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makVrv::DtProjected2DLineEffect Member List

This is the complete list of members for makVrv::DtProjected2DLineEffect, including all inherited members.

compileShaders()makVrv::DtEffectprotected
disable()makVrv::DtEffect
Dt2DEffect(const std::string &dataPath, const std::string &strDefines)makVrv::Dt2DEffect
DtEffect(const std::string &dataPath, const std::string &strDefines)makVrv::DtEffect
DtProjected2DLineEffect(const std::string &dataPath, const std::string &defines)makVrv::DtProjected2DLineEffect
enable()makVrv::DtEffect
enabled() const makVrv::DtEffect
initializeShaderSource()makVrv::DtProjected2DLineEffectprotectedvirtual
loadShaderFile(const std::string &strFileName)makVrv::DtEffectprotectedstatic
loadShaderSource(const std::string &strFileFolder, const std::string &strFileName, const std::string &strDefines)makVrv::DtEffectstatic
myCameraPosmakVrv::DtProjected2DLineEffectprotected
myDataPathmakVrv::DtEffectprotected
myDefinesmakVrv::DtEffectprotected
myEnabledFlagmakVrv::DtEffectprotected
myFragmentShadermakVrv::DtEffectprotected
myFragmentShaderNamemakVrv::DtEffectprotected
myFragmentShaderSourcemakVrv::DtEffectprotected
myGeocentricAlphamakVrv::DtProjected2DLineEffectprotected
myGeocentricFlagmakVrv::DtProjected2DLineEffectprotected
myGeometryShaderSourcemakVrv::DtEffectprotected
myGroupCountmakVrv::DtProjected2DLineEffectprotected
myMatrixmakVrv::DtProjected2DLineEffectprotected
myNamemakVrv::DtEffectprotected
myProgrammakVrv::DtEffectprotected
myProjectionMatrixmakVrv::DtProjected2DLineEffectprotected
myUniform_CameraMatmakVrv::DtProjected2DLineEffectprotected
myUniform_CameraPosmakVrv::DtProjected2DLineEffectprotected
myUniform_GroupCountmakVrv::DtProjected2DLineEffectprotected
myUniform_OccludedAlphamakVrv::DtProjected2DLineEffectprotected
myUniform_ProjectionMatmakVrv::DtProjected2DLineEffectprotected
myUniform_SpheremakVrv::DtProjected2DLineEffectprotected
myUniform_StipplemakVrv::DtProjected2DLineEffectprotected
myUnitmakVrv::DtProjected2DLineEffectprotected
myVertexShadermakVrv::DtEffectprotected
myVertexShaderNamemakVrv::DtEffectprotected
myVertexShaderSourcemakVrv::DtEffectprotected
preprocessShaderIncludes(const std::string &source, const boost::filesystem::path &filename, int level, const std::string &shaderFolderPath)makVrv::DtEffectprotectedstatic
releaseResources()makVrv::DtEffectvirtual
reloadShaders()makVrv::DtEffectvirtual
setCamera(bool geocentric, float geocentricAlpha, const double position[3], const double positionMatrix[16], const double projectionMatrix[16], const int viewport[4]) overridemakVrv::DtProjected2DLineEffectvirtual
setGroupCount(unsigned int count)makVrv::DtProjected2DLineEffectvirtual
setVertexAttribPointers(size_t stride, const VertexAttribPtrInfo &positionAddress, const VertexAttribPtrInfo &colorAddress, const VertexAttribPtrInfo &offsetAddress, const VertexAttribPtrInfo &directionAndLengthAddress, const VertexAttribPtrInfo &scale)makVrv::DtProjected2DLineEffectvirtual
unsetVertexAttribPointers()makVrv::DtProjected2DLineEffectvirtual
updateOtherUniforms(void)makVrv::DtProjected2DLineEffectprotected
updateUniformLocations()makVrv::DtProjected2DLineEffectprotectedvirtual
updateUniforms()makVrv::DtProjected2DLineEffectprotectedvirtual
~Dt2DEffect()makVrv::Dt2DEffectvirtual
~DtEffect()makVrv::DtEffectvirtual
~DtProjected2DLineEffect()makVrv::DtProjected2DLineEffectvirtual

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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