1) Define the interface class that will be used to represent the next and current frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
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boost::signals2::signal< void(int
oldState, int newState,
makVrf::SimStateID)> | signal_damageStateChanged |
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boost::signals2::signal< void(const
DtFrameStateInterface *)> | signal_attachmentsChanged |
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boost::signals2::signal< void(const
DtUUID &oldSuperior, const
DtUUID &newSuperior)> | signal_superiorChanged |
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boost::signals2::signal< void(bool
oldIsClutter, bool
newIsClutter)> | signal_isClutterChanged |
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boost::signals2::signal< void(const
DtString &, const DtString
&, makVrf::SimStateID)> | signal_callsignChanged |
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boost::signals2::signal< void(const
DtUUID &, const DtUUID
&, makVrf::SimStateID)> | signal_uuidChanged |
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boost::signals2::signal< void(const
DtString &, const DtString
&, makVrf::SimStateID)> | signal_markingTextChanged |
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boost::signals2::signal< void(int
oldForce, int newForce,
makVrf::SimStateID)> | signal_forceChanged |
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boost::signals2::signal< void(const
DtSimulationAddress
&oldAddress, const
DtSimulationAddress
&newAddress,
makVrf::SimStateID)> | signal_simEngineAddressChanged |
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| boost::signals2::signal< void(DtFrameStateInterface *)> | signal_stateComponentAboutToBeDeleted |
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boost::signals2::signal< void(const
DtFrameStateInterface *)> | signal_componentModified |
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