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makVrf::DtHumanStateComponentImplementation Class Reference

4) Define the state component that will contain the wrappers to the next and current frame states that reference the data storage that is created when this class is created.

Inheritance diagram for makVrf::DtHumanStateComponentImplementation:
Inheritance graph
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Public Member Functions

 DtHumanStateComponentImplementation (DtStateData *sd)
 
virtual ~DtHumanStateComponentImplementation () override
 
bool isDoubleBuffered ()
 
virtual const
DtFrameStateInterface
currentFrameState () const override
 
virtual DtFrameStateInterfacenextFrameState () override
 
virtual const
DtFrameStateInterface
nextFrameState () const override
 
virtual void updateDataStorage () override
 
virtual void updateStateData (DtStateData *sd) override
 
virtual bool forceAdvance () override
 
virtual void firstFrameAdvance () override
 
virtual void aboutToBeDeleted () override
 
- Public Member Functions inherited from makVrf::DtDoubleBufferedStateComponent< DtHumanStateComponent >
 DtDoubleBufferedStateComponent (DtStateData *sd)
 
virtual void setId (UInt64 id) override
 
virtual void setStateData (DtStateData *sd) override
 
virtual bool isDoubleBuffered () const override
 
virtual void advanceFrame () override
 
- Public Member Functions inherited from makVrf::DtStateComponent
 DtStateComponent (DtStateData *)
 
virtual ~DtStateComponent ()
 
virtual void setCoordinateSystem (const Coordinate_System *)
 
virtual StateComponentType typeWithCreator () const =0
 
virtual StateComponentType componentType () const =0
 
virtual void setPublishingOnLegionNetwork (bool)
 
bool publishingOnLegionNetwork () const
 
virtual void setIsRemoteComponent (bool b)
 
virtual void convertToRemote ()
 
virtual void convertToLocal ()
 
bool isRemoteComponent () const
 
virtual void initializeFromParameters (const DtVrfObjectParameters *)
 
virtual void completeSetup ()
 
virtual UInt64 id () const
 
bool advancedFrame () const
 
UInt64 stateId () const
 
UInt64 legionGlobalId () const
 
const DtStateDatastateData () const
 
bool cleared () const
 
DtStateDatastateData ()
 
const Coordinate_SystemcoordinateSystem () const
 
virtual Legion::WriteStateInstance writeStateInstance ()
 
virtual void addAdditionalStateComponents ()
 
virtual void removeAdditionalStateComponents ()
 
