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VR-Forces Developer's Guide
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Manage buffer object binding state, via glBindBufferBase.

Public Member Functions | |
| DtLightingComponentStateAttribute (DtOsgLightingComponent &parent, DtDe &de, osg::StateAttribute::Type type) | |
| DtLightingComponentStateAttribute (const DtLightingComponentStateAttribute ©, const osg::CopyOp ©Op=osg::CopyOp::SHALLOW_COPY) | |
| virtual | ~DtLightingComponentStateAttribute () |
| virtual void | apply (osg::State &state) const |
| virtual void | releaseGLObjects (osg::State *state) const |
| virtual int | compare (const StateAttribute &sa) const |
| virtual osg::Object * | cloneType () const override |
| virtual osg::Object * | clone (const osg::CopyOp ©op) const override |
| virtual bool | isSameKindAs (const osg::Object *obj) const override |
| virtual const char * | libraryName () const override |
| virtual const char * | className () const override |
| virtual Type | getType () const override |
Protected Attributes | |
| const osg::StateAttribute::Type | myType |
| DtDe & | myDe |
| DtOsgLightingComponent & | myParent |
| bool | myEnabled = true |
Private Member Functions | |
| DtLightingComponentStateAttribute ()=delete | |
| DtLightingComponentStateAttribute & | operator= (const DtLightingComponentStateAttribute &)=delete |
| makVrv::DtLightingComponentStateAttribute::DtLightingComponentStateAttribute | ( | DtOsgLightingComponent & | parent, |
| DtDe & | de, | ||
| osg::StateAttribute::Type | type | ||
| ) |
CTOR.
| makVrv::DtLightingComponentStateAttribute::DtLightingComponentStateAttribute | ( | const DtLightingComponentStateAttribute & | copy, |
| const osg::CopyOp & | copyOp = osg::CopyOp::SHALLOW_COPY |
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| ) |
copy CTOR
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virtual |
DTOR.
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privatedelete |
not allowed
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privatedelete |
not allowed
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virtual |
Apply the given OSG state.
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virtual |
Release all manged GL objects.
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virtual |
Compare the given OSG state.
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overridevirtual |
osg overrides
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overridevirtual |
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overridevirtual |
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overridevirtual |
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overridevirtual |
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overridevirtual |
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protected |
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protected |
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protected |
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protected |