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VR-Forces Developer's Guide
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Render modes for drawing GL primitives.
Static Public Attributes | |
| static unsigned int | theVertexCountToModeMap [5] |
A map which maps the number of vertices to GL mode. 0 -> 0 (a bug should this happen) 1 -> GL_POINTS 2 -> GL_LINES 3 -> GL_TRIANGLES 4 -> GL_QUADS.