| compileShaders() | makVrv::DtEffect | protected |
| disable() | makVrv::DtEffect | |
| Dt2DEffect(const std::string &dataPath, const std::string &strDefines) | makVrv::Dt2DEffect | |
| DtEffect(const std::string &dataPath, const std::string &strDefines) | makVrv::DtEffect | |
| DtProjected2DTexturedEffect(const std::string &dataPath, const std::string &defines, bool textureIsAlpha) | makVrv::DtProjected2DTexturedEffect | |
| enable() | makVrv::DtEffect | |
| enabled() const | makVrv::DtEffect | |
| initializeShaderSource() | makVrv::DtProjected2DTexturedEffect | protectedvirtual |
| loadShaderFile(const std::string &strFileName) | makVrv::DtEffect | protectedstatic |
| loadShaderSource(const std::string &strFileFolder, const std::string &strFileName, const std::string &strDefines) | makVrv::DtEffect | static |
| myCameraPos | makVrv::DtProjected2DTexturedEffect | protected |
| myDataPath | makVrv::DtEffect | protected |
| myDefines | makVrv::DtEffect | protected |
| myEnabledFlag | makVrv::DtEffect | protected |
| myFragmentShader | makVrv::DtEffect | protected |
| myFragmentShaderName | makVrv::DtEffect | protected |
| myFragmentShaderSource | makVrv::DtEffect | protected |
| myGeocentricAlpha | makVrv::DtProjected2DTexturedEffect | protected |
| myGeocentricFlag | makVrv::DtProjected2DTexturedEffect | protected |
| myGeometryShaderSource | makVrv::DtEffect | protected |
| myGroupCount | makVrv::DtProjected2DTexturedEffect | protected |
| myName | makVrv::DtEffect | protected |
| myPositionMatrix | makVrv::DtProjected2DTexturedEffect | protected |
| myProgram | makVrv::DtEffect | protected |
| myProjectionMatrix | makVrv::DtProjected2DTexturedEffect | protected |
| myTextureIsAlpha | makVrv::DtProjected2DTexturedEffect | protected |
| myUniform_CameraPos | makVrv::DtProjected2DTexturedEffect | protected |
| myUniform_GroupCount | makVrv::DtProjected2DTexturedEffect | protected |
| myUniform_OccludedAlpha | makVrv::DtProjected2DTexturedEffect | protected |
| myUniform_PositionMat | makVrv::DtProjected2DTexturedEffect | protected |
| myUniform_ProjectionMat | makVrv::DtProjected2DTexturedEffect | protected |
| myUniform_Sphere | makVrv::DtProjected2DTexturedEffect | protected |
| myUniform_Texture | makVrv::DtProjected2DTexturedEffect | protected |
| myUniform_ViewportSize | makVrv::DtProjected2DTexturedEffect | protected |
| myUnit | makVrv::DtProjected2DTexturedEffect | protected |
| myVertexShader | makVrv::DtEffect | protected |
| myVertexShaderName | makVrv::DtEffect | protected |
| myVertexShaderSource | makVrv::DtEffect | protected |
| myViewport | makVrv::DtProjected2DTexturedEffect | protected |
| preprocessShaderIncludes(const std::string &source, const boost::filesystem::path &filename, int level, const std::string &shaderFolderPath) | makVrv::DtEffect | protectedstatic |
| releaseResources() | makVrv::DtEffect | virtual |
| reloadShaders() | makVrv::DtEffect | virtual |
| setBackgroundImageTextureUnit(unsigned int unit) | makVrv::DtProjected2DTexturedEffect | virtual |
| setCamera(bool geocentric, float geocentricAlpha, const double position[3], const double positionMatrix[16], const double projectionMatrix[16], const int viewport[4]) override | makVrv::DtProjected2DTexturedEffect | virtual |
| setGroupCount(unsigned int count) | makVrv::DtProjected2DTexturedEffect | virtual |
| updateGroupCountAndTextureUniforms() | makVrv::DtProjected2DTexturedEffect | protected |
| updateOtherUniforms() | makVrv::DtProjected2DTexturedEffect | protected |
| updateUniformLocations() | makVrv::DtProjected2DTexturedEffect | protectedvirtual |
| updateUniforms() | makVrv::DtProjected2DTexturedEffect | protectedvirtual |
| ~Dt2DEffect() | makVrv::Dt2DEffect | virtual |
| ~DtEffect() | makVrv::DtEffect | virtual |
| ~DtProjected2DTexturedEffect() | makVrv::DtProjected2DTexturedEffect | virtual |