::DtFrameStateInterfacemutable
signal_damageStateChangedmakVrf::DtEntityStateComponentmutable
signal_forceChangedmakVrf::DtSimulatedObjectStateComponentmutable
signal_isClutterChangedmakVrf::DtEntityStateComponentmutable
signal_markingTextChangedmakVrf::DtSimulatedObjectStateComponentmutable
signal_simEngineAddressChangedmakVrf::DtSimulatedObjectStateComponentmutable
signal_stateComponentAboutToBeDeletedmakVrf::DtFrameStateInterfacemutable
signal_superiorChangedmakVrf::DtEntityStateComponentmutable
signal_uuidChangedmakVrf::DtSimulatedObjectStateComponentmutable
simEngineAddress() const overridemakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >
stateId() const makVrf::DtFrameStateInterfaceinline
StringType()makVrf::DtSimulatedObjectStateComponentinlinestatic
stringType() const =0makVrf::DtFrameStateInterfacepure virtual
superior() constmakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >
type() const makVrf::DtFrameStateInterfaceinlinevirtual
updateStateData(DtStateData *sd)makVrf::DtFrameStateInterfacevirtual
userLongLongData() constmakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >
uuid() constmakVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >
writeStateInstance()makVrf::DtFrameStateInterfaceinlinevirtual
~DtEntityStateComponentCurrentFrameTemplate()makVrf::DtEntityStateComponentCurrentFrameTemplate< DtAggregateStateComponent >virtual
~DtFrameStateInterface()makVrf::DtFrameStateInterfacevirtual

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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