DtFrameTextureBlitterManager responsible for copying depth buffer to render to target.
| virtual makVrv::DtFrameTextureBlitterManager::~DtFrameTextureBlitterManager |
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virtual |
| makVrv::DtFrameTextureBlitterManager::DtFrameTextureBlitterManager |
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delete |
| makVrv::DtFrameTextureBlitterManager::DtFrameTextureBlitterManager |
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DtDe & |
de | ) |
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| virtual DtGlRenderTexture* makVrv::DtFrameTextureBlitterManager::updateAndGetDepthTexture |
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osg::RenderInfo & |
renderInfo | ) |
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virtual |
updates the depth texture based on camera and frame and get a pointer to it
| virtual DtGlRenderTexture* makVrv::DtFrameTextureBlitterManager::findDepthTexture |
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const osg::Camera * |
osgCamera | ) |
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Get/create instance of blitter manager.
| static const std::string& makVrv::DtFrameTextureBlitterManager::theClassName |
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Get the name this class is registered by.
| virtual void makVrv::DtFrameTextureBlitterManager::slot_channelDestroyed |
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DtChannelManager * |
channelManager, |
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DtChannel * |
channel |
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Function when a channel is destroyed.
| virtual void makVrv::DtFrameTextureBlitterManager::deleteRenderTextureForCamera |
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const osg::Camera * |
osgCamera | ) |
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| DtKeyedData* makVrv::DtFrameTextureBlitterManager::findTcsData |
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const osg::Camera * |
osgCamera | ) |
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| DtDe& makVrv::DtFrameTextureBlitterManager::myDe |
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protected |
The documentation for this class was generated from the following file: