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VR-Forces Developer's Guide
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Logic class for editing shadow settings.
Public Member Functions | |
| DtShadowSettingsLogic (DtDe &de, DtPersistenceControlsInterface &persistenceControls, DtShadowSettingsInterface &widget) | |
| virtual | ~DtShadowSettingsLogic () |
| void | sendSettingsToGui () |
Persistence slots | |
| DtSignalConnectionManager | myConnections |
| DtShadowSettingsInterface & | myInterface |
| DtPersistenceControlsInterface & | myPersistenceControls |
| DtDe & | myDe |
| void | on_import () |
| void | on_export () |
| void | on_importFilePathChosen (const std::string &filePath) |
| void | on_exportFilePathChosen (const std::string &filePath) |
| virtual void | settingsRestored (const DtSettingsBackup *) |
| makVrv::DtShadowSettingsLogic::DtShadowSettingsLogic | ( | DtDe & | de, |
| DtPersistenceControlsInterface & | persistenceControls, | ||
| DtShadowSettingsInterface & | widget | ||
| ) |
CTOR.
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virtual |
DTOR.
| void makVrv::DtShadowSettingsLogic::sendSettingsToGui | ( | ) |
Set up the gui with the current Shadow settings.
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protected |
slot for shadow setting's enable shadow flag changed
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protected |
slot for shadow setting's enable shadow on ocean flag changed
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protected |
slot for shadow setting's entities casts shadow flag changed
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slot for shadow setting's props casts shadow flag changed
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slot for shadow setting's terrain casts shadow flag changed
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slot for shadow setting's moon casts shadow flag changed
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slot for shadow setting's shadow visualization mode changed
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slot for shadow setting's shadow visualization mode changed
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slot for shadow setting's use front face culling changed
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slot for shadow setting's use cached far cascade changed
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slot for shadow setting's enable shadow flag changed
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slot for shadow setting's enable shadow flag changed
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slot for shadow setting's use viewport multicast changed
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slot for shadow setting's use polygon offset changed
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slot for shadow setting's polygon offset cascade changed
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slot for shadow setting's polygon offset factor parameter changed
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slot for shadow setting's global light texture size for cascaded shadow mapping changed
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slot for shadow setting's use maximum view distance changed
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slot for shadow setting's maximum view distance changed
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slot for shadow setting's split near distance minimum bias changed
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slot for shadow setting's split near distance maximum bias changed
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slot for shadow setting's shadow factor for modulating the scene changed
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slot for shadow setting's mixed logarithmic uniform split interpolation value changed
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slot for shadow setting's shadow stabilization scheme changed
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slot for shadow setting's split selection scheme changed
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slot for shadow setting's pre-filtering scheme changed
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slot for shadow setting's filtering scheme changed
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slot for shadow setting's poisson disk sampling scheme changed
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slot for shadow setting's persistent number of passes per cascade changed
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slot for shadow setting's additional number of passes per cascade changed
slot for shadow setting's PCF filter width changed
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slot for shadow setting's blend cascades boundaries changed
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slot for shadow setting's apply to ambient lighting changed
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Called when settings are restored. Resets gui if the restored object type is of this class.
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protected |
Called when settings are restored. Resets gui if the restored object type is of this class.
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protected |
Called when settings are restored. Resets gui if the restored object type is of this class.
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protected |
Called when settings are restored. Resets gui if the restored object type is of this class.
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protectedvirtual |
Called when settings are restored. Resets gui if the restored object type is of this class.
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protected |
Called when settings are restored. Resets gui if the restored object type is of this class.
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protected |
Called when settings are restored. Resets gui if the restored object type is of this class.
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protected |
Called when settings are restored. Resets gui if the restored object type is of this class.
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protected |
Called when settings are restored. Resets gui if the restored object type is of this class.