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VR-Forces Developer's Guide
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class that allows clients to add collision objects (no export of virtual base class)

Public Member Functions | |
| virtual | ~DtFxCollisionVolumeInterface () |
| virtual void | setPosition (double x, double y, double z)=0 |
| virtual void | setRadius (float radius)=0 |
| virtual void | setRadius (float radius_x, float radius_y, float radius_z)=0 |
| virtual void | setRotation (float angle, float x, float y, float z)=0 |
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inlinevirtual |
DTOR.
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pure virtual |
sets the position of the volume
Implemented in makVrv::DtFxCollisionObject.
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pure virtual |
sets the radius of a sphere
Implemented in makVrv::DtFxCollisionObject.
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pure virtual |
set the volume to be an ellipsoid
Implemented in makVrv::DtFxCollisionObject.
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pure virtual |
quat representation of rotation
Implemented in makVrv::DtFxCollisionObject.