virtual const charstringType () const =0
 

Protected Attributes

DtHumanStateComponentCurrentFrame myCurrentFrameState
 
DtHumanStateComponentNextFrame myNextFrameState
 
bool myFoundComponent
 
- Protected Attributes inherited from makVrf::DtStateComponent
UInt64 myId
 
DtStateDatamyStateData
 
const Coordinate_SystemmyCoordinateSystem
 
bool myIsRemoteComponent
 
bool myCleared
 
bool myPublishingOnLegionNetwork
 
bool myAdvancedFrame
 

Additional Inherited Members

- Public Types inherited from makVrf::DtStateComponent
enum  StateComponentTypeEnum {
  Undefined = -1, SimulatedObjectStateComponent = 0, EntityStateComponent = SimulatedObjectStateComponent, EnvironmentalStateComponent = SimulatedObjectStateComponent,
  AggregateStateComponent = SimulatedObjectStateComponent, MetocServiceStateComponent = SimulatedObjectStateComponent, AerodromeStateComponent = SimulatedObjectStateComponent, SpotReportStateComponent = SimulatedObjectStateComponent,
  OrbatStateComponent = SimulatedObjectStateComponent, LocationStateComponent = 1, EntityLocationStateComponent = LocationStateComponent, EnvironmentalLocationStateComponent = LocationStateComponent,
  StaticLocationStateComponent = LocationStateComponent, HumanStateComponent = 2, ArticulatedPartStateComponent = 3, VrfStateComponent = 4,
  StatePropertiesStateComponent = 5, VrfGeometryStateComponent = 6, SubordinateManagerStateComponent = 7, RangeItemsStateComponent = 8,
  CloudLayerStateComponent = 9, TimeAndDateStateComponent = 10, WeatherStateComponent = 11, LaserDesignatorStateComponent = 12,
  EmitterSystemStateComponent = 13, IffStateComponent = 14, ActiveSonarStateComponent = 15, UnderwaterAcousticsStateComponent = 16,
  SensorFieldOfViewStateComponent = 17, RadioTransmitterStateComponent = 18, TaskVisualizationStateComponent = 19, TacticalSmokeStateComponent = 20,
  DynamicTerrainStateComponent = 21, RadioReceiverStateComponent = 22, WindCorridorStateComponent = 23, AirTurbulenceStateComponent = 24,
  NavAidRadioTransmitterStateComponent = 25, AisDataStateComponent = 26, AircraftLightingStateComponent = 27, LandSurfaceStateComponent = 28,
  WaterSurfaceStateComponent = 29, TroposphereStateComponent = 30, SubsurfaceStateComponent = 31, GroundVehicleLightingStateComponent = 32,
  UserStateComponent = 64
}
 
using StateComponentType = unsigned int
 
- Static Public Member Functions inherited from makVrf::DtDoubleBufferedStateComponent< DtHumanStateComponent >
static void registerLegionComponent (Legion::SimulationDatabase *)
 
static void addAdditionalTableColumns (Legion::SimulationDatabase *)
 
- Public Attributes inherited from makVrf::DtStateComponent
boost::signals2::signal< void(DtStateComponent *)> signal_stateComponentAboutToBeDeleted
 
boost::signals2::signal< void(DtStateComponent *)> signal_componentModified
 

Constructor & Destructor Documentation

makVrf::DtHumanStateComponentImplementation::DtHumanStateComponentImplementation ( DtStateData sd)
virtual makVrf::DtHumanStateComponentImplementation::~DtHumanStateComponentImplementation ( )
overridevirtual

Member Function Documentation

bool makVrf::DtHumanStateComponentImplementation::isDoubleBuffered ( )
inline
virtual const DtFrameStateInterface* makVrf::DtHumanStateComponentImplementation::currentFrameState ( ) const
inlineoverridevirtual

Reimplemented from makVrf::DtStateComponent.

virtual DtFrameStateInterface* makVrf::DtHumanStateComponentImplementation::nextFrameState ( )
inlineoverridevirtual

Reimplemented from makVrf::DtStateComponent.

virtual const DtFrameStateInterface* makVrf::DtHumanStateComponentImplementation::nextFrameState ( ) const
inlineoverridevirtual

Reimplemented from makVrf::DtStateComponent.

virtual void makVrf::DtHumanStateComponentImplementation::updateDataStorage ( )
overridevirtual

Implement to update data storage. Called from advanceFrame.

Implements makVrf::DtDoubleBufferedStateComponent< DtHumanStateComponent >.

virtual void makVrf::DtHumanStateComponentImplementation::updateStateData ( DtStateData )
inlineoverridevirtual

Implement to update data storage to the new state data.

Implements makVrf::DtDoubleBufferedStateComponent< DtHumanStateComponent >.

virtual bool makVrf::DtHumanStateComponentImplementation::forceAdvance ( )
overridevirtual

If we haven't found the component, force the advance to find it.

Reimplemented from makVrf::DtDoubleBufferedStateComponent< DtHumanStateComponent >.

virtual void makVrf::DtHumanStateComponentImplementation::firstFrameAdvance ( )
overridevirtual

Overridden to get read frame from legion.

Reimplemented from makVrf::DtStateComponent.

virtual void makVrf::DtHumanStateComponentImplementation::aboutToBeDeleted ( )
inlineoverridevirtual

Member Data Documentation

DtHumanStateComponentCurrentFrame makVrf::DtHumanStateComponentImplementation::myCurrentFrameState
protected
DtHumanStateComponentNextFrame makVrf::DtHumanStateComponentImplementation::myNextFrameState
protected
bool makVrf::DtHumanStateComponentImplementation::myFoundComponent
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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