1) Define the interface class that will be used to represent the next and current frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
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| | DtWaterSurfaceStateComponent (DtStateData *storage) |
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| | UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR (double, waterCurrentSpeed, WaterCurrentSpeed) |
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| | UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR (double, waterCurrentDirection, WaterCurrentDirection) |
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| | UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR (double, tidalOffset, TidalOffset) |
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| | UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR (int, swellState, SwellState) |
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| | UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR (double, swellStateDirection, SwellStateDirection) |
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| | UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR (int, seaState, SeaState) |
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| | UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR (double, seaStateDirection, SeaStateDirection) |
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| | UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR (double, surfaceTransparency, SurfaceTransparency) |
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| | UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR (bool, windDrivenSeaStateEnabled, WindDrivenSeaStateEnabled) |
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| | UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR (double, choppiness, Choppiness) |
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| | UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR (double, surgeDepth, SurgeDepth) |
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| | UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR (double, depthOffset, DepthOffset) |
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| | UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR (double, windFetch, WindFetch) |
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| | UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR (int, priority, Priority) |
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| void | setIsRemoteComponent (bool b) |
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| | DtFrameStateInterface (DtStateData *) |
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| virtual | ~DtFrameStateInterface () |
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| void | setIsWritable (bool b) |
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| bool | isWritable () const |
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| UInt64 | stateId () const |
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| UInt64 | legionGlobalId () const |
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| void | setLegionGlobalId (UInt64 d) |
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| virtual bool | isModified () const |
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| virtual void | clearModified () |
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| virtual void | markModified () |
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virtual
DtStateComponent::StateComponentType | type () const |
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virtual
DtStateComponent::StateComponentType | componentType () const =0 |
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| virtual const char * | stringType () const =0 |
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| void | setId (UInt64 id) |
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| virtual UInt64 | id () const |
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| virtual void | updateStateData (DtStateData *sd) |
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| virtual Legion::ReadStateInstance | readStateInstance () const |
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| virtual Legion::WriteStateInstance | writeStateInstance () |
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| void | emitComponentUpdated () |
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| bool | cleared () const |
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| bool | advancedFrame () const |
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| virtual void | frameAdvanced () |
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| virtual void | convertToRemote () |
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| virtual void | convertToLocal () |
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| virtual void | aboutToBeDeleted () |
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